Peacemaker Peacemaker2
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:1 / 1.15 / 1.33 / 1.5x (initial multiplier)
? / ? / ? / 3.75x (maximum multiplier)
125 (base damage)
Range:15° (FOV)
Misc:50 m (maximum distance)

  • Mesa stands her ground, holsters her current weapon, and switches to the hidden Regulator pistols under her arms. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button (default LMB ) will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
    • Field of view is affected by Ability Range, while the maximum shooting distance is not.
    • The relationship between field of view and Ability Range is nonlinear, but the formula used to calculate it and what the value indicates are unknown.
    • The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated.
    • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and Mesa must have line of sight with the enemy.
  • Mesa's Regulator pistols inflict 125 base damage per shot which is further increased by an initial multiplier of 100% / 115% / 133% / 150%. The Regulators' damage multiplier increases as gunshots are fired until a maximum multiplier of ? / ? / ? / 375% is reached. All gunshots have a 300% critical damage multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy.
    • Damage is 50% Impact b Impact, 25% Puncture b Puncture, and 25% Slash b Slash.
    • Initial and maximum damage multipliers are affected by Ability Strength, the Pistol Amp aura, and Secondary Weapon mods such as Hornet Strike.
      • Secondary weapon fire rate mods (e.g. Gunslinger), multishot mods (e.g. Barrel Diffusion), element damage mods (e.g. Deep Freeze), crit chance and crit damage mods (e.g. Pistol Gambit and Target Cracker) can affect the performance of Peacemaker as well.
      • Regulators still gain full mod performance even when giving your Secondary to a Rescue/Sortie-Defense target, but not during a non-secondary 'Weapon-Specific'-Only Sortie Mission.
    • The damage multiplier increases linearly every two gunshots. Maximum damage potential is reached after 40 gunshots.
    • The damage multiplier resets to its initial value if Peacemaker expires or is deactivated.
    • The rate of fire will ramp up for each gunshot. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
    • The Regulators are automatic; players need only to hold down the fire button to continue firing.
    • Casting speed (drawing the Regulators) is affected by Natural Talent and Speed Drift.
    • Fire rate is affected by Speed Holster. The aura slightly increases the speed of Mesa's animations between her firing stances; thus, Speed Holster only affects fire rate during these transitions. As of Update 17.5, this may no longer be considered effective.
    • Riven Mods do not affect Regulators' damage.
  • Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy. Peacemaker will end if Mesa runs out of energy or if deactivated by pressing the ability key again (default 4 ).
    • Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration.
    • Energy Siphon is deactivated while Peacemaker is active.
    • Mesa does not benefit from energy recharges like Trinity's Energy Vampire and Team Energy Restores while the ability is active, but she can benefit from Rift Plane's energy regeneration, Rage's energy conversion and Energy Orbs.
    • Due to anti-AFK countermeasures, following two minutes of being immobile, energy gain from all sources will be stopped regardless of whether Mesa is scoring kills with Peacemaker.
  • While Peacemaker is active, Ballistic Battery can be deactivated but not activated. Stored damage can be applied to a single Regulator shot.
  • Shooting Gallery can increase Peacemaker's damage.
  • After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
  • Peacemaker cannot target Capture Targets or enemies inside a Nullifier's field.
    • Contrary to popular belief, Peacemaker can target the Stalker provided Mesa is playing in a Cell and is not the Stalker's main target.
  • Peacemaker does not target invulnerable enemies.

Tips & Tricks
  • Casting Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attack while Peacemaker is active.
  • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally recieve upon hitting the ground after a long fall.
  • Limbo makes a great complement to Mesa when using this ability, as using Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm but still under the effect of Banish.
    • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Energy Siphon Mods.
  • Volt's Electric Shield will buff rounds of the Regulator's shots that pass through it.
    • Volt's Electric Shield will also cause the shots fired to have increased proc chance for Impact, Puncture, or Slash
      • Volt's Electric Shield has been noted to occasionally, unknown whether as a bug or not, cause a type of punch-through effect that will make Peacemaker penetrate targets. It has been additionally noted that the punch-through is not affected by peacemakers default range and can kill enemies hit by it, the highest example was roughly a kill 85 meters away from Mesa's default 50. Punch-through affect seems to hit once per 10 shots, so fairly often.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • To achieve anything more than a minor boost in fire rate from Speed Holster, 3 or 4 auras are needed.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces channeling cost to 5.33 energy per second.
    • Reduces field of view to 8.88.
  • Maximized Ability Efficiency reduces activation cost to 6.25 energy and channeling cost to 3.75 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases field of view to 22.96.
    • Reduces initial damage multiplier to 0.6x and maximum damage multiplier to 1.5x.
  • Maximized Ability Strength increases initial damage multiplier to 5.6x and maximum damage multiplier to 13.99x.
    • Without Energy Conversion, increases initial damage multiplier to 4.85x and maximum damage multiplier to 12.11x.
    • Increases activation cost to 38.75 energy and channeling cost to 26.25 energy per second.
It is unclear what the stat related to Field of View means, or which is the formula used to calculate it. If you have any consistent note/formula, please contact TunaInABottle with proofs.

  • Shots ignore, both friendly and hostile, snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Mesa can move by rolling when a roll key is bound, however she is only to be able to roll forward.
    • If Mesa rolls whilst within an animation, she will slowly edge forward until the idle animation is played, allowing her to roll and cancel the slow advance.
  • If you cast Peacemaker while doing a spin attack, you may be prevented from using your melee weapon during the rest of the match.
  • Peacemaker breaks the anti-idling countermeasure if Mesa continuously attacks with Peacemaker.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
  • There is a Chance to use Primary Weapon while Bleedout state if Peacemaker Active till Warframe reach 0 Health
  • Peacemaker uses focus ring instead of standart crosshair, but using any emote will enable it back without playing emote animation. This can be used if it's hard to aim with focus ring.

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