FANDOM


Repel RepelIcon
ENERGY
100
KEY
4
Repel
The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying.
Strength:500 / 750 / 1000 / 1500
Duration:5 / 7 / 9 / 11 s
Range:80 / 100 / 120 / 140 m

Info
  • In Archwing missions, the Odonata emits a powerful electromagnetic pulse that deals 500 / 750 / 1000 / 1500 Impact b Impact damage to all enemies within 80 / 100 / 120 / 140 meters. Affected enemies are violently pushed back a considerable distance, are permanently disarmed, and have their mobility disabled for 5 / 7 / 9 / 11 seconds.
    • In Landscape missions, the range of this ability is reduced down to 8 / 10 / 12 / 14 meters. Additionally, the enemies affected by the pushback will not have their mobility impeded and their weapons disarmed.
    • Damage is affected by Ability Strength.
    • Damage bypasses obstacles in the environment and does not decrease with distance.
    • Disable duration is affected by Ability Duration.
    • Pulse radius is affected by Ability Range.
  • Enemies with melee capabilities, such as the Ogma, can still engage in close-quarters combat while disarmed.
  • Can be cast multiple times while enemies are disabled.

Tips & Tricks
  • Use Repel to "Repel Bomb" groups of targets
  • Repel is a very effective tool for clearing enemies away from objectives, if not outright killing them.
    • Caution should be used when attempting this as units capturing objectives (as signified by a red orb) will not have their capture halted. Carelessly using Repel may make these units difficult to kill before they complete their capture.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.