4 100 |
Radial Disarm Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat. Introduced in Vanilla (2012-10-25) |
Strength:200 / 200 / 350 / 500 | |
Duration:∞ | |||
Range:10 / 13 / 17 / 20 m |
Info
- Loki releases a pulse of manipulative energy, temporarily stunning and permanently disarming enemies within a 10 / 13 / 17 / 20 meter radius. The pulse inflicts 200 / 200 / 350 / 500 Script error: The function "Proc" does not exist. damage to specific enemy units.
- Damage is affected by Power Strength and is applied to Infested, Oxium Ospreys, Orokin Drones, the Zanuka Hunter, The Grustrag Three, Corrupted Ancient, and most Bosses.
- Despite being an Infested unit, Mutalist Ospreys are not damaged by the pulse.
- Most Infested, the Zanuka Hunter, the Grustrag Three, and some bosses suffer Knockdowns when damaged.
- Radius is affected by Power Range.
- Damage is affected by Power Strength and is applied to Infested, Oxium Ospreys, Orokin Drones, the Zanuka Hunter, The Grustrag Three, Corrupted Ancient, and most Bosses.
- Chargers, Ancients, the Harvester, the Grustrag Three, and bosses cannot be disarmed.
- Most other enemies will be permanently disarmed:
- Permanently removes the arms of Infested Leapers, Runners, Volatile Runners, and Crawlers.
- These units are still capable of moving, attacking, and using their abilities as normal.
- Permanently forces Infested Mutalist Ospreys to the ground and removes their abilities.
- Permanently forces Corpus Ospreys to the ground, removes their abilities, and depletes their weapon systems.
- Oxium Ospreys cannot be forced to the ground and retain their abilities and weapons systems.
- Does not remove Shield Ospreys' ability to shield allies.
- Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
- This affects also Swarm-Mutalist MOAs and Tar-Mutalist MOAs, removing their abilities.
- Permanently removes the arms of Infested Leapers, Runners, Volatile Runners, and Crawlers.
- Has no effect on Capture Targets or non-Infested enemies who are already classified as melee-oriented (e.g., Butchers, Guardsmen, and Scorpions).
- Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.
Augment
- Main article: Irradiating Disarm
Irradiating Disarm is a Loki Warframe Augment Mod for Radial Disarm that allows it to inflict the Confusion Status Effect on enemies.
Irradiating DisarmMaximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration has no positive effect on this ability.
- Reduces radius to 6.8 meters.
- Maximized Power Efficiency reduces cost to 25 energy.
- Potentially reduces armor by 5%.
- Maximized Power Range increases radius to 53 meters.
- Reduces health by 5%.
- Reduces damage to 200 against specific units.
- Maximized Power Strength increases damage to 1495 against specific units.
- Increases cost to 155 energy.
Bugs
- Sometimes, if Radial Disarm is used on enemies that have already been affected by it, they won't be stunned like they normally should.
- Rarely, using Irradiating Disarm on infested enemies coated in the Ancient Healer aura may cause none of the infested to take a Script error: The function "Proc" does not exist. proc except the healer.
- Using Irradiating Disarm in the proximity of Infested Hives will cause the Hives to glitch and remain invincible even after all tumors are destroyed.
- Loki may sometimes cast Radial Disarm with a melee weapon still in his hand. This is merely visual, however.