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The Penta Launcher fires up to five grenades that can be remotely triggered at just the right moment.

Penta is a Grenade launcher used by Corpus Penta Rangers. Its primary fire mode launches ballistic grenades. All active grenades can be detonated with the Secondary Fire feature included in Update 17.0 (2015-07-31).

The damage listed in game is damage from physical grenade impact with a target. The explosion is significantly more powerful.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
ControlModule
3
Circuits
1,000
Ferrite
1,200
AlloyPlate
400
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits30,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages :

  • Grenades deal Script error: The function "Proc" does not exist. damage when hitting an enemy.
  • High AoE Damage.
    • 350 Script error: The function "Proc" does not exist. damage that can be increased by mods.
  • Heavy Caliber does not significantly reduce accuracy. [citation needed]
  • Explosion can also cause procs.
  • Less explosion damage results in less damage dealt to self in comparison to the Ogris.
  • Can use Adhesive Blast and the Penta-exclusive Tether Grenades mods.

Disadvantages :

  • Explosion deals Script error: The function "Proc" does not exist. damage, which cannot be changed into another type.
  • Can only have five grenades out at once.
    • When using the Split Chamber mod, the extra projectiles count towards the limit of five live grenades.
  • Grenades that have stopped moving have no obvious visual or audio cue (but with "PhysX" enabled they have some sparks when come to complete rest).
  • Grenades have slow projectile speed travel time and heavy arcing.
  • Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
    • This can be countered with the Adhesive Blast mod which will make the grenades stick to any surface.
    • Can bounce off (stick to with Adhesive Blast) teammates or companions, potentially having lethal results.
  • The explosion can damage or even kill the user if caught within the blast radius, especially with high damage builds.
  • Lowest max ammo of all primary weapons; tied with the Ogris.

Comparisons: Script error: The function "buildComparison" does not exist.

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Notes

  • Detonations can be triggered while the player is performing other actions.
  • Launching a grenade is silent to enemies, though explosions are noticeable.
  • Grenades have no arming delay, and can be detonated instantly with the use of the Secondary Fire button.
  • Grenades can be bounced around corners, off walls, and over low obstacles.
    • Grenades that bounce into enemies deal damage even when bouncing off of other enemies.
    • Multiple impacts dealt by the same grenade are possible.
    • Grenades do not bounce when striking water, coming to a dead stop instead. This allows perfect aiming for setting traps, but is ineffective with Undertow as drowning enemies do not take damage from external sources.
  • The Arsenal interface used to label only the damage of the grenade on impact, but now labels the Script error: The function "Proc" does not exist. damage of the projectile as well as the base Script error: The function "Proc" does not exist. damage (350 base).
    • 82.35% [350/(350+75)] of any elemental damage shown in the UI will be used for the AOE damage while the rest is for projectile damage.
  • Increasing the Magazine size of the weapon does not increase the 5 grenade limit.
  • Though the grenade explosion does not destroy rockets from Bombards, impacts by the grenades from very accurate (or sometimes lucky) shots can.
  • When using Split Chamber, the second grenade is noticeable from the first (but only with Heavy Caliber at a reasonable rank), though they share the same trajectory and usually bounce the same direction too.
  • Penta formerly used Rifle Ammo Mutation instead of Sniper Ammo Mutation, while still using sniper ammo. This was fixed in Update 17.5 (2015-10-01).
  • Prior to Update 18.5, Adhesive Blast caused grenades to explode after a set amount of time.

Tips

  • Grenades fired from the Penta are lobbed in a heavy arc, allowing the player to kill enemies hiding behind cover much more easily, as the detonation happens upon external trigger.
  • Standing at a greater height allows for the grenades to be lobbed and bounce further, allowing the user to see the grenades better, as well as eliminating the worry of self-damage.
  • A maxed Firestorm increases the blast radius from the initial 5 meters up to 6.2 meters, allowing more enemies to be caught in the blast.
  • It is not recommended to use Shred as grenades can often go through the floor on some tilesets, making it impossible to bounce every time.
  • Split Chamber, under random circumstances, can fire a total of six grenades. Provided multishot works on every shot, 2 shots puts out 4 grenades, allowing you to fire a third for the 5 total limit, but with 1 extra from the multishot.
    • When using the Split Chamber in conjunction with Heavy Caliber, the decreased accuracy puts the grenades side-by-side and you can clearly see 6 total grenades out at once. This is most likely a bug due to Split Chamber, forcing an additional grenade to spawn on the last shot.
  • Speed Trigger is an efficient way to quickly launch up to the grenade limit.
  • Elemental mods such as Cryo Rounds and Hellfire are external from the main Blast damage, allowing the weapon to have 3 separate elemental combinations. If one creates a Blast damage combination, it will merely add itself to the main explosion damage.
  • Be extra cautious and do not attempt to use in small areas. A single fully-modded grenade can usually kill any Warframe unless protected in some way.
  • Players can detonate grenades in mid-air for an 'airburst' effect, which can deal headshot damage to targets below.
  • The Penta is a very effective weapon when firing from a safe location on an Infested mission.
  • The default color of the grenades can make it hard to see in the middle of a crowd of enemies or from their random bouncing. Change the energy color to suit certain tile sets (E.g. do not use bright white for Corpus Outpost missions).
  • Be wary when installing Infected Clip or Malignant Force, as the Toxin damage from either mod can bypass Warframe shields and deal damage directly to health.
  • As mentioned above, be cautious while firing the Penta when you are near water, as the grenades come to a dead stop when they hit water.
  • Grenades will immediately explode when impacting the following surfaces, allowing instant high damage to enemies:

Trivia

  • Released in Update 11.3 (2013-12-12).
  • This is the first weapon to have the Zoom capability replaced with a different function pre-U17.
  • Penta derives from the Greek prefix of "five", which makes sense as the grenade launcher utilizes a magazine of 5 grenades.
    • This seems to be the first Corpus weapon to be named after Greek origin instead of Latin.
  • Penta is the third weapon model that has a magazine that responds after firing. First being the Twin Gremlins, and the second is the Soma.
  • Its model is known to be a non-static model, as the upper barrel shaft shifts when reloading.
  • It seems the entire gun represents a mere skeletal structure, unlike most Corpus weaponry.
  • Increasing the magazine size actually increases the visible grenades stored in the weapon, being the first weapon with this obvious visual ammunition increase. The Secura Penta also follows this rule.
    • With 5 grenades in the weapon, there is a small gap between the fifth grenade and the bottom of the gun. With 6 grenades, there is no gap at all. With 8, the stack actually exceeds the bottom.
  • The Penta is the first Corpus weapon to focus on explosive weaponry, utilizing the technology on Plasma grenades through a launch system. They, however, deal blast damage, which does not fit the Corpus theme.
  • The grenades are flat and rectangular, which is odd, considering their ability to bounce.
  • On the stats, it says the trigger is blank.
  • This is one of the few weapons to have Reflective Textures, which were added circaUpdate 15.0 (2014-10-24). The other weapons appear to be the Sybaris, Quanta, Soma, Mutalist Quanta, Detron and the Opticor (Needs confirmation).

Bugs

  • Rarely a detonation will cause damage to you even if the grenade is well beyond the explosion radius. Attempts have been made to fix this issue, with varying degrees of success.
  • In its Arsenal UI, it does not display its trigger function, though it functions as Semi-Auto, possibly because it deals damage on impact, unlike other Active trigger weapons.
  • Occasionally, the flames emitted by the Penta can remain indefinitely if reloaded too frequently.

Media

 

Penta Skins

Edit

Patch History

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See Also

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