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Repel RepelIcon
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EnergyOrb100
Repel

The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:500 / 750 / 1000 / 1500
AbilityDurationBuff Duration:5 / 7 / 9 / 11 s
AbilityRangeBuff Range:80 / 100 / 120 / 140 m

Info

  • The Odonata emits a powerful electromagnetic pulse that deals 500 / 750 / 1000 / 1500 Script error: The function "Proc" does not exist. damage to all enemies within 80 / 100 / 120 / 140 meters. Affected enemies are violently pushed back a considerable distance, are permanently disarmed, and have their mobility disabled for 5 / 7 / 9 / 11 seconds.
    • Damage is affected by Power Strength.
    • Damage bypasses obstacles in the environment and does not decrease with distance.
    • Disable duration is affected by Power Duration.
    • Pulse radius is affected by Power Range.
    • Range values indicated in the UI (20 / 25 / 30 / 35 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
  • Enemies with melee capabilities, such as the Ogma, can still engage in close-quarters combat while disarmed.
  • Can be cast multiple times while enemies are disabled.

Tips & Tricks

  • Use Repel to "Repel Bomb" groups of targets
  • Repel is a very effective tool for clearing enemies away from objectives, if not outright killing them.
    • Caution should be used when attempting this as units capturing objectives (as signified by a red orb) will not have their capture halted. Carelessly using Repel may make these units difficult to kill before they complete their capture.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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