Based on one of the world's oldest weapon designs, this Tenno-crafted weapon can be used both in stealth and in open combat. The PARIS uses a chargeable magnetic field to launch arrows capable of impaling enemies to walls.
The Paris was released on the 18th of March, 2013. The Paris is a compound hunting bow.
See the user build section for builds using this weapon.
Leading targets for horizontal and vertical headings is necessary at greater distances.
Charging can be cancelled without releasing the arrow using the reload button (Press reload button while holding the left mouse).
Fast Hands reduce the time to get new arrow from the quiver.
All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows for more mobility to the user such as charging their weapon in cover, then run into the room and to unleash their first shot at first sight at the enemy immediately.
Using elevators and opening co-op doors also does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
A fully charged arrow shot will break reinforced glass. In early levels, shooting through a doorway and breaking the glass can be an effective way of clearing a room of enemies.
The slight arc is useful for getting head shots on enemies crouched behind a barrier.
With mods for reload time and fire rate, the Paris becomes much more effective than the Snipetron for sniping quickly. Serration is also recommended.
Use Speed Trigger to increase responsiveness when you get used to charged aim with bow. It is more effective than Fast Hands in terms of increasing DPS.
Enemies will notice missed arrows but hit arrows are silent.
Can't be drawn while using a zipline, wall running, or sliding down a wall.
If your Paris is drawn, and you initiate a wall run, you can still fire while on the wall, but not draw the string back. (possible bug?)
Your flashlight points wherever the bow is pointing. This makes it harder to navigate in darker levels, as the bow innately points to the ground when uncharged.
As of Update/Patch 7.8.0, Headshots will not be counted at the end of missions, when using the Paris.
After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
The Paris is one of the only five (the others being the Dread, Miter, Ballistica and the Paris Prime) non-melee weapons that have two different fire types, being charged and uncharged.
The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.