Aim for the head as crit-based weapons benefit extra from headshots due to a bonus multiplier.
Use Point Strike to take advantage of Paris Prime's extremely high base critical chance.
A level 4 Point Strike provides an extremely high chance of a critical hit with every shot, and is also sufficient enough to boost each charged shot's critical chance to 100%, making every charged shot a critical hit.
A maxed Point Strike will, with every charged shot, give a 12.5% chance for red crits.
Staying in cover while charging will help to reduce damage taken.
Bows are most useful if you can kill the target in one shot., thus it is recommended to have an Orokin Catalyst to super charge the bow.
Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
Maintaining a charge at all times can make engaging a group of enemies easier.
Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
Doing a melee attack will release the arrow, however.
Enemies will notice missed arrows but arrows that kill enemies are silent.
As of Update 17.0, you can draw this weapon while on a zipline.
Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
The Paris Prime will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.