Rage is a Warframe mod that converts a percentage of Health damage received into Energy.
Applies to health lost from damage-over-time status effects and damage that bypasses shields.
Does not convert health lost due to self-damage or laser traps faced in Orokin Void and Orokin Derelicts.
Does not convert health lost due to Vampire Nightmare Mode and health drained by oxygen running out in Survival missions.
The energy gain from Rage is applied before the damage reduction from parrying.
Very effective when equipped to Warframes with high Health values such as Ash, Inaros, Mesa, or Saryn.
Inaros in particular benefits greatly from Rage due to having no shields whatsoever, meaning that any hits he receives will be instantly converted to energy.
Can be used alongside life steal or healing effects for a renewable source of energy.
Pairs well with Life Strike on a melee weapon, as the latter allows any health lost to be restored.
Enables a rage healing loop for Valkyr involving her Hysteria ability.
Greatly benefits from the healing abilities of Trinity and Oberon.
Increases the amount of time Wukong can actively resist death via Defy.
If the player has Quick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
Using a Decaying Dragon Key will reduce the time needed before Rage can take effect.
Rage does not provide energy if attacked by Arc Traps
While Rage is occasionally dropped by Tenno Specter in Dark Sector conflicts, the mod will not be added to the player's inventory if acquired in this fashion. This is a holdover from when Dark Sector conflicts were a PVE only game mode.
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