Magnetic force pulls enemies toward you, stunning them and bringing them into melee range.
|Strength:100 / 125 / 150 / 300 (damage)|
10% / 15% / 20% / 25% (energy drop chance)
|Range:15 / 20 / 22 / 25 m|
- Mag produces a strong magnetic field, pulling every enemy within 15 / 20 / 22 / 25 meters towards her and inflicting 100 / 125 / 150 / 300 Magnetic damage. The damage is doubled if the enemy is currently under the effect of Magnetize. Enemies killed by Pull have a 10% / 15% / 20% / 25% increased chance to drop an energy orb.
- Pull's area of effect is cone-shaped in addition to a small circular area around Mag. Enemies behind Mag are not affected unless they're within the circular area.
- Will not pull but will still damage some special enemies, such as Ospreys and Bosses.
- Will not stop certain enemy abilities mid-animation, such as Heavy Grineer's Radial Blast and the Volatile Runner's detonation.
- Has a cast time of ~0.5 seconds and an after cast cooldown of ~0.25 seconds.
- This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.
- Can be used in mid-air.
- Main article: Greedy Pull
- This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds.
- It can be used to stop enemies from storm-firing your team.
- It can also be used keep enemies at bay when reviving fallen teammates.
- Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effects on this ability.
- Reduces range to 8.5 meters.
- Maximized Ability Efficiency reduces cost to 6.25 energy.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 62.5 meters.
- reduces damage to 897 and energy orb drop chance to 74.75%.
- Maximized Ability Strength increases damage to 1047 and energy orb drop chance to 87.25%.
- Without Energy Conversion, increases damage to 897 and energy orb drop chance to 74.75%.
- Increases cost to 38.75 energy.