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Radial Disarm

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RadialDisarmModU15 RadialDisarm
ENERGY
100
KEY
4
Radial Disarm
Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.
Strength:200 / 200 / 350 / 500
Duration:
Range:10 / 13 / 17 / 20 m

  • Loki releases a pulse of manipulative energy, temporarily stunning enemies while depleting/jamming their ranged weapons within a 10 / 13 / 17 / 20 meter radius. Affected enemies are permanently unable to use their ranged weapons and are forced into melee combat. The pulse inflicts 200 / 200 / 350 / 500 Impact b Impact damage to specific enemy units.
  • Chargers, Ancients, the Harvester, the Grustrag Three, and bosses cannot be disarmed.
  • Most other enemies will be permanently disarmed:
    • Permanently removes the arms of Infested Leapers, Runners, Volatile Runners, and Crawlers.
      • These units are still capable of moving, attacking, and using their abilities as normal.
    • Permanently forces Infested Mutalist Ospreys to the ground and removes their abilities.
    • Permanently forces Corpus Ospreys to the ground, removes their abilities, and depletes their weapon systems.
      • Oxium Ospreys cannot be forced to the ground and retain their abilities and weapons systems.
      • Does not remove Shield Ospreys' ability to shield allies.
    • Permanently depletes Corpus Crewmens' guns, forcing them to melee with Stun Batons.
    • Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
    • Permanently jams Grineer firearms, forcing them to melee with Stun Batons.
  • Has no effect on Capture Targets or non-Infested enemies who are already classified as melee-oriented (e.g., Butchers, Guardsmen, and Scorpions).
  • Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.
  • Conclave rating: 50 / 50 / 85 / 120.
  • Tenno in Conclave duels are affected as follows:
    • Drains all energy from the target. (There is currently a bug where the energy will sometimes not be drained from the target)
    • If the target has shields remaining then all shields are drained. If the target has no shields remaining then they take 200 / 200 / 350 / 500 Magnetic b Magnetic damage.
    • Temporarily applies Ancient Disruptor's visual effect on the HUD.
    • Prevents the target from firing any ranged weapon for 1–2 seconds. (This does NOT affect Glaive or Kestrel because they count as a melee weapon.)

  • This ability is very effective if used with a Vortex on a Defense mission.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


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