Phoenix Renewal is an Warframe Augment Mod for Oberon's Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.
|Rank||Health Restored (%)||Cost|
- This mod can be acquired by attaining the rank of General under Steel Meridian, or the rank of Flawless under New Loka, and spending 25,000 to purchase.
- Health restoration is affected by Ability Strength.
- The cooldown of the effect is not affected by Ability Duration.
- Does not synergize with Quick Thinking, as it only activates when health reaches 0, but not technically "lethal" damage.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.
- Maximized Ability Duration increases bleedout slow to 137.7%, armor buff duration to 61.2 seconds and reduces channeling cost to 1.07 energy per second, and channeling cost per target to 1.07.
- Reduces range to 8.5 meters.
- Maximized Ability Efficiency reduces activation cost to 6.25, channeling cost to 0.5 energy per second, and channeling cost per target to 0.75.
- Reduces bleedout slow to 18%, armor buff duration to 8 seconds
- Maximized Ability Range increases range to 70 meters.
- Reduces initial heal to 50, heal per second to 18, armor buff to 80 and increases wave duration to 10 seconds. Health restoration is reduced to 20%
- Maximized Ability Strength increases initial heal to 466.25, heal per second to 167.85, armor buff to 746 and reduces wave duration to 1.07 seconds. Health restoration is increased to 100%.
- Without Energy Conversion, increases initial heal to 403.75, heal per second to 145.35, armor buff to 646 and reduces wave duration to 1.24 seconds. Health restoration is increased to 100%.
- Increases activation cost to 38.75, channeling cost to 3.5 energy per second, and channeling cost per target to 5.25.
- Reduces bleedout slow to 32.63%, armor buff duration to 14.5 seconds
NOTE: Italic refers to the base ability of this augment