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Radial Disarm

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RadialDisarm Radial Disarm Energy: 100Energy small Power #: 4 RaD
Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
200 / 200 / 350 / 500
Power Range:
10 / 13 / 17 / 20 m
Power Duration:
1 s (stun duration)
∞ (disarm duration)

  • Loki releases a pulse of manipulative energy, depleting/jamming the ranged weapons of enemies within a 10 / 13 / 17 / 20 meter radius. Affected enemies are permanently unable to use their ranged weapons and are forced to wield Stun Batons.
    • Enemies that can be disarmed, even if they have already been disarmed, are disoriented for 1 second (unaffected by Power Duration).
    • Does not affect enemies who are already classified as melee-oriented, like Butchers.
  • Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.
  • Deals 200 / 200 / 350 / 500 Impact b Impact damage to Orokin Drones, Infested Chargers and knocks down the latter.
    • The Grustrag Three are treated as Infested Chargers by this ability, receiving the damage and knockdown.
    • Oxium Ospreys are also affected by Radial Disarm. Their shields will take 300 damage and their armor will reduce this damage to their health.
  • Has no effect on other Infested, bosses or Desert Skates.
    • However, a few bosses are knocked down upon being hit with Radial Disarm.
    • Small Infested have their arms ripped off, which does not lower their damage or hinder their speed, whatsoever.
  • Permanently forces Corpus Ospreys to the ground and removes Leech Osprey / Mine Osprey abilities.
  • Permanently depletes Corpus Crewmens' guns, forcing them to melee with a Prova.
  • Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
  • Permanently jams Grineer firearms, forcing them to melee with a Prova.
  • Tenno in Conclave duels are affected as follows:
    • Drains all energy from the target. (There is currently a bug where the energy will sometimes not be drained from the target)
    • If the target has shields remaining then all shields are drained. If the target has no shields remaining then they take 200 / 200 / 350 / 500 Magnetic b Magnetic damage.
    • Temporarily applies Ancient Disruptor's visual effect on the HUD.
    • Prevents the target from firing any ranged weapon for 1–2 seconds. (This does NOT affect Glaive or Kestrel because they count as a melee weapon.)
  • Does not affect targets in capture missions.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


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