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Discovered deep inside an ancient Orokin derelict the Paris Prime increases the kinetic energy of any bolt it fires, dealing more damage than its more common counterpart.

The Paris Prime is the Prime variant of the Paris, featuring higher damage, critical chance, critical damage multiplier, and status chance, but with slightly slower reload speed.

This weapon can be sold for Credits647,500.


Manufacturing Requirements
Credits64
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeBlade
1
GenericComponentPrimeLatch
1
GenericGunPrimeStock
1
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintAxi E2 Common
Axi K3 Common
Lith F1 Common (V)
Lith H1 Common (V)
Lith S4 Common (V)
Meso H1 Common (V)
Meso S1 Common (V)
Meso V2 Common (V)
Neo Z1 Common (V)
Axi G1 Common (V)
Axi O1 Common (V)
Axi V4 Common (V)
GenericComponentPrimeLatch GripMeso S7 Uncommon
Lith S1 Uncommon (V)
Lith S7 Uncommon (V)
Meso S2 Uncommon (V)
GenericWeaponPrimeBlade Lower LimbMeso D2 Common
Meso O2 Common
Lith B2 Common (V)
Lith V1 Common (V)
Lith V2 Common (V)
Lith V3 Common (V)
Meso F1 Common (V)
Meso O1 Common (V)
Meso T2 Common (V)
Neo S2 Common (V)
GenericGunPrimeStock StringNeo M1 Common
Neo N8 Common
Lith S1 Common (V)
Lith S3 Common (V)
Meso S2 Common (V)
Neo B1 Common (V)
Neo N3 Common (V)
Neo N4 Common (V)
Neo V3 Common (V)
Neo V5 Common (V)
Axi O2 Common (V)
GenericWeaponPrimeBlade Upper LimbLith C2 Common
Meso T1 Uncommon
Lith F2 Common (V)
Lith N2 Common (V)
Lith V1 Common (V)
Lith V2 Uncommon (V)
Meso N4 Common (V)
Meso S1 Uncommon (V)
Neo S2 Uncommon (V)
Axi N3 Common (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages: 

Disadvantages:

  • Low Impact b Impact and Slash b Slash damage – less effective against shields and health.
  • Arrows have a travel time with slight arcing.
  • Draws from the rare sniper ammo pool.

Comparisons:

  • Paris Prime, compared to MK1-Paris:
    • Higher base damage (130.0 vs. 100.0)
      • Lower Impact b Impact damage (3.25 vs. 5.0)
      • Higher Puncture b Puncture damage (104.0 vs. 80.0)
      • Higher Slash b Slash damage (22.75 vs. 15.0)
    • Higher charge attack damage (260.0 vs. 120.0)
    • Higher critical chance (25% vs. 20%)
    • Higher critical damage multiplier (2x vs. 1.5x)
    • Higher status chance (20% vs. 15%)
    • Slower reload speed (0.7 s vs. 0.55 s)
    • Different polarities (Naramon PolMadurai Pol vs. Naramon Pol)
    • Higher Mastery Rank required (8 vs. 0)
  • Paris Prime, compared to Paris:
    • Higher base damage (130.0 vs. 120.0)
      • Lower Impact b Impact damage (3.25 vs. 6.0)
      • Higher Puncture b Puncture damage (104.0 vs. 96.0)
      • Higher Slash b Slash damage (22.75 vs. 18.0)
    • Higher charge attack damage (260.0 vs. 180.0)
    • Higher critical chance (25% vs. 20%)
    • Higher critical damage multiplier (2x vs. 1.5x)
    • Higher status chance (20% vs. 10%)
    • Slower reload speed (0.7 s vs. 0.65 s)
    • Different polarities (Naramon PolMadurai Pol vs. Naramon Pol)
    • Higher Mastery Rank required (8 vs. 3)

Weapon LoadoutsEdit

TipsEdit

  • Aim for the head as crit-based weapons benefit extra from headshots due to a bonus multiplier.
  • Use Point Strike to take advantage of Paris Prime's extremely high base critical chance.
    • A level 4 Point Strike is also sufficient to boost each shot's critical chance past 100%, making every shot a critical hit.
    • A maxed Point Strike will, with every charged shot, give a 12.5% chance for orange crits.
  • Staying in cover while charging will help to reduce damage taken.
  • Bows are most useful if you can kill the target in one shot, thus it is recommended to have an Orokin Catalyst to super charge the bow.
  • Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
  • Maintaining a charge at all times can make engaging a group of enemies easier.
    • Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
      • Doing a melee attack will release the arrow, however.
    • All "charge weapons" (except Angstrum and Opticor) are capable of holding their charge during a sprint.
    • As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
    • Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
  • A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
  • Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.
  • Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.

NotesEdit

  • Enemies will notice missed arrows but arrows that kill enemies are silent.
  • As of Update 17.0, you can draw this weapon while on a zipline.
  • Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.

TriviaEdit

MediaEdit

  • Nova with Paris Prime
  • Ash with Paris Prime
  • Paris Prime from the front
  • Paris Prime front view
  • IMMA SHOOTING!!!
  • The colour customization options for the Paris Prime
  • Pari Prime dmg 2.0
  • 1 million damage with 3 forma paris prime.

Paris Prime Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 4 to 8
  • Charged shot damage increased from 200 to 260
  • Charge speed increased from 1 to 0.5 seconds

Hotfix: The Silver Grove 2

  • Fixed the Paris/Paris Prime kills not counting towards the Rifleman challenge.

Hotfix: Specters of the Rail 2.2

  • Fixed Paris Prime having many incorrect stats in the Arsenal, including a Critical Chance of 25% vs the expected 45%.

Hotfix: Specters of the Rail 2.1

  • Fixed incorrect materials on Paris Prime and Lex Prime attachments.

Update: Specters of the Rail 2

Hotfix: Specters of the Rail 11

  • Fixed Paris Prime appearing "splotched" with the chosen energy colour.

Update 18.6

  • Paris, Paris Prime, and Cernos series charged shot flight speed has been increased 50% in Conclave.

Update 18.3

  • Paris, Paris Prime and Cernos damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.

Update 18.0

  • Charged projectile speed increased for Paris, Paris Prime, Daikyu and Cernos in PvP.

Hotfix 16.7.2

  • Fixed the Paris Prime and Diakyu sitting strangely on some Warframes.

Update 16.7

  • Fixed the Paris Prime showing covering up menu options.

Hotfix 16.5.2

  • Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.

Hotfix 16.0.2

  • Reduced the damage of Paris Prime in PvP.

Hotfix 15.13.5 We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8

  • Paris Prime texture improvements.

Hotfix 9.1.1

  • Fix for Paris Prime blueprint not having icon or saving to inventory.

Update 9.0

  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)

See alsoEdit

  • Paris, the original counterpart of this bow.
  • Prime, the Orokin enhancement to a Warframe or weapon.
  • Bow, the weapon category
WeaponsDamageCompare AllCosmetics

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