Renewal2 OberonRenewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 2 s−1
Energy Drain per Target: 3 s−1
Strength:125 / 150 / 175 / 200 (armor buff)

50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)

Duration:20% / 25% / 35% / 45% (bleedout slow)

20 s (buff)
2 / 3 / 3 / 4 s (wave duration)

Range:10 / 15 / 20 / 25 m

  • Oberon emits a healing pulse that travels outward up to a radius of 10 / 15 / 20 / 25 meters over 2 / 3 / 3 / 4 seconds, instantly healing Oberon and nearby allies when hit by the pulse for 50 / 75 / 100 / 125 health. Ally players affected will regenerate 15 / 20 / 25 / 40 health every second, while allied summoned units affected will regenerate ? / ? / ? / 13 health every second[citation needed], for as long as Renewal remains active. Fully healed allies are additionally cleared of all negative status effects.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Ability Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • If Oberon or any allies affected by Renewal stands on or moves onto Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
  • Renewal drains 2 energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional 3 energy per second for every allied player and 1 energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • Multiple instances of Renewal's healing per second do not stack with each other, however, Iron Renewal armor buffs do stack.[citation needed]
  • Renewal's initial casting area will not expire unless Renewal is deactivated, allowing allies to receive the buff when they choose.
    • An ally cannot regain the effects of Renewal if it is lost by falling out of bounds. Even if they go back to the initial casting area.

Main article: Phoenix Renewal

Phoenix Renewal is an Warframe Augment Mod for Oberon's Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability.

Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Rank Health Restored (%) Cost
0 20% 6
1 30% 7
2 40% 8
3 50% 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases bleedout slow to 126.9%, armor buff duration to 56.4 seconds and reduces channeling cost to 1.07 energy per second, and channeling cost per target to 1.07.
    • Reduces range to 8.5 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25, channeling cost to 0.5 energy per second, and channeling cost per target to 0.75.
    • Reduces bleedout slow to 18%, armor buff duration to 8 seconds
  • Maximized Ability Range increases range to 62.5 meters.
    • Reduces instant heal to 50, heal per second to 18, armor buff to 80, and increases wave duration to 10 seconds.
  • Maximized Ability Strength increases instant heal to 436.25, heal per second to 157.05, armor buff to 698, and reduces wave duration to 1.15 seconds.
    • Without Energy Conversion, increases instant heal to 373.75, heal per second to 134.55, armor buff to 598, and reduces wave duration to 1.34 seconds.
    • Reduces activation cost to 38.75, channeling cost to 3.5 energy per second, and channeling cost per target to 5.25.
    • Reduces bleedout slow to 32.63%, armor buff duration to 14.5 seconds

See AlsoEdit

Start a Discussion Discussions about Renewal

  • Oberon Renewal Range

    3 messages
    • Because it is now an extremely powerful ability capable of keeping your whole team alive.
    • I can confirm that two Oberons in JV can keep all 8 people from dying easliy if you have enough power strength and are using Rage to reco...
  • Testing Required: Renewal and Energy Siphon

    2 messages
    • As of this date, the information on Renewal's interactions with Energy Siphon is vague, particularly concerning who is affected. I...
    • Universal to all warframes: Any channeled ability disables Energy regeneration effects (except Rift regeneration) for the caster while the abil...

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