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Pickups are in-game objects that the player can collect by running near or over them, or in few cases by manually interacting with them (default: X ). They range from those useful on the current mission (ammunition, health) to resources and mods that can be later used and equipped.

Lootables

Most lootable objects such as Storage Containers, Caches, and lootable corpses (but not lockers) will all show up on the minimap within the range of the player's Loot Radar.

  • During Invasions, Spy mission vaults, and the Battle Damage/Self-Destruct Environmental Hazards, Butcher and Crewman corpses will appear depending upon the faction that owns the tileset; either the owner for Invasions and Hazards, or the opposite faction for Spy vaults (e.g. Butcher corpses in Corpus vaults). They can also spawn on specific parts of Earth.
    • Corpse behavior depends on mission type as well. In Invasions and Earth, the corpses will automatically dispense pickups when walked over; in all others, the corpses must be manually interacted with (default X  on PC).
  • Storage lockers come in three types - green (openable), red (locked), and black (permanently locked/broken). Green lockers can be opened simply by interacting with them. Red lockers can be unlocked using the Mod TT 20px Master Thief mod, a Kubrow with the Mod TT 20px Scavenge mod, or Hacking a nearby console with Mod TT 20px Master Key installed on your Parazon. Finally, black lockers can never be opened by any means. Lockers do not show up on the radar.
    • Corpus and Grineer Caches in Sabotage missions also resemble storage lockers, though their lights are white, and the locker glows brightly whilst also emitting a low humming noise. These lockers do show up on the minimap.
  • The four varieties of Storage Containers (Common, Uncommon, Rare, Reinforced) are 'opened' by force, dispensing loot when destroyed; they have very little HP and can be damaged by anything from melee strikes and gunfire to syndicate auras and Warframe abilities (Common and Uncommon containers have around 10 object health). The exact type of loot depends on the container type and area (lootables in hidden areas have a higher chance to yield rare resources, and mods up to rare in the Orokin Void).
    • A unique variant of the Orokin container with red lights and smoke emitting from it will explode like an Explosive Barrel when destroyed.
  • The Mod TT 20px Master Thief mod and NekrosIcon272 Nekros's Desecrate130xWhite Desecrate ability are affected by pickup spawn patterns.
  • Syndicate Medallions appear only in Syndicate missions, but do appear on the minimap (using the standard 'loot' icon).

Grineer Lootables

Corpus Lootables

Orokin Lootables

Sentient Lootables

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Missing images and entries


Items

Containers and dispatched enemies all have a chance to drop ammunition packs. Packs are universal in the sense that all players are able to pick it up if they need that type of ammo. If a glowing vertical line is seen, but there is no ammo pack on the ground, it means the player has picked up the ammunition, but another party member has not. The ammo type is indicated based on the color and shape of the pack, and the quantity of ammunition received by a player depends on the type of weapon used and the weapon itself. Orbs provide Health, Energy, Affinity or something special.

Ammo

Main article: Ammo § Ammo Pickup (edit)
How much ammo is obtained from pickups.
—In-Game Description

The Ammo Pickup stat refers to how much ammo is obtained from pickups. Ammo Pickups also refer to ammo packs that drop from enemies.

Area of Effect Weapons tend to have lower base Ammo Pickup than normal.

Drop Chances

Chance to drop Primary or Secondary Ammo scales with squad size[1]:

  • 1 player squad = 45%, or 60% in Landscapes
  • 2 player squad = 37.5%, or 52.5% in Landscapes
  • 3 player squad = 30%, or 45% in Landscapes
  • 4 player squad = 22.5%, or 37.5% in Landscape

Eximus are guaranteed to drop either a Primary or Secondary Ammo, each having the same chance of dropping.

Primary

RifleAmmo

Secondary

PistolAmmo

Heavy

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Drop chance may have changed in Update 32.0 (2022-09-07)
HeavyAmmo

Universal Ammo Pack

UniversalAmmo
  • Blue lighting with red or blue accents.
  • Refills 1x Ammo Pickup of all weapon types, but does not reset Archweapon Deployer cooldown.
  • This type of ammo is not encountered in standard gameplay and only available in Arena missions, the Conclave or the Simulacrum. In these situations, the pickup will have blue accents.
  • Not to be confused with the Omni Ammo Box gear.

Increasing Ammo From Pickups

All ammo types have a corresponding Aura mod; these are the scavenger mods, which can be equipped to increase the amount of ammo received when picking up an ammo pack.

All weapons can equip a mutation mod for their respective ammo type. Ammo mutation mods convert the ammo packs of other weapon types into those for the active weapon, as long as the other ammo pool is full.

Sources of Ammo

DispensaryModx256 Dispensary130xWhite
3
EnergyOrb75
Dispensary

Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % (extra pickup drop chance)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:N/A

Misc: 3 s (initial pickup drop delay)
100 HP (empowered health orb restore)
1x (universal ammo pack restore)
5 s (pickup replenish cooldown)
1 (limit of active caches)

Subsumable to Helminth
Expand/Collapse


TransmutationProbeModx256 TransmutationProbe130xWhite
3
AbilityDurationBuff10
Transmutation Probe

Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second.

Hold to imbue the next ability cast with DmgElectricitySmall64Electricity.


Introduced in Update 29.6 (2020-12-18)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 /s (DmgElectricitySmall64 Electricity damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 4 / 5 / 6 m
EnergyOrb Efficiency:

1.5 s (Cooldown Reduction per enemy shocked)

Misc: 15 m/s (probe speed)
3 s (probe duration)
DmgElectricitySmall64 Electricity and imbued elemental status proc per second
0.5 s (halt delay)
25 HP/EP (Universal Orb restore)
1x (Universal Ammo restore)

Expand/Collapse

Orbs

Energy Orb

EnergyOrb

Health Orb

HealOrb

Universal Orb

UniversalOrb

Sentient Energy Cores

  • White Orbs that are dropped by most Sentient drones.
  • Instantly refills all Energy and Health of the Warframe who picked it up.

Affinity Orb

AffinityOrb
  • Yellow orbs grant 100 Affinity to the player's current equipment.
    • Affinity granted is affected by boosters.
  • These drop from lockers, containers and Kubrow Dens.

Nav Coordinates

NavCoordinateCloseup

Booster

StaminaOrb

Other

Mods

Main article: Mods
FusionCorePackSilversingle

Modules are dropped by all enemy types. The drop rate is higher for heavy enemies and Bosses almost always drop at least one mod. Higher level enemies tend to drop higher ranked mods.

It is common courtesy for players to mark an uncommon or rare mod drop with a waypoint (default G ). If aimed correctly, the waypoint will mark the Mod for the team so that anyone can easily find it. Mods sparkle blue when they have not been picked up by all players in the squad. If a blue sparkle is seen, but there is no mod on the ground, it means the player has picked up the mod, but a party member has not. When Mod TT 20px Thief's Wit is equipped, mods are shown on the mini-map until the player has picked them up – it no longer shows mods uncollected by other team members.

Rare mods can be identified by the golden light beam produced.

Blueprints

BPDrop
  • Blueprints can be dropped by several bosses, assassins or heavy units. Notably, Void Fissure enemies have a chance to drop HarrowIcon272 Harrow Chassis blueprints.
    • As of Update 13.0 (2014-04-09), blueprints are marked with a purple beacon light.
    • After Update 15.0 (2014-10-24), blueprints were given their own model.

Sigils


Life Support Modules

Oxygenpack

Life Support Modules are dispensed from dead enemies in Survival missions. Each module restores 4.67%, or 7 seconds, of the total life support when picked up. They are automatically marked with a yellow marker which is invisible while zooming.

Resources

Main article: Resources

Resources are dropped by containers and enemies. The drop rate varies with the type of resource. Resource drops are uncommon when compared to other drops. The type of resources available depends on the location on the star map. Each area on the Star Chart has at least 4 resources available with a different rarity on their chance to drop. When Mod TT 20px Thief's Wit is equipped, resource drops are shown on the mini-map if any party member hasn't picked up it up yet. Rare resources are green in color and have slight glow to make them easier to detect.

Resource Blue

Additional "research" resources can be found for use in Clan Research, such as Detonite Ampule, Fieldron Sample and Mutagen Sample. These resources are blue in color in-game and only drop in quantities of 1.

Credits

Main article: Credits
CreditStackMedium
  • Credits are dropped by lockers, containers, and enemies.
  • Nearby credits will stack together to form piles.
    • Depending on the size of the stack, the quantity can range from 10 credits to 300 credits.
  • Credits collected by any Tenno are shared with the group.

Ayatan Treasures

AyatanSculptures

Ayatan Stars come in two different colours: cyan, less rare, and orange, rarer. They can only be found by destroying canisters or opening lockers, and differently from most of other resources have to be picked up manually picked up using the action key. They are also automatically marked in the HUD.

Ayatan Sculptures can be randomly found in the Tile Set in specific locations, with a higher chance of spawing in the Infested Salvage mission. Like the stars, they need to be manually picked up.

Medallions

Medallion

Syndicate Medallions are pickups only available in Syndicate alert missions. These pickups can be converted to Syndicate Standings when turned in to the Syndicate representatives in Relays. They are not auto-picked up when walked over and have to be manually picked up using the action key.

Endo

Endo
Main article: Endo

Endo is a special resource that is used for Fusion, the process of upgrading mods. They are dropped by almost all enemies, in groups of 15, 30, or 80, but the game uses the mod drop chance of an enemy instead of the resource drop chance to determine its drop. In other words, Endo will drop in the place where a mod would drop.

Pigments

Main article: Pigment

Pigments are special resources that are used for researching Clan Dojo colors in the Tenno Lab. Each color pigment has an associated enemy, and will only drop if a color is being researched. The frequency of pigment drops and the number of pigments in each drop varies per color from 1 to 10.

Granum Crowns

GranumCrown
Main article: Granum Crown

Only dropped by Treasurers in Corpus Ship Tile Set after completing The Deadlock Protocol Quest. They come in three different versions depending on the mission level, and like Ayatan treasures and Medallions they require to be manually picked up. They can be used to enter the Granum Void or rescue Solaris prisoners inside of the ship.

Drop Chances

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Missing values

Pickups have various drop chances across enemy types and crates.[3] These drop chances are independent from an enemy's loot drop table.

Ammo Drop Table
Source Pickup
Rifle Ammo Pistol Ammo Shotgun Ammo Sniper Ammo Heavy Ammo
Heavy Unit 24.41% 24.41% 9.7% 6.47% 5.01%
Normal/Light Unit 26.29% 26.29% 10.45% 6.97% 0%
Sniper Unit ?? ?? ?? ?? ??
Common Crates ?? ?? ?? ?? ??
Uncommon Crates ?? ?? ?? ?? ??
Power Up Drop Table
Source Pickup
Affinity Orb Energy Orb Health Orb Small Credits Medium Credits Large Credits
Heavy Unit ?? ?? ?? ?? ?? ??
Normal/Light Unit ?? ?? ?? ?? ?? ??
Sniper Unit 0% 10.85% 0% 7.26% 6.32% 0.57%
Eximus 0% 100% 200% (2x Health orbs) 0% 0% 100%
Common Crates ?? ?? ?? ?? ?? ??
Uncommon Crates 13.78% 13.78% 13.78% 0% 58.67% 0%

Notes

  • All pickups are individual instances per player. If one player picks up an item, it will only disappear for that player while other players can collect their instances at their leisure.
    • The exception for this is Empyrean, where pickups are distributed across the entire squad.
  • If any materials fall off the tile, they are treated like any other entity and will often (albeit rather unreliable) be teleported back to their original position.

Trivia

Warframe canister egg
Blueprint Orb
  • Developers often replace Corpus Canisters with special skins during festival events, most notably during Easter, Halloween, and Christmas (when Corpus Canisters were changed to Easter eggs, pumpkins, and Christmas presents, respectively).
    • In the Dog Days Tactical Alert, ammo pickups have the appearance of water vents, aesthetically matching the Soaktron water gun.
  • Prior to Update 15.0 (2014-10-24), blueprint pickups resembled pink orbs.

Patch History

Update 34.0 (2023-10-18)

  • Buffs or mechanics that are triggered upon Health or Energy Orb pickup can now be triggered if your Health or Energy pools are at max. This includes Mods like Equilibrium!
    • If your buffs are fully stacked, you will no longer pick up these Orbs at max Health/Energy.

Update 32.2 (2022-11-30)

  • Increased Health gained from Orbs from 25 to 50.
    • This applies to the two guaranteed Health Orbs that are dropped from Eximus Units.
    • The empowered Health Orbs generated by Protea’s Dispensary remain the same (100 Health per Orb).
    • Lavos’ Transmutation Probe’s Universal Orbs remain the same (25 Health per Orb).
  • Ammo pickups have a brand new look!
  • Increased the beam on pickups to improve visibility.
  • Fixed the “X Energy Gained” UI indicator at the bottom of the screen on Energy Orb pickups only ever showing 25 Energy regardless of the actual amount.

Update 31.5 (2022-04-27)

  • Fixed auto pickups (Energy pickups, Mods, and anything you only need to move into to pick up) not being picked up while in midair.
  • Fixed slight orange FX and irregularities on the Health pick-up orb.

Hotfix 27.3.15 (2020-04-17)

  • Fixed a script error that could occur when joining a mission in progress while someone is opening a locker.

Hotfix 25.7.4 (2019-09-05)

  • Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".

Update 25.0 (2019-05-22)

  • Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.

Hotfix 24.2.6 (2018-12-20)

  • Corpus Lockers/Caches that can be opened now display a holographic symbol to indicate such. Corpus Lockers/Caches without the holographic symbol cannot be opened.
    • This change comes from vocal feedback regarding the unlock/locked visual changes to Corpus Lockers, and the conflict between the lack of contrast.

Update 24.2 (2018-12-18)

  • Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets.

Update 22.0 (2017-10-12)

  • (Undocumented) Added an innate 3 m pickup radius for Warframes and Operators when on foot

Hotfix 19.5.1 (2016-12-22)

  • Conclave: Fixed script error with pickups

Hotfix: The Index Preview 2 (2016-10-21)

  • Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much.
  • Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all.

Update 15.0 (2014-10-24)

Colour Blind Locker changes

All in-game lockers have a new representation of being locked or unlocked. This new representation focuses on symbols and shapes to be accessible to our colour blind players.

Pickup changes
  • Added new icons to correspond with pickups! You will now see icons representing all pick-ups at the bottom of the screen!

Update 9.6 (2013-08-16)

  • Mods and Blueprints will never expire as drops.

References

  1. Update 32.0 (2022-09-07) patch notes
  2. https://forums.warframe.com/topic/1100191-ask-me-almost-anything-again/?do=findComment&comment=10814226
  3. vaur06 (2019, June 9). Q: What is the drop rate on energy and health orbs?. Warframe Forums. Accessed 2022-07-02. Archived from the original on 2022-07-02. A comment that summarized the Q&A with [DE]Glen.

See Also


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