Reach increases the range of a melee weapon's attacks, except Glaive (Prime), Kestrel, and Halikar's thrown-distance (they can hit enemies more easily, though, because the projectile can reach a greater swath). Reach also increases the range at which Sentinels can attack enemies if installed on a Sentinel Weapon.


Rank Effect Cost
0 15% 4
1 30% 5
2 45% 6
3 60% 7


  • This mod does not increase the radius of slam attacks.
  • This mod does not increase the range limit of all thrown melees, but instead grants said weapon a larger hitbox.


  • The effects of Reach are not seen in the energy trails that appear while swinging a weapon, but the trails themselves determine which angles would the attacks land as the new range of the equipped weapon.
  • Can be installed on the Helios' Deconstructor to extend its attack range.


Patch History

See also

Start a Discussion Discussions about Reach

  • Reach + Whips

    11 messages
    • wrote:Tested with maxed out reach on Lecta, fitted with burning wasp, using corpus containers with waypoints, the range increa...
    • Came to think of. Like someone mentioned earlier the tip was the noticed point when damaging, by extending the reach on whip you actually j...
  • Sentinels?

    6 messages
    • wrote:Eagle Eye can´ be used on Sweeper Nope
    • sentinel's mod that will cause it to attack, for example increases detection range. as helios uses 'melee' weapon, reach ...