See the user build section for builds using this weapon.
It's advised to always aim for the head.
A rank 1 Arrow Mutation is more than enough to keep the ammo topped off.
Bows are very weak at low levels, but have extremely high possible damage in one shot when fully modded. It is recommended to use an Orokin Catalyst to super charge.
This bow has an amazing critical hit chance. The Paris Prime boasts an extremely high base critical chance, being at 45%. A level 4 Point Strike is sufficient enough to boost the Paris Prime's critical chance to 100%, making every shot a critical hit.
A maxed Point Strike will give 112.5% critical chance, so a 12.5% chance for red crits.
Charged shots have innate Punch Through (they will not be blocked by thin cover or shields).
Speed Trigger should be used to increase responsiveness when the player gets used to charged aim with a bow. It is also more effective than Fast Hands in terms of increasing DPS.
Arrows have travel time and arc. Practicing shooting at distant moving targets is good to learn how far to lead shots.
The Reload button (Default R) cancels drawing an arrow and avoids unnecessary wasting of ammunition.
Sliding when the player is about to hit the ground (from any height) is very useful to keep the charge instead of losing it by rolling.
Thunderbolt is great startup for bows, but will lose its efficiency dramatically when a player has high ranked damage mods.
Arrows have a huge amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
The Paris Prime uses the same quiver as the Paris.
Unlike the Paris, which is a compound bow, the Paris Prime seems to be a decurve bow.