Once the hostage is free, the hostage will follow about 10 to 15 meters behind the Tenno closest to extraction, occasionally taking advantage of cover. If said Tenno is on an elevator, the hostage will usually get onto the elevator instead of lagging behind. His speed is slightly less than that of most Tenno.
The mission is failed if the hostage dies, however, they will first be downed when their health is depleted and can be revived by a Tenno. The hostage tends to get stuck on obstacles such as short pathways and boxes. If freeing the hostage is impossible, a recommended course of action is to blaze to extraction as fast as possible, making sure to kill every enemy in the way. The hostage must simply be alive at the moment when the Tenno reach extraction; it is unnecessary for the hostage to be at extraction for the mission to complete.
While it appears that the hostage has a pistol, he (or she) will never actually shoot and will instead take cover when possible. Enemies also tend to not attack the hostage intentionally as long as Tenno are near. The hostage has a decent personal shield and health and will usually survive any stray fire that the Tenno dodge. Like other NPCs, the hostage cannot take advantage of health orbs.
|Mercury||Elion||Grineer||2 - 4|
|Venus||V Prime||Corpus||5 - 7|
|Venus||Linea||Corpus||8 - 10|
|Earth||Pacific||Infested||12 - 14|
|Earth||Mariana||Grineer||14 - 16|
|Saturn||Numa||Grineer||18 - 20|
|Mars||Vallis||Grineer||21 - 23|
|Saturn||Anthe||Infested||22 - 24|
|Sedna||Tiamat||Infested||22 - 24|
|Sedna||Naga||Grineer||26 - 28|
|Sedna||Jengu||Infested||26 - 28|
|Sedna||Veles||Infested||38 - 40|
|Jupiter||Ananke||Infested||26 - 28|
|Jupiter||Ganymede||Infested||28 - 30|
|Phobos||Grildrig||Grineer||27 - 29|
|Phobos||Gulliver||Grineer||39 - 41|
|Phobos||Todd||Grineer||43 - 45|
|Uranus||Caliban||Grineer||30 - 32|
|Uranus||Mab||Grineer||28 - 30|
|Europa||Shax||Corpus||38 - 40|
|Eris||Brugia||Infested||40 - 43|
|Eris||Sparga||Infested||46 - 48|
|Eris||Ranova||Infested||48 - 51|
|Ceres||Bode||Infested||49 - 52|
|Ceres||Olla||Grineer||51 - 54|
|Ceres||Gefion||Grineer||55 - 58|
|Pluto||Regna||Corpus||69 - 71|
- The Enemy Radar Aura will detect the hostage as an enemy, displaying a red dot slightly offset from and underneath the green dot that usually marks them.
- Prior to Update 9, it was possible to complete the mission without releasing the hostage as having enemies in the prison when near the occupied cell (facilitated by Enemy Radar) would allow the hostage to be 'activated' without opening the door. This was fixed in U9.
- The pistol that hostages carry is the Tekna 9mm, the signature starter pistol from Dark Sector. Whether the pistol is used as a placeholder, or left intentionally is currently unknown.
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