Based on one of the world's oldest weapon designs, this Tenno-crafted weapon can be used both in stealth and in open combat. The Paris uses a chargeable magnetic field to launch arrows capable of impaling enemies to walls.
The Paris was released on the 18th of March, 2013.
Enemies will notice missed arrows but hit arrows are silent.
Can't be drawn while using a zipline, wall running, or sliding down a wall.
If your Paris is drawn, and you initiate a wall run, you can still fire while on the wall, but not draw the string back. (possible bug?)
Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
As of Update/Patch 7.8.0, Headshots will not be counted at the end of missions, when using the Paris.
After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
The Paris will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This issue stems from a bug in the game code, which handles these weapons' ammo pool as the same that Sniper Rifles or Bows draw from.