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Razorwing RazorwingIcon
ENERGY
25
KEY
4
Razorwing
Shrink down and take flight, while razorflies attack nearby enemies.
Energy Drain: 5 s-1
Strength:50 / 80 / 120 / 160 (gun damage)
50 / 80 / 120 / 160 (melee damage)
10 / 24 / 48 / 80 (drone damage)
Duration:N/A
Range:N/A
Misc:6 (razorfly drones)
50% (evasion)

  • Titania shrinks down to half of her original size, becoming a flying pixie. In this form, Titania permanently remains in mid-air, using specialized control mechanics to move around the battlefield (very similar to Archwing). She exchanges all of her normal weapons for two proprietary Razorwing weapons: the Dex Pixia dual machine pistols and the Diwata heavy sword. Titania also gains a passive 50% evasion against enemy attacks.
    • Evasion percentage is not affected by Ability Strength.
    • Titania does not have a secondary weapon while Razorwing is active.
    • Despite appearances, Razorwing mode does not count as being airborne in regards to the effects of Aviator and Agility Drift.
    • Cast animation of 1.4 seconds and deactivation of 1.0 second, are affected by Natural Talent and Speed Drift.
      • Casting the ability while in the air will also shave off about 0.3 seconds of the animation, the part where she lifts off of the ground, since she is in the air.
  • Dex Pixia, similar to Artemis Bow, has its own unique statistics.
    • Base damage is 50 / 80 / 120 / 160 per hit, affected by Ability Strength.
    • Base damage distribution is 10% Impact b Impact, 10% Puncture b Puncture, and 80% Slash b Slash.
    • Fires 5.83 shots per second with 60 shots per clip. When not firing, the clip will automatically regenerate 50 shots per second after a 0.25 sec delay.
    • 200% critical damage multiplier with a 15% critical chance and a 25% status chance.
    • Dex Pixia is also affected by rifle mods and shotgun mods including:
      • Base damage (e.g., Rifle Amp), physical damage, elemental damage, faction damage, fire rate, multishot (e.g., Split Chamber, Hell's Chamber), magazine capacity (e.g., Magazine Warp, Ammo Stock), punch through, critical damage, critical chance, and status.
        • When trying to decide between equipping Growing Power or Rifle Amp, Growing Power increases Dex Pixia's base damage before primary weapon mods are considered, and Rifle Amp increases Dex Pixia's base damage as if it was a primary weapon mod (e.g., Serration). This means that Growing Power's 25% ability strength increase is the better choice accompanying weaker ability strength bonuses and stronger primary weapon damage bonuses while Rifle Amp's 27% damage increase is the better choice with stronger ability damage bonuses and weaker primary weapon damage bonuses.
        • Curiously, Rifle Amp affects Dex Pixia regardless of what primary weapon is equipped, therefore it is always a better option than Shotgun Amp, which only provides an 18% damage increase.
        • Neither Dead Eye nor Pistol Amp affect Dex Pixia, meaning that the game does not recognize them as pistols or sniper rifles.
      • Dex Pixia is not affected by the equipped primary weapon's stats, weapon augments, subtype-specific mods (such as bow mods), mods with triggered effects (such as Argon Scope), or Riven Mods.
  • Diwata, similar to Hysteria and Exalted Blade, has its own unique statistics.
    • Base damage is 50 / 80 / 120 / 160 per hit, affected by Ability Strength.
    • Base damage distribution is 15% Impact b Impact, 75% Puncture b Puncture, and 10% Slash b Slash.
    • Attacks 1.08 times per second, and can only hit one enemy per attack. When attacking, Titania will dash a short distance to her target.
    • 150% critical damage multiplier with a 5% critical chance and a 10% status chance.
    • Diwata is also affected by equipped melee mods including:
  • While Razorwing is active, Titania will also command 6 Razorfly drones to attack nearby enemies. These drones deal 10 / 24 / 48 / 80 damage with their attacks; they will swarm an enemy and attack it incessantly until it is killed. The Razorflies also have a dramatically increased threat rating, allowing them to draw enemy fire and attention away from Titania's team. Razorflies can be killed by enemy fire, and can only be replenished upon Razorwing being recast.
    • Razorfly damage is affected by Ability Strength, while the number of drones is not.
  • As a channeled ability, Razorwing consumes 5 energy for every second it is active. Razorwing will remain active until it is deactivated by pressing the ability key again (default 4 ), Titania's energy is depleted or the ability is dispelled.
  • While Razorwing is active, Titania can continue moving while casting her other abilities. She can also use most items from her gear, and equipped gear items' sizes will also be shrunk to her scale. Deployed gear items will still retain their original sizes.
  • Titania is unable to interact with objects while Razorwing is active, such as consoles and datamasses. She is also unable to use the Focus ability, though she will still benefit from any passive abilities already activated other than Energy Overflow, and can still collect Focus points.
  • Companions disappear when activating Razorwing, and will come back once the ability is deactivated.
  • Razorwing is considered both an ability and weapons with ability status taking priority.
    • Dex Pixia and Diwata will not be available during sorties that disable their respective categories (if the mission is secondaries only, the secondary weapon will stay equipped when activating Razorwing).
    • Razorwing can damage through the Rift Plane regardless of Titania's or her target's plane of existence. Because Dex Pixia is also considered a firearm, however, bullets will freeze when affected by Stasis.
    • Razorwing does benefit from various abilities that normally only buff weapons, such as Warcry, Covenant, Metronome, and Shooting Gallery.
    • Dex Pixia does not benefit from the Vigilante Set Mod bonus.
    • Growing Power does not trigger from status effects caused by Dex Pixia.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces channeling cost to 1.78 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range has no positive effects on this ability.
    • Reduces gun and melee damages to 64 and drone damage to 32.
  • Maximized Ability Strength increases gun and melee damages to 596.8 and drone damage to 298.4.
    • Without Energy Conversion, increases gun and melee damages to 516.8 and drone damage to 258.4.
    • Increases activation cost to 38.75 energy and channeling cost to 8.75 energy per second.

See AlsoEdit

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