Renewal2 OberonRenewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 2 s−1
Energy Drain per Target: 3 s−1
Strength:2 / 3 / 3 / 4 s (wave duration)
125 / 150 / 175 / 200 (armor buff)
50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)
Duration:20% / 25% / 35% / 45% (bleedout slow)
20 s (buff)
Range:10 / 15 / 20 / 25 m

  • Oberon creates a field with radius of 10 / 15 / 20 / 25 meters, which is permanent until deactivated. Ally players entering the field will receive a buff which will regenerate 15 / 20 / 25 / 40 health every second, while allied summoned units affected will regenerate ? / ? / ? / 13 health every second[citation needed], for as long as Renewal remains active, regardless of range. Fully healed allies are additionally cleared of all negative status effects.
    • Initial heal and health over time are affected by Ability Strength.
    • The duration of the expanding pulse is inversely affected by Ability Strength, meaning it reaches its total range faster the more Ability Strength is used.
  • Allies affected by Renewal include companions, Rumblers, Effigy, Sand Shadows, Shadows of the Dead, Razorflies, specters and hostages. Sortie Tenno operatives are unaffected[citation needed], as well as Maggots from Ravenous since their primary function is to explode on death.
    • Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally falls off the map.
    • Field radius is affected by Ability Range.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Ability Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • If Oberon or any allies affected by Renewal stands on or moves onto Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
  • Renewal drains 2 energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional 3 energy per second for every allied player and 1 energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • Multiple instances of Renewal's healing per second, and of Iron Renewal armor buff, do stack with each other.
  • Renewal's initial casting area will not expire unless Renewal is deactivated, allowing allies to receive the buff when they choose.
    • An ally cannot regain the effects of Renewal if it is lost by falling out of bounds. Even if they go back to the initial casting area.

Main article: Phoenix Renewal

Phoenix Renewal is an Warframe Augment Mod for Oberon's Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability.

Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Rank Health Restored (%) Cost
0 20% 6
1 30% 7
2 40% 8
3 50% 9


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases bleedout slow to 137.7%, armor buff duration to 61.2 seconds and reduces channeling cost to 1.07 energy per second, and channeling cost per target to 1.07.
    • Reduces range to 8.5 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25, channeling cost to 0.5 energy per second, and channeling cost per target to 0.75.
    • Reduces bleedout slow to 18%, armor buff duration to 8 seconds
  • Maximized Ability Range increases range to 70 meters.
    • Reduces initial heal to 50, heal per second to 18, armor buff to 80, and increases wave duration to 10 seconds.
  • Maximized Ability Strength increases initial heal to 466.25, heal per second to 167.85, armor buff to 746, and reduces wave duration to 1.07 seconds.
    • Without Energy Conversion, increases initial heal to 403.75, heal per second to 145.35, armor buff to 646, and reduces wave duration to 1.24 seconds.
    • Reduces activation cost to 38.75, channeling cost to 3.5 energy per second, and channeling cost per target to 5.25.
    • Reduces bleedout slow to 32.63%, armor buff duration to 14.5 seconds

See AlsoEdit

Start a Discussion Discussions about Renewal

  • Oberon Renewal Range

    3 messages
    • Because it is now an extremely powerful ability capable of keeping your whole team alive.
    • I can confirm that two Oberons in JV can keep all 8 people from dying easliy if you have enough power strength and are using Rage to reco...
  • Testing Required: Renewal and Energy Siphon

    2 messages
    • As of this date, the information on Renewal's interactions with Energy Siphon is vague, particularly concerning who is affected. I...
    • Universal to all warframes: Any channeled ability disables Energy regeneration effects (except Rift regeneration) for the caster while the abil...