See the user build section for builds using this weapon.
Always aim for the head.
A rank 1 Arrow Mutation is more than enough to keep your ammo topped off.
Bows are very weak at low levels, but have extremely high possible damage in one shot when fully modded. It is recommended to use an Orokin Catalyst to super charge.
Utilize its amazing critical hit chance. The Paris Prime boasts an extremely high base critical chance, being at 45%. A level 4 Point Strike is sufficient enough to boost the Paris Prime's critical chance to 100%, making every shot a critical hit.
A maxed Point Strike will give 112.5% critical chance, so a 12.5% chance for red crits.
Charged shots have innate Punch Through, (they will not be blocked by thin cover or shields.
Use Speed Trigger to increase responsiveness when you get used to charged aim with a bow. It is also more effective than Fast Hands in terms of increasing DPS.
Arrows have travel time and arc. Practice shooting at distant moving targets to learn how far to lead shots.
Press Reload (Default R) to cancel drawing an arrow and avoid unnecessary wasting of ammunition.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
Thunderbolt is great startup for bows, but will lose its efficiency dramatically when a player has high ranked damage mods.
Arrows have a huge amount of momentum, allowing you to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
The Paris Prime uses the same quiver as the Paris.
Unlike the Paris, which is a compound bow, the Paris Prime seems to be a recurve bow.