Plasma Sword is a Tenno sword exclusive to Alert missions, specializing in damage.
This weapon can be sold for
The Plasma Sword blueprint can only be acquired from Alert missions.
This weapon deals
Innate damage, making it effective against Electricity Robotic and Machine enemies.
Good status chance.
Has a good base critical chance.
Jump attack has 100% chance to proc status effect.
Electricity Once you find the blueprint, it's very easy to make (сrafted using easily obtainable resources aside from the Orokin Cell required to craft it).
Stance slot has a polarity, matching Iron Phoenix and Rising Steel stances.
Weapon Loadouts Edit
Jump attack animation is slightly slower than normal, after hitting the ground it takes a moment for you to swing it down. However, when it does, it can knock down a group of enemies in an average radius.
Has a good critical chance and good critical damage, can be worked toward crit-builds.
With Iron Phoenix stance, it will always proc status effect at Electricity Taking Flight's final hit.
The forced proc for its jump attack is a standalone element that is not affected by the element of the normal attack, ex. adding a Electricity North Wind mod to create element will still make the jump attack deal Magnetic proc.
The plasma sword uses the smaller model of the pre-update 11 Gram but with a different color scheme.
Before , the Plasma Sword dealt Physical damage like most melee weapons. It now deals Update 13.0 damage, making it the fourth melee weapon to do so after the Electricity Amphis, Prova, and Lecta.
Plasma Sword in the Codex. New Default Colour
Warframe Plasma Sword Build Guide Melee 2.0
Plasma Sword Sk ns i
Patch History Edit
The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
Plasma Sword can now be used in Conclave.
Fixed missing elemental FX for Plasma sword.
Alert, the way you acquire the Plasma Sword.
Lecta, Electricity based whip.
Prova, Electricity based baton.
Serro, Electricity based polearm.
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