Completely overwhelmed by Infested biology, this former Quanta now fires organic ordinance and a harpoon like appendage.
The Paracyst is the pure Infested version of the Quanta, which can be acquired via ClanResearch in the Bio Lab. Primarily a burst-fire weapon, the Paracyst possesses a secondary fire mode that allows it to shoot tethered spores at enemies, dealing damage and dragging them towards the player's position. This is the weapon of choice of Mutalist Alad V.
The Paracyst's secondary fire mode (default Mouse 3 ) fires a tethered infested spore that can pull enemies towards the player and causes a damage over time effect of any current elemental damage it has. The harpoon costs 1 ammo to fire and also requires a short charging time to be completed before it can be fired.
The secondary fire mode has a maximum range of 50 meters. While the harpoon will still hit and reel in enemies up to its maximum range, it will only pull them to around half of its range.
When the secondary fire is used in conjunction with Mirage's Hall of Mirrors, each doppelganger will also fire their own hook capable of grabbing and pulling in an enemy.
The secondary fire ragdolls enemies it hits as it pulls them to the user. Enemies that are hit gain a yellow aura that prevents them from being grabbed again until they recover.
Adding Punch Through to the weapon does NOT allow the hook to grab and pull multiple enemies; instead, it will grab the last enemy that it can't punch through, and attempt to pull them.
The Paracyst closely resembles the tentacle-like structure of Jordas Golem's supposed mouth.
The innate polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity. However you could use Hammer Shot or Rifle Aptitude, in this slot to increase the status chance, or a Cryo Rounds to give it Viral damage on Grineer.
Modding for Corrosive and Heat along with status will make the Paracyst strip away the armor very quickly on armored enemies, with just a few bursts needed to strip away armor on lower levels if you get lucky with corrosive procs. The heat damage can more easily take down the health of the Grineer with each burst as a result.
The spores that it fires on normal attacks are colored by your color scheme, while spores shot with the secondary tether attack are grey and otherwise colorless. This can be seen when shooting them with Navigator.
The name may be a combination of "Parasite" and "Cyst." Parasite is commonly any organism that invades a host to drain nutrients, much like how the Infestation is a parasite to the Quanta. Cyst refers to sacs filled with fluids and other materials that expel when opened. This could be in reference to the Paracyst's alt fire.