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Piercing Hit is a mod that increases the DmgPunctureSmall64 Puncture damage of Rifles.

Stats[]

Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7
4 +75% 8
5 +90% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Dark Sector Defense B 1.58% 1 0.0158
Spy Lua Spy A 12.18% 1 0.1218
Spy Tier 2 Spy A 9.09% 1 0.0909

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Shockwave MOA 3% 25.29% 0.7587% 132 1 0.007587
Orm Shockwave MOA 3% 25.29% 0.7587% 132 1 0.007587
Shockwave MOA 3% 25.29% 0.7587% 132 1 0.007587
Taro Shockwave MOA 3% 25.29% 0.7587% 132 1 0.007587
Test MOA 3% 25.29% 0.7587% 132 1 0.007587
Vapos Shockwave MOA 3% 25.29% 0.7587% 132 1 0.007587
Vorac Shockwave MOA 3% 25.29% 0.7587% 132 1 0.007587

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Gallery[]

Patch History[]

Vanilla (2012-10-25)

  • Introduced.

See also[]

Patch History[]

Update 33.6 (2023-07-27)

  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
    • Rupture - Increased Impact Damage from 30% to 90%
    • Disruptor - Increased Impact Damage from 30% to 90%
    • Piercing Hit - Increased Puncture Damage from 30% to 90%
    • Flechette - Increased Puncture Damage from 30% to 90%
    • Sawtooth Clip - Increased Slash Damage from 30% to 90%
    • Shredder - Increased Slash Damage from 30% to 90%
    • Concussion Rounds - Increased Impact Damage from 60% to 90%
    • No Return - Increased Puncture Damage from 60% to 90%
    • Razor Shot - Increased Slash Damage from 60% to 90%


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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