Fires seven beams of continuous biochemical energy which depletes the life from any surface they contact.
The Phage is an Infested shotgun that fires seven beams in a wide spread. Aiming (default RMB ) focuses these beams together, allowing the Phage to perform well against groups or individual targets as needed.
The time required for the beams to fully focus is approximately 1.5 seconds.
Sprinting, falling, or otherwise interrupting your movement will result in the Phage's focus being reset to its maximum spread.
Casting Nova's Antimatter Absorb will not reset Phage's focus. In theory, this makes Nova and Phage a very deadly combo as Nova can cast Antimatter Absorb and immediately deal damage to the orb.
Casting Limbo's Banish will also not reset Phage's focus. This means Limbo is able to cast Rift Walk, focus the Phage's beams in safety, and then use Banish to pull targets into the Rift in rapid succession. Assuming targets survive the transition, Limbo can then finish them off very quickly with the Phage.
Vicious Spread and Tainted Shell will only affect the initial spread of the beams. The time taken for the beams to converge as well as the spread of the beams once focused will remain the same, making the spread components ineffective at reducing the efficacy of the weapon to deal focused damage at full focus.
Shooting the Phage with a short tap may not seem to consume ammo, but each ammo unit of the Phage is split up into many, so you are actually consuming a fraction of ammo.
The damage listed is a combination of all seven of beams. The actual damage per beam is approximately 47.
Like with all continuous weapons, you can be cloaked by a Shade or the Huras Kubrow as you are firing the weapon, and the cloak will not disengage unless you move out of range of enemies or stop firing the weapon and fire it again, granting high DPS against enemies with little retaliation.