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Rage

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Rage is a Warframe mod that converts a percentage of Health damage received into Energy.

StatsEdit

Rank Effect Cost Conclave
0 +10% 6 C30
1 +20% 7 C30
2 +30% 8 C40
3 +40% 9 C50

NotesEdit

  • Applies to damage-over-time status effects and damage that bypasses shields.
  • Does not apply to self-inflicted damage.
  • Does not  apply to laser traps encountered in the Orokin Void and Orokin Derelicts.
  • Does not apply to health lost due to Vampire Nightmare Mode or health drained in Survival missions by falling to 0% life support.
  • When parrying with a melee weapon, energy gain from Rage is calculated before the damage reduction.
    • This makes parrying an excellent way to generate energy in a more survivable fashion.

TipsEdit

  • Rage gains more mileage when equipped to Warframes with high Health such as Ash, Inaros, Mesa, or Saryn.
    • In particular, Inaros benefits greatly from Rage due to his lack of shields and significantly high health.
  • Rage can be used alongside healing effects to create a renewable source of energy.
    • Examples of healing include Life Strike for melee weapons, Valkyr's Hysteria ability, and the healing abilities of Trinity and Oberon.
      • Note that Trinity already possesses a primary means of generating energy.
    • Many Warframe ability Augments create healing effects which can be employed in the same fashion.
    • Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
  • Rage increases the time Wukong can actively resist death via Defy.
  • If the player has Quick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
  • When hunting for vaults in the Orokin Derelict, choosing the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.

BugsEdit

  • Rage does not provide energy if attacked by Arc Traps
  • While Rage is occasionally dropped by Tenno Specter in Dark Sector conflicts, the mod will not be added to the player's inventory if acquired in this fashion. This is a holdover from when Dark Sector conflicts were a PVE only game mode.

GalleryEdit

MediaEdit

Patch HistoryEdit

See alsoEdit


Start a Discussion Discussions about Rage

  • Update 14.6 Removed any Point in using Rage + Quick thinking.

    55 messages
    • This is an emergency situation combo now, man. I use it now for my Valkyr survivals, just to survive long enough to cast Hysteria. I never used...
    • RabidScholar wrote:190.176.236.197 wrote:Baradiele wrote:I discussed of this with my friends. These mods are for expests...or for lu...
  • 11.5 Quick Thinking/rage is dead beyond all

    14 messages
    • not anymore, limbo with an energy siphon should help make up that last bit of energy while in the void, giving 6.24 effective health a second,...
    • QT is a huge mess, alot of times I dont take any energy damage at all, meaning I die, tho I had alot of energy saved up.. Its rly stupid.

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