Quick Thinking

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Quick Thinking is a mod that uses the Warframe's residual energy pool as an emergency buffer to prevent death whenever a player drops to 2 Health.


Rank Efficiency Cost Conclave
0 40% 10 C50
1 80% 11 C50
2 120% 12 C55
3 160% 13 C60
4 200% 14 C65
5 240% 15 C70

Rank Efficiency Additional damage reduction Multiplier on incoming damage
0 40% -150% x2.5
1 80% -25% x1.25
2 120% 16.667% x0.833
3 160% 37.5% x0.625
4 200% 50% x0.5
5 240% 58.333% x0.41667
Effective Health applied with Quick Thinking
Energy Effective Health
100 40 80 120 160 200 240
150 60 120 180 240 300 360
175 70 140 210 280 350 420
225 90 180 270 360 450 540
262.5 105 210 315 420 525 630
300 120 240 360 480 600 720


  • Energy lost via Quick Thinking utilizes the Warframe's armor value. The efficiency value will act as an additional damage reduction with the values listed above.
  • Works on self-inflicted damage. 
  • As of Update 11.1, Quick Thinking will keep your minimum health at exactly 2 units and use your remaining energy to keep you alive from incoming damage. The efficiency will go up with the mod's level.
    • Rage will still grant you energy taken to your health until you reach 2 HP (filling up your energy pool), at which point the mod will stop giving energy (as you are not taking health damage) and Quick Thinking will take over, using your Energy pool as a buffer against your remaining 2 HP. Once energy is depleted, you will go below 2 health and die.
  • While under the effects of Quick Thinking (2 HP and losing energy instead), strong hits against you will cause a 'Stagger' effect, briefly causing your Warframe to stumble in place. Be wary, as repeated strong hits can effectively stun-lock you in place until you die. Weak hits against you will not induce this effect.


  • Use Flow to increase your energy buffer.
  • Magnetic procs, such as those from an Ancient Disruptor or Sensor Bar, will instantly drain energy to 0 for several seconds making this mod useless. Rage will not help in this case.
  • This mod is a good defense against damage that bypasses shields, such as Toxic damage or Slash procs, which can take down a player by surprise.
  • Energy Siphon aura can help regain lost energy. Upgrade this mod for more efficiency.
  • Desecrate helps recover health and energy orbs, and the mod itself works well with Nekros because of this. 
  • This mod also works well with Limbo due to the Rift Plane's ability to restore energy, as well as his increased energy pool. 
  • Quick Thinking works well with Trinity, as she can spam Energy Vampire for an endless supply of energy. Likewise, it is good for duration-based Trinities, allowing her to wait to reach exactly 2 HP to maximize the damage reduction of Blessing
  • If a single attack is sufficiently strong enough to kill in one strike, the player will enter bleedout immediately and not lose any energy. This is to avoid wasting energy, as the player would've been killed regardless. 


  • Prior to Update 11.1, it could be combined with Rage, to convert energy to health for your Warframe many times in a row with 96% efficiency.

Patch HistoryEdit

See alsoEdit

Start a Discussion Discussions about Quick Thinking

  • Update 14.6 Removed any Point in using Rage + Quick thinking.

    55 messages
    • This is an emergency situation combo now, man. I use it now for my Valkyr survivals, just to survive long enough to cast Hysteria. I never used...
    • RabidScholar wrote: wrote:Baradiele wrote:I discussed of this with my friends. These mods are for expests...or for lu...
  • 11.5 Quick Thinking/rage is dead beyond all

    14 messages
    • not anymore, limbo with an energy siphon should help make up that last bit of energy while in the void, giving 6.24 effective health a second,...
    • QT is a huge mess, alot of times I dont take any energy damage at all, meaning I die, tho I had alot of energy saved up.. Its rly stupid.

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