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Reach

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Reach increases the range of a melee weapon's attacks, except Glaive (Prime), Kestrel, and Halikar thrown-distance (they can hit enemies more easily, though, because the projectile can reach a greater swath). Reach also increases the range at which Sentinels can attack enemies if installed on a Sentinel Weapon.

Stats

Rank Effect Cost Conclave
0 15% 4 C3
1 30% 5 C3
2 45% 6 C4
3 60% 7 C5

Notes

  • This mod does not increase the radius of slam attacks.
  • This mod does not increase the range limt of all thrown melees, but instead grants said weapon a larger hitbox.

Tips

  • The effects of Reach can be seen in the energy trails that appear while swinging a weapon.
  • Can be installed on the Helios' Deconstructor to extend its attack range.

Gallery

See also

Start a Discussion Discussions about Reach

  • Reach + Whips

    9 messages
    • Tested with primed reach (+120% range) on atterax. No difference. Save mod capacity and mod slot for another damage mod.
    • Tested with maxed out reach on Lecta, fitted with burning wasp, using corpus containers with waypoints, the range increases from 3-4m to 6-7m,...
  • Sentinels?

    6 messages
    • 92.52.4.169 wrote:Eagle Eye can´ be used on Sweeper Nope
    • sentinel's mod that will cause it to attack, for example increases detection range. as helios uses 'melee' weapon, reach mod increases it's ran...

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