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When you are out of health points, Quick Thinking uses your residual energy pool as an additional health buffer.

When Quick Thinking is equipped, your energy inherits the current armor of the warframe. The efficiency value will act as an additional damage reduction with the values listed below.

Stats

Rank Efficiency Cost Conclave
0 40% 10 C50
1 80% 11 C50
2 120% 12 C55
3 160% 13 C60
4 200% 14 C65
5 240% 15 C70
Rank Efficiency Additional damage reduction Multiplier on incoming damage
0 40% -150% x2.5
1 80% -25% x1.25
reference 100% 0% x1.0
2 120% 16.667% x0.8333
3 160% 37.5% x0.625
4 200% 50% x0.5
5 240% 58.333% x0.416667
Effective Health applied with Quick Thinking
Energy Effective Health
100 40 80 120 160 200 240
150 60 120 180 240 300 360
175 70 140 210 280 350 420
225 90 180 270 360 450 540
262.5 105 210 315 420 525 630
300 120 240 360 480 600 720

Notes

  • Works on self-inflicted damage. 
  • As of Update 11.1.0, Quick Thinking will keep your minimum health at exactly 2 HP and use your remaining energy to keep you alive from incoming damage. The efficiency will go up with the mod's level.
    • Rage will still grant you energy taken to your health until you reach 2 hp (filling up your energy pool), at which point the mod will stop giving energy (as you are not taking health damage) and Quick Thinking will take over, using your Energy pool as a buffer against your remaining 2 hp. Once losing energy, you will go beyond the 2 hp and die. 

Tips

  • Use Flow to increase your energy buffer.
  • Ancient Disruptor will instantly set energy to 0 for several seconds making this mod useless. Rage will not help in this case.
  • Energy Siphon aura can help regain lost energy. Upgrade this mod for more efficiency.
  • Desecrate helps recover health and energy orbs, and the mod itself works well with Nekros because of this. 

Trivia

  • Prior to Update 11.1.0, it could be combined with Rage, to convert energy to health for your Warframe many times in a row with 96% efficiency.

Media

See also

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