The Paris Prime is the Prime variant of the Paris, featuring higher damage, critical chance, critical multiplier, and status chance, but with a slightly slower reload speed.
Characteristics[]
This weapon deals primarily Puncture damage.
Advantages over other Primary weapons (excluding modular weapons):
- Can use the Paris Prime-exclusive Bhisaj-Bal mod.
- Charged shots have innate 3 meter punch through.
- Pinpoint accuracy when aiming (RMB ).
- Silent.
- Uncharged Shot (wiki attack index 1)
- Very high crit chance (45.00%)
- Very high reload speed (0.70 s)
- Above average total damage (180)
- High disposition (●●●●● (1.35x))
- Charged Shot (wiki attack index 2)
- Very high crit chance (45.00%)
- High reload speed (0.70 s)
- Above average total damage (360)
- High disposition (●●●●● (1.35x))
- Incarnon From Charged Shot (wiki attack index 3)
- Very high crit chance (50.00%)
- High reload speed (0.70 s)
- High total damage (520)
- Above average disposition (●●●●● (1.35x))
- Very high crit multiplier (3.40x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Uncharged Shot (wiki attack index 1)
- Very low magazine (1)
- Low ammo max (72)
- Very low fire rate (1.000 attacks/sec)
- Below average status chance (20.00%)
- Charged Shot (wiki attack index 2)
- Very low magazine (1)
- Low ammo max (72)
- Very low fire rate (1.000 attacks/sec)
- Low status chance (20.00%)
- Below average crit multiplier (2.00x)
- Incarnon From Charged Shot (wiki attack index 3)
- Very low magazine (1)
- Low ammo max (72)
- Very low fire rate (1.000 attacks/sec)
- Very low status chance (20.00%)
Comparisons:
- Paris Prime (Charged Shot), compared to MK1-Paris (Charged Shot):
- Higher base damage per projectile (360.00 vs. 230.00)
- Higher total damage (360 vs. 230)
- Higher base critical chance (45.00% vs. 30.00%)
- Higher base status chance (20.00% vs. 15.00%)
- Higher average damage per tap (522 vs. 299)
- Higher burst DPS (745.71 vs. 543.63)
- Higher sustained DPS (435 vs. 284.76)
- Slower reload time (0.70 s vs. 0.55 s)
- Greater projectile speed (95.0 m/s vs. 85.0 m/s)
- More polarities ( vs. )
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.45x))
- Paris Prime (Charged Shot), compared to Paris (Charged Shot):
- Higher base damage per projectile (360.00 vs. 320.00)
- Higher total damage (360 vs. 320)
- Higher base critical chance (45.00% vs. 30.00%)
- Higher base status chance (20.00% vs. 10.00%)
- Higher average damage per tap (522 vs. 416)
- Higher burst DPS (745.71 vs. 640)
- Higher sustained DPS (435 vs. 361.73)
- Slower reload time (0.70 s vs. 0.65 s)
- Greater projectile speed (95.0 m/s vs. 85.0 m/s)
- More polarities ( vs. )
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.40x))
Incarnon[]
- Installing the Paris Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Silphsela.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Incarnon Form: Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Sacrifice silence for increased projectile size and Heat Damage.
- Incarnon Form fires a wide projectile that deals Heat damage, with significantly increased base damage, Critical Chance, and Critical Multiplier, and infinite body Punch Through. However, it no longer deals Puncture or Slash damage, has a headshot multiplier of 1x, and has slightly slower charge time.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Paris's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Paris reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Deadly Pace:
- Increase Damage by +40 (Paris) / +50 (MK1) / +20 (Prime).
- With Sprint Speed 1.2 or Higher: +80% Fire Rate.
- The fire rate bonus stacks additively with fire mods such as Speed Trigger.
- The Sprint Speed requirement is affected by movement speed modifiers such as Dispatch Overdrive and Hobbled Dragon Key, as well as sprint speed modifiers such as Amalgam Serration and Infested Mobility.
- Doesn't benefit from the 2x effect like fire rate mods.
- Perk 2: Guardian's Might:
- Increase Damage by +40 (Paris) / +50 (MK1) / +20 (Prime).
- With Overshields: Increase Damage by +52 (Paris) / +40 (MK1) / +74 (Prime).
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Ardent Trigger:
- On Punch Through Hit: +40% Fire Rate for 6s.
- The fire rate bonus stacks additively with fire mods such as Speed Trigger.
- The bonus does not apply when hitting multiple enemies with the Incarnon form.
- However, it does apply by adding punch through with mods such as Metal Auger and hitting enemies through obstacles.
- Doesn't benefit from the 2x effect like fire rate mods.
- On Punch Through Hit: +40% Fire Rate for 6s.
- Perk 2: Markman's Focus:
- -30% Zoom.
- Perk 3: Swift Deliverance:
- +60% Projectile Speed.
Evolution IV[]
- Unlock Challenge: Kill 60 enemies while being at least 4m above them.
- Perk 1: Vicious Promise:
- Increase Critical Chance by +40% on undamaged enemies.
- Increase Critical Damage Multiplier by +2x on undamaged enemies.
- Enemies are undamaged as long as their health and shield have not been damaged.
- Damaging Overguard is not taken into account.
- Enemies are undamaged as long as their health and shield have not been damaged.
- Perk 2: Elemental Balance:
- Increase Status Chance by +60%.
- Perk 3: Striking Succession:
- On Hit: Increase Damage by +15 for 3s. Stacks up to 4x.
- When the buff times out, one stack is lost and the buff duration resets.
- On Hit: Increase Damage by +15 for 3s. Stacks up to 4x.
Acquisition[]
String | Lower Limb | Upper Limb | Blueprint | Grip |
---|---|---|---|---|
Meso H6 Common Axi O2 Common (V) Axi T6 Common (V) Lith H3 Common (V) Lith H4 Common (V) Lith H9 Common (V) Lith K10 Common (V) Lith S1 Common (V) Lith S3 Common (V) Meso B8 Common (V) Meso K2 Common (V) Meso M2 Common (V) Meso M3 Common (V) Meso N12 Common (V) Meso N9 Common (V) Meso S10 Common (V) Meso S2 Common (V) Neo A5 Common (V) Neo B1 Common (V) Neo M1 Common (V) Neo N21 Common (V) Neo N3 Common (V) Neo N4 Common (V) Neo N8 Common (V) Neo V3 Common (V) Neo V5 Common (V) Neo Z4 Common (V) Neo Z6 Common (V) |
Axi A18 Common Axi B3 Common (V) Axi B4 Common (V) Axi B5 Common (V) Axi H7 Common (V) Axi S12 Common (V) Axi T3 Common (V) Axi T8 Common (V) Lith B2 Common (V) Lith C4 Common (V) Lith K7 Common (V) Lith T4 Common (V) Lith T5 Common (V) Lith V1 Common (V) Lith V2 Common (V) Lith V3 Common (V) Lith Z3 Common (V) Meso C9 Common (V) Meso D2 Common (V) Meso F1 Common (V) Meso O1 Common (V) Meso O2 Common (V) Meso P9 Common (V) Meso T2 Common (V) Meso T3 Common (V) Neo D3 Common (V) Neo P1 Common (V) Neo S17 Common (V) Neo S2 Common (V) |
Axi D5 Common Meso B9 Uncommon Axi H4 Common (V) Axi H6 Common (V) Axi N3 Common (V) Axi S11 Uncommon (V) Lith C2 Common (V) Lith C9 Common (V) Lith F2 Common (V) Lith G3 Common (V) Lith K3 Common (V) Lith N14 Uncommon (V) Lith N2 Common (V) Lith V1 Common (V) Lith V2 Uncommon (V) Meso B4 Common (V) Meso H2 Uncommon (V) Meso I1 Common (V) Meso N4 Common (V) Meso P10 Uncommon (V) Meso R1 Common (V) Meso S1 Uncommon (V) Meso T1 Uncommon (V) Meso T5 Common (V) Neo C4 Uncommon (V) Neo D5 Common (V) Neo N17 Common (V) Neo P4 Common (V) Neo S12 Common (V) Neo S2 Uncommon (V) |
Axi L6 Common Meso H5 Common Axi A14 Common (V) Axi E2 Common (V) Axi G1 Common (V) Axi K3 Common (V) Axi K4 Common (V) Axi K7 Common (V) Axi K9 Common (V) Axi O1 Common (V) Axi V4 Common (V) Lith F1 Common (V) Lith H1 Common (V) Lith M3 Common (V) Lith M4 Common (V) Lith S4 Common (V) Meso D6 Common (V) Meso E4 Common (V) Meso G5 Common (V) Meso H1 Common (V) Meso S1 Common (V) Meso S11 Common (V) Meso V2 Common (V) Neo N15 Common (V) Neo N22 Common (V) Neo Z1 Common (V) |
Meso G6 Uncommon Axi A10 Uncommon (V) Lith K6 Uncommon (V) Lith S1 Uncommon (V) Lith S7 Uncommon (V) Meso B6 Uncommon (V) Meso S2 Uncommon (V) Meso S7 Uncommon (V) Meso T4 Uncommon (V) Neo C3 Uncommon (V) Neo G1 Uncommon (V) Neo G4 Uncommon (V) Neo K4 Uncommon (V) Neo N23 Uncommon (V) Neo R2 Uncommon (V) Neo R3 Uncommon (V) |
Crafting[]
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
1 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
This weapon can be sold for 7,500.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Paris Incarnon Genesis from The Circuit's Steel Path to place on their Paris with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
Tips[]
- Use Point Strike to take advantage of Paris Prime's extremely high base critical chance.
- A level 4 Point Strike is also sufficient to boost each shot's critical chance past 100%, making every shot a critical hit.
- A maxed Point Strike will, with every charged shot, give a 12.5% chance for orange crits.
- Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
- Maintaining a charge at all times can make engaging a group of enemies easier.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
- Doing a melee attack will release the arrow, however.
- All "charge weapons" (except Angstrum and Opticor) are capable of holding their charge during a sprint.
- As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
- Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
Trivia[]
- The Paris Prime uses the same quiver as the Paris, just altered with golden accents.
- The Paris Prime, alongside Afuris Prime, Akbolto Prime, Aksomati Prime, Akstiletto Prime, Ballistica Prime, Cernos Prime, Dual Kamas Prime, Dual Keres Prime, Fang Prime, Gunsen Prime and Zhuge Prime are the only Prime weapons that do not require Orokin Cells as crafting ingredients.
Media[]
Paris Prime Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Paris Prime
Update 29.10 (2021-03-19)
- Fixed Paris Prime’s emissive colors not applying to the bow. As reported here: https://www.reddit.com/r/Warframe/comments/kvnu75/paris_prime_holes_dont_light_up_properly_instead/
Hotfix 29.6.5 (2021-01-09)
- Fixed Paris Prime shot sounds occasionally playing locally for remote players.
Update 28.0 (2020-06-11)
- Reduced the hit FX of the Paris Prime.
Hotfix 27.0.10 (2020-01-11)
- Fixed the Paris Prime arrow using incorrect textures.
Update 25.7 (2019-08-29)
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 130 to 180
- Charged Shot increased from 260 to 360
- Flight Speed increased from 85 to 95
Hotfix 25.0.7 (2019-05-30)
- Fixed the Paris Prime Energy color persisting as default on the strings.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 4 to 8.
- Charged shot damage increased from 200 to 260.
- Charge speed increased from 1 to 0.5 seconds.
Hotfix: The Silver Grove 2 (2016-08-22)
- Fixed the Paris Prime kills not counting towards the Rifleman challenge.
Hotfix: Specters of the Rail 2.2 (2016-08-10)
- Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- Fixed incorrect materials on Paris Prime attachments.
Update: Specters of the Rail 2 (2016-08-03)
- Paris Prime has received the PBR treatment!
Hotfix: Specters of the Rail 0.11 (2016-07-19)
- Fixed Paris Prime appearing "splotched" with the chosen energy color.
Update 18.6 (2016-03-16)
- Paris Prime charged shot flight speed has been increased 50% in Conclave.
Update 18.3 (2016-01-13)
- Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.
Update 18.0 (2015-12-03)
- Charged projectile speed increased for Paris Prime in PvP.
Hotfix 16.7.2 (2015-06-05)
- Fixed the Paris Prime sitting strangely on some Warframes.
Update 16.7 (2015-06-04)
- Fixed the Paris Prime showing covering up menu options.
Hotfix 16.5.2 (2015-05-13)
- Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
Hotfix 16.0.2 (2015-03-21)
- Reduced the damage of Paris Prime in PvP.
Hotfix 15.13.5 (2015-02-06) We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8 (2013-09-03)
Hotfix 9.1.1 (2013-07-15)
Update 9.0 (2013-07-13)
See also[]
- Paris, the normal counterpart.
- MK1-Paris, the MK1 counterpart.
- Paris Incarnon Genesis, the Incarnon power-up for the Paris series.