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Primal Fury is a unique Stance exclusive to IronStaff Iron Staff that can only be acquired and used by activating WukongIcon272 Wukong's fourth ability, PrimalFury130xWhite Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.


Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Falling Oak Buster
Default Default
 4x 100%
Default Default
 400% DmgImpactSmall64
Default Default
 2x 100% DmgImpactSmall64
360 Default 100%
360 Default 300% Knockdown b
360 Default 2x 100%
500.0%/s 3.2s PrimalFuryCombo0
Forward
(While Moving)
Spinning Crash Technique
Default Default
 100%
Default Default
 100%
Default Default
360 Default 4x 100%
Default Default
Direct Default 400%
Slam Default 100% Ragdoll b
357.1%/s 2.8s PrimalFuryCombo1
Forward Block
(While Blocking & Moving)
Cyclone Lightning Strike
Default Default
 200% DmgImpactSmall64DmgPunctureSmall64
Default Default
 300% Knockdown b
263.2%/s 1.9s PrimalFuryCombo2
Block
(While Blocking)
Rolling Boulder Rush
Default Default
360 Default 3x 100% DmgImpactSmall64
Direct Default 300% DmgImpactSmall64
Slam Default 100% DmgImpactSmall64
 100%
Default Default
Direct Default 200%
Slam Default 100%
Default Default
 300% DmgImpactSmall64
Slam Default 100%
Default Default
 2x 100%
Direct Default 200%
Slam Default 100% Lifted b
405.1%/s 4.0s PrimalFuryCombo3
Heavy
(Heavy Attack)
The Way
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A StaffComboHeavy
Slide
(While Sliding)
Crushing Reach
Default Default
360 Default 100%
N / A N / A StaffComboSlide
Aerial
(While In Air)
Deadly Circle
Default Default
 200%
Default Default
 200%
N / A N / A PrimalFuryComboAir
Wall
(While Wall Latching)
Guiding Plank
Default Default
 166%
N / A N / A StaffComboWall
Finisher
(On Knocked Down Enemy)
Wide Dispatch
Default Default
 1000%
N / A N / A StaffComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Direct Default 300% DmgImpactSmall64Ragdoll b
Slam Default 100%
N / A N / A StaffComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

  • Primal Fury is a unique stance which can only be temporarily obtained through the use of WukongIcon272 Wukong's PrimalFury130xWhite Primal Fury. There are no other possible methods to obtain this stance.

Notes[]

  • This stance can not be ranked up manually and instead ranks up with the ability rank of PrimalFury130xWhite Primal Fury. There is also no benefit to ranking up the stance.
  • The slams of Rolling Boulder Rush all do DmgBlastSmall64 Blast damage.

Trivia[]

Media[]

Patch History[]

Update 32.0 (2022-09-07)

  • Melee stance has been reworked to modern standards - bigger hits in the combos now have larger damage multipliers built in.
  • Added a short duration vortex pull at the end of his forward combo when he slams the floor. Does not scale with Ability Strength Mods.

Update 25.2 (2019-06-19)

  • Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
  • Animation has been trimmed.

See Also[]

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