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Tags: Visual edit apiedit
(Comments showed people were confused about how power duration effects this mod. Tried to clarify this in the description.)
Tags: Visual edit apiedit
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* [[Saryn]] heals an amount of health per tick for 10 ticks over 10 seconds.
 
* [[Saryn]] heals an amount of health per tick for 10 ticks over 10 seconds.
 
* Amount healed per tick is affected by [[Power Strength]].
 
* Amount healed per tick is affected by [[Power Strength]].
* Duration is '''not directly''' affected by [[Power Duration]]. Instead, duration of healing can be limited by the duration of Molt.
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* Increasing [[Power Duration]] has no positive effect on the total amount of health resorted.
** The healing duration will be reduced to match Molt's duration if Molt's duration drops to 9 seconds or lower.
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* Decreasing [[Power Duration]] will reduce the time Regenerative Molt is active and '''reduce''' the overall health restored if the duration of Molt drops below 9 seconds.
** The number of healing ticks is equal to healing duration, in seconds, rounded up, to a maximum of 10.
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** Regenerative Molt restores at a rate of one tick per second. The total number of healing ticks is equal to healing duration in seconds, rounded up to a maximum of 10.
 
** Examples:
 
** Examples:
 
*** If Molt's duration is 20 seconds long, Regenerative Molt will heal for 10 ticks.
 
*** If Molt's duration is 20 seconds long, Regenerative Molt will heal for 10 ticks.

Revision as of 14:44, 23 April 2017

Regenerative Molt is a Warframe Augment Mod for Saryn that allows her to regenerate health over a span of time after casting Molt.

Stats

Rank Health per Tick Cost Conclave
0 20 6 C5
1 30 7 C5
2 40 8 C8
3 50 9 C10

Acquisition

  • This mod can be acquired by attaining the rank of General under Steel Meridian, or the rank of Exalted under the Red Veil, and spending ReputationLarge 25,000 to purchase.

Notes

  • Saryn heals an amount of health per tick for 10 ticks over 10 seconds.
  • Amount healed per tick is affected by Power Strength.
  • Increasing Power Duration has no positive effect on the total amount of health resorted.
  • Decreasing Power Duration will reduce the time Regenerative Molt is active and reduce the overall health restored if the duration of Molt drops below 9 seconds.
    • Regenerative Molt restores at a rate of one tick per second. The total number of healing ticks is equal to healing duration in seconds, rounded up to a maximum of 10.
    • Examples:
      • If Molt's duration is 20 seconds long, Regenerative Molt will heal for 10 ticks.
      • If Molt's duration is 9.1 seconds long, Regenerative Molt will still heal for 10 ticks.
      • If Molt's duration is 5.6 seconds long, Regenerative Molt will heal for only 6 ticks.
  • The regeneration effect does not end if Molt's decoy is destroyed.
  • Regenerative Molt Power Strength scaling is 0.5 (rounded down)
    • A maxed Intensify giving 30% extra Power Strength will give the base 50+15 hp per tick.
    • A rank 8 Transient Fortitude with 45% Power Strength will grant the base 50+22.5 hp per tick – In-game it seems to be rounded down because you will get 22 instead of 23 extra hp per tick.

Bugs

  • The name of this augment used to be Regenerative Moult, using the British English spelling.

Media