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Reactor Sabotage 2.0 was introduced in Update 18.5 (2016-03-04) to replace the sabotage that takes place on the Grineer Galleon and Corpus Ship tilesets. In this mode, the player must sabotage the two coolant stations of the reactor before destroying the reactor itself using either the fuel cell or the coolant cells collected. There are also three supply caches that could be found during the mission, much like other variants of Sabotage.

Method

Phase One: Sabotage Coolant

There are two coolant rooms located within the ship, each containing a coolant station within which a coolant cell is installed. This coolant cell can either be destroyed or extracted. If any sort of alarm is triggered within the room by tripping a defensive laser or barrier, the coolant will be locked in place and cannot be extracted, only destroyed. Once the coolant is removed or destroyed the reactor will automatically deactivate to prevent damaging itself.

Phase Two: Sabotage Reactor

After performing whatever action is required from the two coolant stations, the reactor core within the main reactor room will become accessible, and a fuel cell will be shown ejected from the reactor's insertion port. The reactor can then be sabotaged in one of three different ways, each causing its own environmental hazard.

Meltdown

If the fuel cell is reinserted into the reactor core and the reactor reactivated, the player must then destroy four emergency fuel injectors within the reactor room. After this is done, the ship will immediately start overheating, creating various sources of Script error: The function "Proc" does not exist. damage throughout the ship, capable of burning both the player and enemies alike. The player must also find and hack an access panel to open blast doors that the ship automatically closed in order to extract. The fire hazard will steadily spread throughout the ship after the reactor is sabotaged, and after a few minutes Lotus will warn the players that the reactor is close to criticality, at which point a timer will be displayed counting down to its final detonation, and mission failure if the players do not extract.

Freezing

If a coolant cell from the coolant stations is inserted into the reactor core and the reactor reactivated, the player will have to defend four coolant pipes within the center of the reactor room as the reactor decays. Once the decay has reached 100%, the ship will experience numerous coolant leaks, manifesting as patches of ice that appears all over the ship. If touched, this ice will apply Script error: The function "Proc" does not exist. procs that drastically slow the player. However, this coolant leak will not reduce shields, unlike the environmental hazard.

Magnetizing

If the fuel cell is inserted into a coolant station and the reactor reactivated, the player will have to ensure that reactor's control console will not be accessed while the reactor erodes. Unlike the Freezing method there will be no waves of attackers. Unless alerts are on, it is usually enough to just eliminate nearby patrols and proceed in possible extraction route. Even if process was interrupted, you only need to turn off alerts and it will continue.

After this, the ship will experience lower gravity along with numerous magnetic fields which, when near the field, will pull players toward the bubble and apply Script error: The function "Proc" does not exist. proc on contact. Also they tend to activate nearby turrets. These bubbles can be temporarily disrupted for 12 seconds by Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage, or the Operator Mode's Void Beam, making them explode and deal Script error: The function "Proc" does not exist. damage to all nearby units.

Similar to the Overheating method, the player will have to find an access panel and hack it in order to unlock a blast door in order to extract.

The fuel cell can only be placed in a coolant receptacle that had its cell removed; if the coolant cell was destroyed, the fuel cell cannot be placed in it.

Locations

View Tiered Locations
Tier Item Planet Sector Faction
Tier 1
Level 5 - 11
Xiphos Fuselage
Mercury Terminus Script error: The function "Faction" does not exist.
Venus Ishtar Script error: The function "Faction" does not exist.
Mars Gradivus Script error: The function "Faction" does not exist.
Tier 2
Level 15 - 26
Xiphos Engines
Saturn Calypso Script error: The function "Faction" does not exist.
Ceres Thon Script error: The function "Faction" does not exist.
Void Stribog * Script error: The function "Faction" does not exist.
Tier 3
Level 32 - 45
Xiphos Avionics
Pluto Cypress Script error: The function "Faction" does not exist.
Sedna Kelpie Script error: The function "Faction" does not exist.
Kuva Fortress Dakata * Script error: The function "Faction" does not exist.
Void Marduk * Script error: The function "Faction" does not exist.


* Note that while the Void and Kuva Fortress missions aren't specifically Reactor Sabotage, they still give the same Xiphos part as their respective tiers.

Rewards

The three Resource Caches that can be found in this mission type can reward resources, credits and Endo with the amount depending on mission tier and number of caches found. If all caches are discovered, it is possible for one of the rewards in the final cache to be a Xiphos part or Nitain Extract.

View Reactor Sabotage Cache Rewards List

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Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Sabotage" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

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Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Sabotage" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Sabotage" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Sabotage" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.


Affinity rewards scale with mission level and are given for extracting a core (but not for destroying it) and upon completing the objective of each phase of the sabotage. Finding a resource cache additionally rewards half the mission's objective affinity.

View Reactor Sabotage Affinity Rewards
Planet Sector Objective Core Extraction Cache Total Possible
Mercury Terminus 1750 750 875 5875
Venus Ishtar 1525 675 762 5161
Mars Gradivus 1750 750 875 5875
Saturn Calypso 3610 1370 1805 11765
Ceres Thon 4000 1500 2000 13000
Void Stribog
Pluto Cypress 4000 1500 2000 13000
Sedna Kelpie 4000 1500 2000 13000
Void Marduk

Notes

  • Arrows will be pulled towards the magnetic anomalies.
  • Targeting a magnetic anomaly with the Operator Mode's Void Beam will also temporarily disrupt the anomaly.
  • If a fuel cell is placed in a coolant cell receptacle, this can be overridden by placing a coolant cell in the fuel receptacle. This will cause the mission to continue to the cooling phase.
    • This does not work in reverse; if the coolant cell is placed in the fuel receptacle, it is impossible to put the fuel cell in a coolant receptacle afterwards.
  • It is possible to destroy the reactor´s fuel injectors with remote detonation weapons such as the Castanas, Talons or Penta, provided that a player witnesses the explosion. Should there be no player present during the explosion, the explosion will not affect the fuel injectors and the cell will have to backtrack and destroy the injectors.

Bugs

  • If the fuel cell is placed in a coolant cell receptacle and the console is hacked, it is possible to put the coolant cell in the fuel receptacle and hack the console again to trigger both cooling and magnetizing environment hazards.
  • It is possible to pass blast door before it closes due to the timer. In that case you have to backtrack to trigger it again, since you would not be able to evacuate without doing so.
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