Research is the process of using materials to create interesting and unique weapons and items within the Clan Dojo . The Oracle Room must be built before any of the labs can be built and research can begin. Each lab room represents a separate area of research for different types of weapons and items. No project can be rushed for Platinum Platinum Platinum . Once research is complete, Tenno will be able to purchase the Blueprints for 15,000 Credits 15,000 .
Research costs will vary, depending on the clan tier. Ghost, Shadow, Storm, Mountain, and Moon clans must contribute amounts scaled to their membership caps. Note that this is not always the case for some researches and may differ. Resources below are the lowest denomination, as seen in Ghost clans. For bigger clans, follow these multipliers:
Ghost : base requirement (not multiplied)
Shadow : 3 times
Storm : 10 times
Mountain : 30 times
Moon : 101 times
Bio Lab [ ]
Edit Tab
Tech tree:
Costs:
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Infested Catalyst
Neurodes
14
24 hours
2,000
None
Ferrite
21,500
Nano Spores
19,500
Plastids
11,500
Credits
500
Mutagen Mass
Mutagen Sample
5
72 hours
2,000
None
Circuits
150
Nano Spores
500
Plastids
100
Credits
5,000
Torid
Mutagen Sample
10
72 hours
3,000
Mutagen Mass
Circuits
200
Nano Spores
750
Polymer Bundle
400
Credits
5,000
Scoliac
Mutagen Sample
25
72 hours
3,000
Torid
Plastids
400
Nano Spores
9,000
Polymer Bundle
800
Credits
5,000
Mios
Mutagen Sample
30
72 hours
3,000
Scoliac
Plastids
400
Nano Spores
9,000
Polymer Bundle
800
Credits
5,000
Cerata
Mutagen Sample
25
72 hours
3,000
Scoliac
Plastids
600
Cryotic
1,200
Polymer Bundle
800
Credits
5,000
Hema
Mutagen Sample
5,000
72 hours
10,000
Torid
Plastids
10,000
Nano Spores
45,000
Neurodes
50
Credits
5,000
Dual Ichor
Mutagen Sample
25
72 hours
3,000
Torid
Circuits
400
Nano Spores
9,000
Polymer Bundle
800
Credits
5,000
Djinn
Mutagen Sample
60
72 hours
3,000
Dual Ichor
Circuits
800
Nano Spores
9,500
Polymer Bundle
1,200
Credits
5,000
Acrid
Mutagen Sample
10
72 hours
3,000
Torid
Ferrite
150
Nano Spores
1,000
Polymer Bundle
500
Credits
7,500
Embolist
Mutagen Sample
30
72 hours
3,000
Acrid
Circuits
400
Nano Spores
4,000
Polymer Bundle
800
Credits
5,000
Synapse
Mutagen Sample
65
72 hours
3,000
Embolist
Circuits
800
Nano Spores
3,000
Polymer Bundle
1,200
Credits
5,000
Pupacyst
Mutagen Sample
30
72 hours
3,000
Embolist
Plastids
650
Nano Spores
4,500
Ferrite
3,750
Credits
5,000
Mutalist Quanta
Mutagen Sample
30
72 hours
3,000
Embolist
Circuits
400
Nano Spores
4,000
Ferrite
800
Credits
5,000
Paracyst
Mutagen Sample
30
72 hours
3,000
Mutalist Quanta
Circuits
400
Nano Spores
4,000
Polymer Bundle
800
Credits
5,000
Bubonico
Mutagen Sample
35
72 hours
3,000
Paracyst
Rubedo
8000
Nano Spores
22,000
Neurodes
20
Credits
5,000
Caustacyst
Mutagen Sample
30
72 hours
3,000
Embolist
Plastids
600
Ferrite
4,000
Polymer Bundle
1,200
Credits
5,000
Catabolyst
Mutagen Sample
40
72 hours
3,000
Embolist
Plastids
650
Salvage
3,750
Nano Spores
4,250
Credits
5,000
Dual Toxocyst
Mutagen Sample
20
72 hours
3,000
Acrid
Circuits
200
Nano Spores
750
Cryotic
400
Credits
5,000
Pox
Mutagen Sample
20
72 hours
3,000
Dual Toxocyst
Plastids
200
Nano Spores
900
Rubedo
250
Credits
5,000
Squad Health Restore (Medium)
Mutagen Sample
30
72 hours
3,000
Mutagen Mass
Circuits
200
Nano Spores
750
Polymer Bundle
400
Credits
5,000
Squad Health Restore (Medium) x 10
Mutagen Sample
30
72 hours
3,000
Squad Health Restore (Medium)
Circuits
200
Nano Spores
750
Polymer Bundle
400
Credits
5,000
Squad Health Restore (Large) x 100
Mutagen Sample
550
72 hours
3,000
Squad Health Restore (Medium) x 10
Carbides
3,500
Asterite
100
Nullstones
5
Credits
25,000
Phage
Mutagen Sample
10
72 hours
3,000
Mutagen Mass
Polymer Bundle
450
Salvage
550
Plastids
200
Credits
7,500
Chem Lab [ ]
Edit Tab
Tech Tree:
Costs:
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Detonite Injector
Detonite Ampule
5
72 hours
2,000
None
Ferrite
200
Polymer Bundle
250
Plastids
100
Credits
5,000
Sydon
Nitain Extract
5
72 hours
3,000
Detonite Injector
Ferrite
16,500
Alloy Plate
12,000
Rubedo
4,650
Credits
5,000
Twin Krohkur
Detonite Ampule
200
72 hours
3,000
Sydon
Gallium
4
Ferrite
3,250
Oxium
300
Credits
5,000
Kesheg
Detonite Ampule
10
72 hours
3,000
Sydon
Kuva
400
Ferrite
13,000
Alloy Plate
9,000
Credits
5,000
Squad Ammo Restore (Medium)
Detonite Ampule
35
72 hours
3,000
Detonite Injector
Ferrite
400
Plastids
300
Polymer Bundle
600
Credits
5,000
Squad Ammo Restore (Medium) x 10
Detonite Ampule
35
72 hours
3,000
Medium Team Ammo Restore
Ferrite
400
Plastids
300
Polymer Bundle
600
Credits
5,000
Squad Ammo Restore (Large) x 100
Detonite Ampule
550
72 hours
3,000
Medium Team Ammo Restore x 10
Carbides
350
Gallos Rods
100
Nullstones
5
Credits
25,000
Nukor
Detonite Ampule
10
84 hours
3,000
Detonite Injector
Salvage
550
Morphics
2
Rubedo
115
Credits
5,000
Marelok
Detonite Ampule
10
72 hours
3,000
Detonite Injector
Polymer Bundle
300
Salvage
650
Alloy Plate
120
Credits
5,000
Kohmak
Detonite Ampule
10
72 hours
3,000
Marelok
Ferrite
400
Plastids
500
Gallium
2
Credits
5,000
Jat Kittag
Detonite Ampule
15
96 hours
3,000
Detonite Injector
Salvage
500
Alloy Plate
200
Ferrite
350
Credits
9,000
Jat Kusar
Detonite Ampule
750
72 hours
3,000
Jat Kittag
Polymer Bundle
2,400
Alloy Plate
13,500
Ferrite
10,000
Credits
7,500
Ignis
Detonite Ampule
10
72 hours
3,000
Detonite Injector
Ferrite
400
Plastids
150
Polymer Bundle
500
Credits
5,000
Ignis Wraith
Detonite Ampule
3,000
72 hours
3,000
Ignis & Hardcore Tier or Ignis & Rank 10 Clan rank
Alloy Plate
20,000
Rubedo
15,000
Plastids
10,000
Credits
5,000
Ogris
Detonite Ampule
10
72 hours
3,000
Ignis
Ferrite
500
Plastids
150
Polymer Bundle
300
Credits
7,500
Knux
Tellurium
10
72 hours
5,000
Ogris
Cryotic
20,000
Polymer Bundle
10,000
Plastids
5,000
Credits
75,000
Grattler
Detonite Ampule
10
72 hours
5,000
Ogris
Salvage
540
Oxium
390
Rubedo
210
Credits
7,500
Ack & Brunt
Detonite Ampule
10
72 hours
3,000
Ogris
Salvage
620
Polymer Bundle
400
Rubedo
240
Credits
7,500
Javlok
Detonite Ampule
1,000
72 hours
3,000
Ignis
Ferrite
4,000
Polymer Bundle
500
Plastids
2,000
Credits
5,000
Grinlok
Detonite Ampule
10
72 hours
3,000
Detonite Injector
Polymer Bundle
500
Ferrite
400
Alloy Plate
150
Credits
5,000
Argonak
Detonite Ampule
325
60 hours
3,000
Grinlok
Control Module
10
Circuits
525
Salvage
2,000
Credits
5,000
Buzlok
Detonite Ampule
10
60 hours
3,000
Detonite Injector
Salvage
500
Circuits
150
Control Module
10
Credits
5,000
Energy Lab [ ]
Edit Tab
Tech tree:
Costs:
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Fieldron
Fieldron Sample
5
72 hours
2,000
None
Rubedo
100
Nano Spores
500
Polymer Bundle
200
Credits
5,000
Squad Shield Restore (Medium)
Fieldron Sample
30
72 hours
3,000
Fieldron
Rubedo
100
Nano Spores
500
Polymer Bundle
200
Credits
5,000
Squad Shield Restore (Medium) x10
Fieldron Sample
30
72 hours
3,000
Squad Shield Restore (Medium)
Rubedo
100
Nano Spores
500
Polymer Bundle
200
Credits
5,000
Squad Shield Restore (Large) x 100
Fieldron Sample
550
72 hours
3,000
Squad Shield Restore (Medium) x 10
Titanium
3,500
Isos
300
Komms
5
Credits
25,000
Squad Energy Restore (Medium)
Fieldron Sample
25
72 hours
3,000
Fieldron
Rubedo
80
Nano Spores
500
Polymer Bundle
200
Credits
5,000
Squad Energy Restore (Medium) x10
Fieldron Sample
25
72 hours
3,000
Squad Energy Restore (Medium)
Rubedo
80
Nano Spores
500
Polymer Bundle
200
Credits
5,000
Squad Energy Restore (Large) x 100
Fieldron Sample
550
72 hours
3,000
Squad Energy Restore (Medium) x 10
Cubic Diodes
3,500
Gallos Rods
100
Aucrux Capacitors
5
Credits
25,000
Antiserum Injector
Fieldron Sample
10
5 min
3,000
Squad Energy Restore (Medium)
Antiserum Injector Fragment
600
Nano Spores
750
Polymer Bundle
400
Credits
5,000
Serro
Fieldron Sample
5
72 hours
3,000
Fieldron
Circuits
100
Salvage
500
Neural Sensors
1
Credits
5,000
Prova
Fieldron Sample
5
72 hours
3,000
Fieldron
Rubedo
100
Nano Spores
500
Polymer Bundle
200
Credits
5,000
Supra
Fieldron Sample
10
72 hours
3,000
Prova
Ferrite
500
Plastids
250
Polymer Bundle
500
Credits
10,000
Quanta
Fieldron Sample
10
72 hours
3,000
Prova
Salvage
500
Circuits
250
Neural Sensors
3
Credits
10,000
Falcor
Fieldron Sample
550
72 hours
3,000
Prova
Circuits
325
Alloy Plate
1,750
Polymer Bundle
800
Credits
5,000
Dera
Fieldron Sample
5
72 hours
3,000
Prova
Circuits
200
Nano Spores
500
Polymer Bundle
250
Credits
7,500
Spectra
Fieldron Sample
7
72 hours
3,000
Dera
Circuits
350
Nano Spores
750
Polymer Bundle
350
Credits
7,500
Cycron
Fieldron Sample
90
72 hours
3,000
Spectra
Circuits
500
Gallium
15
Nano Spores
15,000
Credits
7,500
Cyanex
Fieldron Sample
30
72 hours
3,000
Spectra
Plastids
300
Salvage
2,250
Control Module
10
Credits
7,500
Komorex
Fieldron Sample
60
72 hours
3,000
Cyanex
Polymer Bundle
850
Alloy Plate
1,300
Gallium
10
Credits
7,500
Arca Scisco
Fieldron Sample
200
72 hours
3,000
Spectra
Rubedo
3,000
Alloy Plate
12,750
Control Module
15
Credits
7,500
Lanka
Fieldron Sample
10
72 hours
3,000
Dera
Ferrite
500
Plastids
250
Polymer Bundle
500
Credits
10,000
Opticor
Fieldron Sample
10
72 hours
3,000
Lanka
Ferrite
500
Plastids
250
Gallium
1
Credits
10,000
Helios
Fieldron Sample
7
72 hours
3,000
Lanka
Oxium
100
Ferrite
750
Nano Spores
350
Credits
7,500
Convectrix
Fieldron Sample
20
72 hours
3,000
Lanka
Nano Spores
1,300
Circuits
450
Gallium
12
Credits
10,000
Arca Plasmor
Fieldron Sample
200
72 hours
3,000
Lanka
Salvage
12,000
Circuits
3,750
Gallium
8
Credits
7,500
Flux Rifle
Fieldron Sample
7
72 hours
3,000
Dera
Circuits
350
Nano Spores
750
Polymer Bundle
350
Credits
7,500
Amprex
Fieldron Sample
15
72 hours
3,000
Dera
Plastids
350
Nano Spores
750
Polymer Bundle
350
Credits
7,500
Staticor
Fieldron Sample
30
72 hours
3,000
Amprex
Alloy Plate
800
Nano Spores
750
Tellurium
1
Credits
7,500
Lenz
Fieldron Sample
1,000
72 hours
4,000
Amprex
Alloy Plate
1,200
Polymer Bundle
7,500
Neurodes
50
Credits
7,500
Glaxion
Fieldron Sample
5
72 hours
3,000
Amprex
Circuits
100
Cryotic
2,500
Gallium
1
Credits
5,000
Ferrox
Fieldron Sample
800
72 hours
3,000
Amprex
Circuits
550
Ferrite
3,500
Oxium
500
Credits
10,000
Dual Cestra
Fieldron Sample
10
72 hours
3,000
Fieldron
Salvage
400
Polymer Bundle
200
Circuits
150
Credits
8,000
Kreska
Fieldron Sample
25
72 hours
5,000
None
Thermal Sludge
5
Axidrol Alloy
10
Recaster Neural Relay
1
Credits
10,000
Ocucor
Fieldron Sample
25
72 hours
5,000
Kreska
Gorgaricus Spore
5
Travocyte Alloy
10
Eye-Eye Rotoblade
1
Credits
10,000
Battacor
Fieldron Sample
25
72 hours
5,000
Ocucor
Mytocardia Spore
5
Venerdo Alloy
10
Kriller Thermal Laser
1
Credits
10,000
Tenno Lab [ ]
Edit Tab
Tech tree:
Costs:
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Akstiletto
Salvage
500
72 hours
3,000
None
Polymer Bundle
300
Alloy Plate
50
Gallium
1
Credits
5,000
Zakti
Gallium
3
72 hours
3,000
Akstiletto
Rubedo
2,250
Oxium
2,000
Salvage
5,500
Credits
10,000
Sybaris
Morphics
1
72 hours
3,000
Akstiletto
Salvage
500
Rubedo
50
Polymer Bundle
300
Credits
5,000
Venka
Gallium
2
72 hours
3,000
Sybaris
Salvage
400
Plastids
75
Polymer Bundle
600
Credits
5,000
Gunsen
Morphics
10
72 hours
3,000
Venka
Salvage
15,500
Ferrite
11,500
Polymer Bundle
1,450
Credits
5,000
Veldt
Gallium
2
72 hours
3,000
Sybaris
Alloy Plate
10,500
Salvage
12,000
Rubedo
2,500
Credits
5,000
Tenora
Morphics
25
72 hours
3,000
Sybaris
Oxium
600
Plastids
3,000
Polymer Bundle
5,500
Credits
5,000
Pyrana
Control Module
1
72 hours
3,000
Akstiletto
Salvage
500
Alloy Plate
50
Polymer Bundle
300
Credits
5,000
Nikana
Argon Crystal
1
48 hours
3,000
Akstiletto
Oxium
100
Alloy Plate
150
Polymer Bundle
300
Credits
5,000
Daikyu
Neurodes
1
72 hours
3,000
Akstiletto
Salvage
500
Rubedo
50
Polymer Bundle
300
Credits
5,000
Baza
Alloy Plate
1,500
72 hours
3,000
Akstiletto
Morphics
5
Salvage
1,750
Plastids
300
Credits
10,000
Attica
Morphics
1
72 hours
3,000
Akstiletto
Ferrite
500
Rubedo
50
Salvage
300
Credits
5,000
Anku
Gallium
1
48 hours
3,000
Akstiletto
Circuits
50
Polymer Bundle
300
Salvage
500
Credits
5,000
Cassowar
Gallium
2
72 hours
3,000
Anku
Polymer Bundle
1,500
Rubedo
975
Ferrite
3,150
Credits
10,000
Archwing Launcher Segment
Tellurium
2
72 hours
6,000
None
Polymer Bundle
5,000
Cryotic
800
Oxium
600
Credits
20,000
Banshee
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Orokin Cell
1
Credits
5,000
Banshee Chassis
Mutagen Mass
1
72 hours
1,500
Banshee
Control Module
1
Ferrite
1,000
Rubedo
500
Credits
10,000
Banshee Neuroptics
Detonite Injector
1
72 hours
1,500
Banshee
Neural Sensors
1
Nano Spores
1,000
Polymer Bundle
500
Credits
10,000
Banshee Systems
Fieldron
1
72 hours
1,500
Banshee
Morphics
1
Salvage
1,000
Plastids
500
Credits
10,000
Calcifin Stim
Synthula
3
1 hours
3,000
None
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Adrenal Stim
Synthula
3
1 hours
3,000
Calcifin Stim
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Refract Stim
Synthula
3
1 hours
3,000
Adrenal Stim
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Clotra Stim
Synthula
3
1 hours
3,000
Refract Stim
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Castanas
Control Module
1
72 hours
3,000
None
Salvage
500
Circuits
50
Ferrite
300
Credits
5,000
Talons
Control Module
1
72 hours
3,000
Castanas
Ferrite
650
Cryotic
300
Polymer Bundle
400
Credits
5,000
Cipher x 100
Carbides
3,500
72 hours
3,000
None
Titanium
3,500
Asterite
100
Aucrux Capacitors
5
Credits
10,000
Dual Raza
Gallium
1
72 hours
3,000
None
Salvage
400
Alloy Plate
30
Polymer Bundle
250
Credits
5,000
Fluctus
Oxium
50
72 hours
3,000
None
Gallium
4
Salvage
500
Nano Spores
350
Credits
10,000
Gazal Machete
Neurodes
2
72 hours
3,000
None
Salvage
500
Alloy Plate
300
Plastids
50
Credits
5,000
Gravimag
Gyromag Systems
1
72 hours
5,000
None
Atmo Systems
1
Repeller Systems
1
Credits
5,000
Kavat Incubator Upgrade Segment
Neurodes
2
72 hours
6,000
None
Alloy Plate
6,000
Cryotic
900
Plastids
550
Credits
20,000
Landing Craft Foundry Segment
Morphics
2
72 hours
6,000
None
Polymer Bundle
5,000
Circuits
1,600
Salvage
6,000
Credits
20,000
Larkspur
Crisma Toroid
1
48 hours
3,000
None
Thermal Sludge
5
Travocyte Alloy
6
Axidrol Alloy
6
Credits
5,000
Loc-Pin
Mutagen Sample
30
72 hours
3,000
None
Detonite Ampule
30
Fieldron Sample
30
Morphics
1
Credits
5,000
Nami Skyla
Neurodes
1
48 hours
3,000
None
Ferrite
500
Rubedo
50
Polymer Bundle
300
Credits
5,000
Tonbo
Morphics
1
48 hours
3,000
Nami Skyla
Ferrite
500
Oxium
20
Plastids
300
Credits
5,000
Scourge
Morphics
3
72 hours
3,000
Tonbo
Oxium
4,500
Ferrite
7,250
Salvage
9,750
Credits
10,000
Shaku
Neurodes
10
48 hours
3,000
Nami Skyla
Ferrite
17,500
Plastids
5,000
Polymer Bundle
11,000
Credits
5,000
Okina
Gallium
5
72 hours
3,000
Nami Skyla
Alloy Plate
5,500
Plastids
165
Cryotic
3,250
Credits
10,000
Masseter
Gallium
2
72 hours
3,000
Nami Skyla
Polymer Bundle
1,200
Rubedo
1,450
Alloy Plate
3,250
Credits
10,000
Lacera
Morphics
1
48 hours
3,000
Nami Skyla
Ferrite
600
Rubedo
80
Polymer Bundle
450
Credits
5,000
Guandao
Morphics
5
72 hours
3,000
Nami Skyla
Plastids
1,250
Cryotic
2,500
Ferrite
4,500
Credits
10,000
Endura
Morphics
5
72 hours
3,000
Nami Skyla
Oxium
40
Ferrite
7,500
Polymer Bundle
2,500
Credits
10,000
Dark Split-Sword
Tellurium
1
48 hours
3,000
Nami Skyla
Alloy Plate
800
Rubedo
62
Mutagen Sample
20
Credits
10,000
Nezha
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Orokin Cell
1
Credits
5,000
Nezha Chassis
Mutagen Mass
1
72 hours
1,500
Nezha
Neural Sensors
1
Alloy Plate
1,000
Circuits
500
Credits
10,000
Nezha Neuroptics
Detonite Injector
1
72 hours
1,500
Nezha
Neurodes
1
Nano Spores
1,000
Salvage
500
Credits
10,000
Nezha Systems
Fieldron
1
72 hours
1,500
Nezha
Gallium
1
Salvage
1,000
Cryotic
500
Credits
10,000
Nutrio Incubator Upgrade Segment
Tellurium
2
72 hours
6,000
None
Polymer Bundle
5,000
Cryotic
800
Oxium
600
Credits
20,000
Silva & Aegis
Gallium
2
72 hours
3,000
None
Ferrite
500
Alloy Plate
500
Polymer Bundle
300
Credits
5,000
Synthula
Polymer Bundle
1,000
1 hour
3,000
None
Ferrite
3,000
Rubedo
500
Vitus Essence
1
Credits
100
Velocitus
Control Module
1
72 hour
3,000
None
Salvage
500
Alloy Plate
50
Polymer Bundle
250
Credits
5,000
Volt
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Orokin Cell
1
Credits
5,000
Volt Chassis
Mutagen Mass
1
72 hours
1,500
Volt
Control Module
1
Ferrite
1,000
Rubedo
500
Credits
10,000
Volt Neuroptics
Detonite Injector
1
72 hours
1,500
Volt
Neural Sensors
1
Nano Spores
1,000
Polymer Bundle
500
Credits
10,000
Volt Systems
Fieldron
1
72 hours
1,500
Volt
Morphics
1
Salvage
1,000
Plastids
500
Credits
10,000
Wukong
Nitain Extract
5
72 hours
5,000
None
Ferrite
25,000
Plastids
9,000
Orokin Cell
1
Credits
5,000
Wukong Chassis
Nitain Extract
3
72 hours
1,500
Wukong
Control Module
1
Ferrite
1,000
Rubedo
500
Credits
10,000
Wukong Neuroptics
Nitain Extract
1
72 hours
1,500
Wukong
Neural Sensors
1
Nano Spores
1,000
Polymer Bundle
500
Credits
10,000
Wukong Systems
Nitain Extract
2
72 hours
1,500
Wukong
Morphics
1
Salvage
1,000
Plastids
500
Credits
10,000
Zephyr
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Oxium
200
Credits
5,000
Zephyr Chassis
Mutagen Mass
1
72 hours
1,500
Zephyr
Control Module
1
Ferrite
1,000
Oxium
20
Credits
10,000
Zephyr Neuroptics
Detonite Injector
1
72 hours
1,500
Zephyr
Neural Sensors
1
Nano Spores
1,000
Oxium
20
Credits
10,000
Zephyr Systems
Fieldron
1
72 hours
1,500
Zephyr
Morphics
1
Salvage
1,000
Oxium
20
Credits
10,000
Amesha
Nitain Extract
2
72 hours
3,000
None
Detonite Injector
1
Fieldron
1
Mutagen Mass
1
Credits
10,000
Amesha Harness
Detonite Injector
1
72 hours
1,500
Amesha
Salvage
6,200
Cryotic
1,250
Tellurium
1
Credits
10,000
Amesha Systems
Mutagen Mass
1
72 hours
1,500
Amesha
Polymer Bundle
5,650
Oxium
2,200
Tellurium
1
Credits
10,000
Amesha Wings
Fieldron
1
72 hours
1,500
Amesha
Ferrite
7,250
Plastids
1,350
Tellurium
1
Credits
10,000
Elytron
Gallium
2
72 hours
3,000
None
Detonite Injector
1
Fieldron
1
Mutagen Mass
1
Credits
10,000
Elytron Harness
Detonite Injector
1
72 hours
1,500
Elytron
Nano Spores
5,650
Alloy Plate
4,500
Tellurium
1
Credits
10,000
Elytron Systems
Mutagen Mass
1
72 hours
1,500
Elytron
Alloy Plate
6,200
Plastids
1,150
Tellurium
1
Credits
10,000
Elytron Wings
Fieldron
1
72 hours
1,500
Elytron
Cryotic
6,450
Polymer Bundle
12,500
Tellurium
1
Credits
10,000
Itzal
Tellurium
2
72 hours
3,000
None
Detonite Injector
1
Fieldron
1
Mutagen Mass
1
Credits
10,000
Itzal Harness
Tellurium
1
36 hours
1,500
Itzal
Detonite Injector
1
Ferrite
5,500
Oxium
250
Credits
4,000
Itzal Systems
Tellurium
1
36 hours
1,500
Itzal
Mutagen Mass
1
Salvage
72,500
Oxium
3,750
Credits
5,500
Itzal Wings
Tellurium
1
36 hours
1,500
Itzal
Fieldron
1
Oxium
3,750
Ferrite
6,400
Credits
4,500
Polychrome Dyes [ ]
Main article: Pigment
Polychrome Dyes are used to customize the interior color of the Clan Dojo. Pigment resources can be obtained once research for a dye has been started.
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
01000011 Cyan Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Anti Violet Pigment
Pigment
10
36 hours
1,000
None
Credits
10,000
Argon Purple Pigment
Pigment
120
36 hours
1,000
None
Credits
10,000
Autumn Brown Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Boiler Red Pigment
Pigment
10
36 hours
1,000
None
Credits
10,000
Charger Blue Pigment
Pigment
180
36 hours
1,000
None
Credits
10,000
Conductor Gold Pigment
Pigment
5
36 hours
1,000
None
Credits
10,000
Coolant Blue Pigment
Pigment
500
36 hours
1,000
None
Credits
10,000
Crawler Blue Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Devar Grey Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Dust Brown Pigment
Pigment
550
36 hours
1,000
None
Credits
10,000
Elysium Blue Pigment
Pigment
20
36 hours
1,000
None
Credits
10,000
False Orange Pigment
Pigment
15
36 hours
1,000
None
Credits
10,000
Glacial Blue Pigment
Pigment
200
36 hours
1,000
None
Credits
10,000
Harmony Green Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Hesperia Brown Pigment
Pigment
420
36 hours
1,000
None
Credits
10,000
Jackal Yellow Pigment
Pigment
50
36 hours
1,000
None
Credits
10,000
Leaf Red Pigment
Pigment
5
36 hours
1,000
None
Credits
10,000
Leech Green Pigment
Pigment
150
36 hours
1,000
None
Credits
10,000
Memoriam Purple Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
MOA Green Pigment
Pigment
200
36 hours
1,000
None
Credits
10,000
Morning Yellow Pigment
Pigment
350
36 hours
1,000
None
Credits
10,000
Mortus Pink Pigment
Pigment
5
36 hours
1,000
None
Credits
10,000
Mutalist Red Pigment
Pigment
150
36 hours
1,000
None
Credits
10,000
Nanite Blue Pigment
Pigment
550
36 hours
1,000
None
Credits
10,000
Neo Pink Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Night Blue Pigment
Pigment
10
36 hours
1,000
None
Credits
10,000
Oak Brown Pigment
Pigment
500
36 hours
1,000
None
Credits
10,000
Olympus Blue Pigment
Pigment
480
36 hours
1,000
None
Credits
10,000
Railgun Blue Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
River Blue Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
Sand Yellow Pigment
Pigment
350
36 hours
1,000
None
Credits
10,000
Shard Black Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
Syrtis Orange Pigment
Pigment
220
36 hours
1,000
None
Credits
10,000
Tempest Brown Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Tharsis Brown Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Tower White Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Tree Green Pigment
Pigment
450
36 hours
1,000
None
Credits
10,000
Veldt Yellow Pigment
Pigment
150
36 hours
1,000
None
Credits
10,000
Wisp Grey Pigment
Pigment
500
36 hours
1,000
None
Credits
10,000
Backdrops [ ]
Backdrops are used to customize the skyboxes of rooms in the Clan Dojo.
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Ceres Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Deimos Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Earth Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Saturn Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Venus Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Void Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Ventkids' Bash Lab [ ]
Edit Tab
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Yareli Neuroptics
Detonite Injector
1
24 hours
1,500
None
Neurodes
1
Rubedo
500
Alloy Plate
1,000
Credits
10,000
Yareli Chassis
Mutagen Mass
1
24 hours
1,500
None
Morphics
1
Polymer Bundle
500
Salvage
1,000
Credits
10,000
Yareli Systems
Fieldron
1
24 hours
1,500
None
Gallium
1
Circuits
500
Nano Spores
1,000
Credits
10,000
Ghoulsaw Blade
Detonite Ampule
25
72 hours
1,000
None
Gallium
1
Polymer Bundle
950
Nano Spores
1,850
Credits
10,000
Ghoulsaw Chassis
Detonite Ampule
25
72 hours
1,000
None
Oxium
125
Plastids
755
Salvage
3,250
Credits
10,000
Ghoulsaw Engine
Detonite Ampule
25
72 hours
1,000
None
Control Module
1
Cryotic
750
Ferrite
2,500
Credits
10,000
Ghoulsaw Grip
Detonite Ampule
25
72 hours
1,000
None
Morphics
1
Circuits
115
Alloy Plate
1,625
Credits
10,000
Ghoulsaw
Detonite Injector
1
72 hours
3,000
None
Neural Sensors
1
Rubedo
175
Alloy Plate
2,750
Credits
10,000
Greedy Milk
Salvage
50
72 hours
1,500
None
Gallium
1
Alloy Plate
30
Plastids
55
Credits
10,000
Hang Tenno
Rubedo
20
72 hours
1,500
None
Nano Spores
500
Morphics
1
Ferrite
15
Credits
10,000
Puppeteer
Neural Sensors
1
72 hours
1,500
None
Control Module
3
Polymer Bundle
30
Circuits
40
Credits
10,000
Dry Dock [ ]
Edit Tab
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Apoc Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Apoc Mk II
Gallium
1
72 hours
0
Apoc Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Apoc Mk III
Control Module
1
72 hours
0
Apoc Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Carcinnox Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Carcinnox Mk II
Gallium
1
72 hours
0
Carcinnox Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Carcinnox Mk III
Control Module
1
72 hours
0
Carcinnox Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Cryophon Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Cryophon Mk II
Gallium
1
72 hours
0
Cryophon Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Cryophon Mk III
Control Module
1
72 hours
0
Cryophon Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Galvarc Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Galvarc Mk II
Gallium
1
72 hours
0
Galvarc Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Galvarc Mk III
Control Module
1
72 hours
0
Galvarc Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Milati Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Milati Mk II
Gallium
1
72 hours
0
Milati Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Milati Mk III
Control Module
1
72 hours
0
Milati Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Photor Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Photor Mk II
Gallium
1
72 hours
0
Photor Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Photor Mk III
Control Module
1
72 hours
0
Photor Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Pulsar Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Pulsar Mk II
Gallium
1
72 hours
0
Pulsar Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Pulsar Mk III
Control Module
1
72 hours
0
Pulsar Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Sigma Engines Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Sigma Engines Mk II
Gallium
1
72 hours
0
Sigma Engines Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Sigma Engines Mk III
Control Module
1
72 hours
0
Sigma Engines Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Sigma Reactor Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Sigma Reactor Mk II
Gallium
1
72 hours
0
Sigma Reactor Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Sigma Reactor Mk III
Control Module
1
72 hours
0
Sigma Reactor Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Sigma Shield Array Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Sigma Shield Array Mk II
Gallium
1
72 hours
0
Sigma Shield Array Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Sigma Shield Array Mk III
Control Module
1
72 hours
0
Sigma Shield Array Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Tycho Seeker Mk I
Morphics
1
72 hours
0
None
Circuits
2,159
Nano Spores
4,750
Salvage
2,894
Credits
10,000
Tycho Seeker Mk II
Gallium
1
72 hours
0
Tycho Seeker Mk I
Rubedo
2,622
Alloy Plate
6,510
Nano Spores
5,500
Credits
10,000
Tycho Seeker Mk III
Control Module
1
72 hours
0
Tycho Seeker Mk II
Polymer Bundle
2,846
Ferrite
8,138
Salvage
5,157
Credits
10,000
Dagath's Hollow [ ]
Edit Tab
Unlike other Clan Dojo Lab, Dagath's Hollow research is already completed and can be replicated immediately following the room's construction.
Total Research Costs [ ]
The total research costs for a new Ghost Clan. For bigger clans multiply as stated above.
Resource
Cost
Alloy Plate
93,460
Antiserum Injector Fragment
600
Argon Crystal
1
Atmo Systems
1
Axidrol Alloy
16
Circuits
14100
Control Module
53
Crisma Toroid
1
Cryotic
40,850
Detonite Ampule
3,495
Detonite Injector
14
Ferrite
191,350
Fieldron
14
Fieldron Sample
3,316
Gallium
79
Gorgaricus Spore
5
Gyromag Systems
1
Kuva
400
Morphics
66
Mutagen Mass
14
Mutagen Sample
5,565
Mytocardia Spore
5
Nano Spores
160,800
Recaster Neural Relay
1
Neural Sensors
9
Neurodes
130
Nitain Extract
18
Orokin Cell
4
Oxium
20,010
Plastids
60,240
Polymer Bundle
141,800
Repeller Systems
1
Eye-Eye Rotoblade
1
Rubedo
39,542
Salvage
161,860
Synthula
12
Tellurium
27
Kriller Thermal Laser
1
Thermal Sludge
10
Travocyte Alloy
16
Venerdo Alloy
10
Vitus Essence
1
1,497,400
Quick Research Setup [ ]
The picture below shows the minimal setup to have all the buildings required for all the research possible as of Update 19 . It still allows you to expand in the future, however if you only want a clan dojo for research this setup will cost you the least amount of resources.
The order to build should be:
Bottom cross connector
One reactor
Top cross connector
Oracle
Labs and cross connectors, when you run out of energy build the second reactor until you end up with the setup below.
The order of the labs is flexible, you can for instance switch between the Tenno Lab and Energy lab. It is also possible to first build the reactors and cross connectors and place the oracle at the top instead of one of the labs, which allows one more lab to be closer to the clan hall and the oracle to be further away.
To setup the ability to research all projects you need the following:
Resource Required for Buildings (Ghost Tier) as of Update 19.10
Salvage
7,150
Circuits
2,800
Polymer Bundle
2,100
Nano Spores
4,800
Ferrite
2,000
Alloy Plate
300
Forma
12
Credits
9,000
Notes [ ]
Research is not lost when destroying a lab, and researched items will still be unlocked upon re-making the lab.
Each Lab has holograms or models of its respective faction's weapons except the Chemical lab contains the Acrid .
See also [ ]
Patch History [ ]
Hotfix 30.3.4 (2021-06-02)
Fixed a script error when attempting to Contribute to Research in the Dojo.
Update 29.10 (2021-03-19)
Research 6 backdrops in the Tenno Lab at the new Chromatic Research Console. Once Research is complete, you can change the Open Space backdrop from the room console!
Ceres Backdrop
Deimos Backdrop
Earth Backdrop
Saturn Backdrop
Venus Backdrop
Void Backdrop
Removed the Construct Solar Rail and Research Solar Rail consoles from the Orokin Lab. This also removes the Solar Rail pop-ups! Dragon Key research remains.
Years ago Solar Rails were retired in Update 16, but these consoles remained in the Orokin Lab. They are now also being officially retired as requested!
Completed Researched Dojo items will also be indicated as such with the ‘Researched’ icon in the backdrop.
Completed Research tracking for the Orokin Lab and Chem Lab now aligns with available recipes.
For example: The Ignis Wraith will now be hidden from Clan stats if the research is not complete, as per player feedback.
Dojo Research UI Pass:
Item prerequisites now appear in the hover popup.
The UI will also display if the prerequisite item has been researched yet or not.
Research now shows Research Requirements in the first on hover tab instead of Crafting Requirements until research has been completed.
Crafting Requirements appear in the second tab on unresearched items.
“Awaiting Funds” state now has its own icon so you can tell at a glance the difference between something being researched and something still requiring contributions.
“In Progress” state now shows updating time in hover popup.
Newly researched items show as “New” for 2 weeks in the hover popup.
Hotfix 29.3.1 (2020-11-04)
Fixed cases of inability to advance Dojo Research. As reported here !
Update 27.3 (2020-03-24)
Fixed longer Research names going off screen in Clan Research Labs.
Fixed ‘100x Resource’ icons appearing squished in Clan Research Labs.
Update 25.0 (2019-05-22)
Clan Research items now show if they’ve already been crafted and how many have been crafted.
Update 24.3 (2019-02-27)
Added a checkmark for prerequisite Dojo Research preview and completed material requirements.
Update 8.0 (2013-05-23)
Research • Clan • Dojo
Warframe Archwing Weapon Arch-Weapon Components Other