FANDOM



Striking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.

The Redeemer is a gunblade that merges the functions of a shotgun with a melee weapon. Apart from its normal melee abilities, the Redeemer can also fire off a charged shotgun blast to hit enemies at range.


Manufacturing Requirements
Credits64
20,000
Vasto
1
DualSkana
1
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage – effective against health.
  • Gunblade shots functions similarly to a shotgun, firing out 10 pellets at once.
    • Shots have innate Blast b Blast damage – effective against Machinery and Fossilized.
    • Shots have a chance to either stagger or knockdown enemies.
    • Firing within 4 meters of an enemy will ragdoll them.
    • Shots do not use ammo.
    • Shots have innate Punch Through.

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Gunblade shots have innate Blast b Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • Gunblade shots have linear damage falloff from 100% to 16.67% from 20m to 40m target distance (distances are affected by Projectile Speed, for melee weapons only via Jet Stream).
  • Very low critical chance.
  • Low critical damage multiplier.
  • Low status chance.
    • For gunblade shots, before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~1.05%.
  • Lowest Attack Speed of all gunblades.
  • Shots are alarming.

Weapon LoadoutsEdit

NotesEdit

  • Berserker can not be triggered by charged shots.
  • Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
  • Players can charge shots, even if they’re not wielding the Redeemer.
  • Blocking is possible while charging a shot.
  • Charged shots are affected by the following:
  • The Redeemer can be fired while sprinting. Charging the weapon to do so will momentarily slow the Warframe down at the start of the charge before resuming full sprint.
  • Firing the shotgun does not invalidate the "The Sword Alone" and "The 8-fold Path" achievements.
    • Additionally, the Redeemer's shotgun will contribute to the "Swordsman" affinity quest.
  • Charged shots do not pass through Frost's Snow Globe if players are standing outside the globe.
  • The Blast b Blast area of effect will destroy cracked windows on Corpus ships.
  • Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
  • Jumping cannot be done until the charge shot animation has ended.

TipsEdit

  • The charged shot can be chained, even while sliding, by pressing and holding the attack button with the right timing (rather than making a first melee attack followed by a shot).
  • Energy Channel gives a flat +200 increase to the base damage of a single pellet, however this works only for 1 of the 10 pellets per shot meaning that the maximum base damage per shot is 500.
  • If players stand too close to their target, only 1 pellet will hit. Staying more than 2 meters away when firing will help players avoid this.

TriviaEdit

  • The concept of a sword integrated with a gun is based off the real life concept of the Pistol Sword, although the Redeemer uses a shotgun instead of a pistol.
    • In particular, the Redeemer's grip stance with the blade parallel to the user's arm is reminiscent of the concept of the Indian Dagger Katar.
  • The Redeemer is the first weapon that requires two different weapons – the Vasto and the Dual Skana – as crafting materials.
    • The in-game description does not match the crafting requirements. It says it has an in-built shotgun, but the gun used to build it is a Vasto, which is a revolver. This could be a reference to the Pistol Sword that the Redeemer is based on.
      • On the other hand, some revolvers can shoot shotgun shells such as the .410 bore.
    • The shotgun on the Redeemer also consists of two barrels – one on each side of the blade – fitted to a drum-like clip akin to that of the Vasto.
  • It is stated in the design council that the Redeemer's design is based on the design of the Tigris shotgun.
  • Unlike most weapons, the Redeemer is twirled through the air into the players' hands and back when equipped and unequipped rather than simply being drawn and sheathed.
  • The Redeermer's design is based on that of the Tigris and Akjagara.

BugsEdit

Glitchy Redeemer

Notice how both the Dera and Redeemer are held.

  • Charging the blast with quick-melee and then jumping to cancel it will result in the Redeemer being held in combination with your current weapon.
  • The Redeemer is not properly aligned with the hands of some, if not all Warframe models, causing the already thin handle to clip into the user's hand, giving the appearance that the Redeemer is 'floating'.
  • If a weapon is fired until the magazine is fully depleted, the charged shot and reloading will sometimes happen concurrently. This is most visible with the Tigris, but has also been noted with other primaries.

MediaEdit

  • Redeemer in Codex.

Redeemer Skins

Patch HistoryEdit

Update 22.14
  • Fixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.

Hotfix 22.12.1

  • Updated sounds to the Redeemer.

Update 22.9

  • Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.

Update 22.6

  • Fixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.

Hotfix 20.2.4

  • Fixed the Redeemer not properly alerting enemies when fired.

Hotfix 19.9.3

  • Fixed a case of players sliding/teleporting really far when performing a ground finisher on enemies (notably with the Redeemer).

Update 19.7

  • Reduced the firing sounds of the Redeemer when fired by other players.

Hotfix: The Silver Grove 4

  • Fixed the Redeemer unintentionally having a slower charge shot.

Hotfix: The Silver Grove 2

  • Fixed unintended reduced charged shot speed on the Redeemer.

Update 17.2.4

  • Fixed an issue with the Redeemer's first hit not doing damage to enemies unless you were inside them.

Hotfix 17.0.3

  • Fixed Redeemer charge attacks not working if you had a Fury mod equipped.

Hotfix 15.5.2

  • Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion.

Update 15.5

  • Introduced.

See alsoEdit

  • Dual Skana, the dual wield melee used to craft this weapon.
  • Vasto, the revolver used to craft this weapon.
  • Sarpa, another gunblade weapon.
WeaponsDamageCompare AllCosmetics