Regen allows a Sentinel to regenerate once per mission if killed.
The Sentinel will also gain invulnerability for 1 + mod rank seconds after regenerating.
0 +58% 1s 2
1 +66% 2s 3
2 +74% 3s 4
3 +83% 4s 5
4 +91% 5s 6
5 +100% 6s 7
Regen is a universal mod for both aggro-attracting sentinels ( Dethcube) along with utility sentinels ( Carrier and Shade) as they are able to be caught within line of fire from area-of-effect attacks.
Regen synergizes well with the Sentinel's , as the modified maximum health is recognized as the current maximum health for the Regen ability to provide.
Gives the Sentinel 100 affinity for activating this ability.
This mod does not actually revive the Sentinel, but instead it automatically heals the Sentinel a certain percent depending on the fusion rank when it reaches 0 health.
Patch History Edit
Tweaked the Sentinel Regen Mod description to include new invulnerability mechanic.
Fixed Regen invulnerability lasting forever in some cases.
Hotfix 19.6.1 Regen now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. (Listed in 19.6.2)
Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.