Rejuvenation is an Aura that regenerates all team members' health every second.
Stats
Rank | Effect | Cost | Conclave |
---|---|---|---|
0 | +0.5 | -2* | C1 |
1 | +1 | -3* | C1 |
2 | +1.5 | -4* | C1 |
3 | +2 | -5* | C1 |
4 | +2.5 | -6* | C1 |
5 | +3 | -7* | C1 |
* Aura mods increase the amount of Mod Power
Notes
- Can be stacked with other teammates' for a total of 12 health regen per second in a typical 4-person Cell, or 24 health per second in an 8-person raid.
- Will regenerate the health of Sentinels and Kubrows and the members of the faction players side with.
- This also applies to Mind-Controlled enemies, shadow allies and Specters.
Tips
- This mod is extremely useful in Nightmare mode:
- In the "No shield" challenge you will be able to gradually recover from health damage.
- The Vampiric Drain challenge does not count as damage and will not reset the rejuvenation counter, allowing you to regen health to counteract the draining. Note that the drain is a % of your total health, while the rejuvenation is a constant value. Thus, depending on your total health, rejuvenation may or may not entirely counter the effects of Vampiric Drain.
Gallery
See also
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Universal | Dreamer's Bond |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |