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ShieldPolarizeModU15 ShieldPolarize
ENERGY
75
KEY
3
Polarize
Emit an energy pulse that depletes enemy shields and armor, creating shards which become deadly when mixed with Magnetize. Shields of allies touched by the pulse are restored.
Strength:250 / 300 / 350 / 400 (damage)
1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:2 / 3 / 4 / 5 s (pulse travel time)
Range:5 / 6 / 7 / 8 m (explosion radius)
Misc:7.5 m/s (pulse travel speed)

  • Mag produces a pulse of magnetic energy that travels outwards over 2 / 3 / 4 / 5 seconds at a speed of 7.5 m/s (unaffected by mods). The pulse deals 250 / 300 / 350 / 400 damage to enemies' shields and armor, which is then multiplied by 100% / 150% / 200% / 250% and stored as glowing shards on the ground. These shards can be attracted by Magnetize to increase its damage. Additionally, allies' shields are restored by 250 / 300 / 350 / 400 if they are present in the initial radius or come in contact with the pulse.
  • All enemies with shields or armor within the initial radius, or that come in contact with the expanding pulse, will produce a violent outburst of magnetic energy inflicting 100% / 150% / 200% / 250% of the drained shields or armor as Magnetic b Magnetic damage to all other enemies within a 5 / 6 / 7 / 8 meter radius of each drained target.
    • Damage multiplier is affected by Ability Strength, and the explosion damage diminishes with distance.
    • Explosion radius is affected by Ability Range.
    • Enemies who have been drained are not damaged by their own explosion, but they can be damaged by nearby enemies who were also drained.
  • Polarize's visual effects, including shards, are affected by Mag's chosen energy color.
  • Casting Polarize is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air, but not while on a zipline.

ShieldTransference2
Main article: Shield Transference

Shield Transference is a Warframe Augment Mod for Mag's Shield Polarize that gives Mag Overshields equal to a percentage of enemy shields drained.

Rank Effect Cost
0 12.5% 6
1 25% 7
2 32.5% 8
3 50% 9

  • Can be used to restore shields to the Cryopod, Cryocore, Excavator in an Excavation mission or an Artifact in a Defense mission.
  • Can break reinforced glass in Corpus Ships and Laser Plates/Rotation Plates on Orokin Tower laser traps, given an enmy with shields/armor is near them and was affected by Polarize.
  • Useless against Flesh.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases wave duration to 15.3 seconds.
    • Reduces explosion range to 2.72 meters.
  • Maximized Ability Efficiency reduces cost to 18.75 energy.
    • Reduces wave duration to 2 seconds.
  • Maximized Ability Range increases explosion range to 22.4 meters.
    • Reduces damage and shield restoration to 160 and multipliers to 1x.
  • Maximized Ability Strength increases damage and shield restoration to 1492 and multipliers to 9.33x.
    • Without Energy Conversion, increases damage and shield restoration to 1292 and multipliers to 8.08x.
    • Increases cost to 116.25 energy.
    • Reduces wave duration to 3.63 seconds.

See AlsoEdit

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