Summon the Iron Staff and unleash fury.
Energy Drain: 3 s-1
|Strength:100 / 125 / 200 / 250|
|Range:2% / 5% / 10% / 20% (melee range bonus)|
- Wukong equips his legendary Iron Staff, a melee weapon whose reach lengthens by an additional 2% / 5% / 10% / 20% with each strike up to a maximum melee range bonus of 200%. Normal attacks inflict 100 / 125 / 200 / 250 base damage, and wall attacks inflict 167 / 208 / 333 / 417 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 150 Impact damage with a 10% status chance within 3 meters. Attacks have a 200% critical damage multiplier with a 25% critical chance and a 25% status chance. Finally, the Iron Staff has 60% blocking effectiveness.
- Base damage is distributed between 85% Impact damage and 15%, Puncture damage.
- Base damage is affected by Ability Strength and the Melee Combo Counter.
- Primal Fury is also affected by equipped melee mods including:
- Base damage (e.g., Steel Charge), elemental damage, physical damage, faction damage, channeling (e.g., Life Strike), critical damage, critical chance, status chance, attack speed (e.g., Berserker), and range mods (e.g., Primed Reach).
- Primal Fury's base damage uses the following expression when accounting for Ability Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Ability Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, the normal attacks of a rank-3 Primal Fury will have 250 × 2.8 × 1.3 = 910 base damage.
- Melee range mods affect Primal Fury's initial reach but do not affect the radius of slam attacks.
- Primal Fury is not affected by the equipped melee weapon's stats, weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), Riven Mods, or stat-modifying skins (e.g., Manticore).
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
- Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted melee finishers inflict 2400% of the total modified damage from normal attacks as Finisher damage.
- The damage composition of a ground finisher is the same as a modified normal attack.
- The finisher multipliers for both attacks are affected by Finishing Touch.
- Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
- Melee range bonus per strike is affected by Ability Range, while the maximum melee range bonus is not.
- Each hit on the Melee Combo Counter corresponds to the number of additive stacks from the melee range bonus (e.g., with five hits on the counter and a maxed Stretch, a rank-3 Primal Fury will have a melee range bonus of 0.20 × 5 × 1.45 = 145%). The melee range bonus will reset when the Melee Combo Counter resets.
- Wukong is unable to use any other weapon while Primal Fury is active but can use all other abilities.
- Primal Fury drains 3 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default ).
- While Primal Fury is active, blocking will reduce incoming frontal damage by 60%.
- Damage reduction is not affected by Ability Strength.
- Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.
- Main article: Primal Fury (Stance)
- Main article: Primal Rage
Primal Rage is a Warframe Augment Mod for Wukong that increases the Critical Chance of Primal Fury with every kill, up to a maximum of 100%. The additional critical chance gradually falls off every second.
|Rank||Decay per second||Critical Chance per kill||Cost|
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration reduces channeling cost to 1.07 energy per second.
- Reduces melee range bonus to 6.8% per strike.
- Maximized Ability Efficiency reduces activation cost to 6.25 energy and channeling cost to 0.75 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases melee range bonus to 50% per strike.
- Reduces damage to 100.
- Maximized Ability Strength increases damage to 872.5.
- Without Energy Conversion, increases damage to 747.5.
- Increases activation cost to 38.75 energy and channeling cost to 5.25 energy per second.