|Radial Disarm||Energy: 100||Power #: 4|
|Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.|
| Equip Cost: |
10 / 11 / 12 / 13
| Power Strength: |
200 / 200 / 350 / 500
| Power Range: |
10 / 13 / 17 / 20 m
| Power Duration: |
1 s (stun duration)
∞ (disarm duration)
- Loki releases a pulse of manipulative energy, depleting/jamming the ranged weapons of enemies within a 10 / 13 / 17 / 20 meter radius. Affected enemies are permanently unable to use their ranged weapons and are forced to wield Stun Batons.
- Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.
- Deals 200 / 200 / 350 / 500 Impact
damage to Orokin Drones, Infested Chargers and knocks down the latter.
- The Grustrag Three are treated as Infested Chargers by this ability, receiving the damage and knockdown.
- Oxium Ospreys are also affected by Radial Disarm. Their shields will take 300 damage and their armor will reduce this damage to their health.
- Has no effect on other Infested, bosses or Desert Skates.
- However, a few bosses are knocked down upon being hit with Radial Disarm.
- Small Infested have their arms ripped off, which does not lower their damage or hinder their speed, whatsoever.
- Permanently forces Corpus Ospreys to the ground and removes Leech Osprey / Mine Osprey abilities.
- Does not remove Shield Osprey's ability to shield allies.
- Permanently depletes Corpus Crewmens' guns, forcing them to melee with a Prova.
- Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
- Permanently jams Grineer firearms, forcing them to melee with a Prova.
- Tenno in Conclave duels are affected as follows:
- Drains all energy from the target. (There is currently a bug where the energy will sometimes not be drained from the target)
- If the target has shields remaining then all shields are drained. If the target has no shields remaining then they take 200 / 200 / 350 / 500 Magnetic damage.
- Temporarily applies Ancient Disruptor's visual effect on the HUD.
- Prevents the target from firing any ranged weapon for 1–2 seconds. (This does NOT affect Glaive or Kestrel because they count as a melee weapon.)
- Does not affect targets in capture missions.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration has no positive effect on this ability.
- Reduces radius to 6.8 meters.
- Maximized Power Efficiency reduces cost to 25 energy.
- Potentially reduces armor by 5%.
- Maximized Power Range increases radius to 50 meters.
- Maximized Power Strength increases damage vs Chargers and Tenno to 1,145.
- Increases cost to 155 energy.