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Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.
|Strength:25 / 50 / 75 / 125 (damage)|
|Duration:8 / 12 / 16 / 20 s|
|Range:3 / 4 / 5 / 6 m (min charm radius)
8 / 10 / 12 / 15 m (max charm radius)
- Octavia throws a compact rollerball in an arc toward the direction she aims. Upon impact, the rollerball falls to the ground and deploys into the Resonator that lasts for 8 / 12 / 16 / 20 seconds. The Resonator is an invulnerable Roller Specter that continuously plays bass music as it roams nearby terrain and seeks out enemies. The Resonator emits a charming aura with a minimum radius of 3 / 4 / 5 / 6 meters, causing enemies to cease all aggression and follow the Resonator's travel path until the ability expires; for each enemy charmed, the Resonator's charm radius expands, up to a maximum radius of 8 / 10 / 12 / 15 meters. Charmed enemies rhythmically receive up to 25 / 50 / 75 / 125 Blast damage per beat while they remain in the charm radius.
- Duration is affected by Power Duration.
- Minimum and maximum charm radii are affected by Power Range.
- Damage per beat is affected by Power Strength.
- Resonator's music is in tune with the Bass section of the Mandachord, drawing from the preset musical notes to determine the charm radius' damage strength and intervals.
- Resonator will detect nearby unaffected enemies and roll toward them, charming enemies as it passes by. As charmed enemies catch up to the Resonator it will attempt to outpace them, laying down an invisible path for them to follow.
- A blue waypoint marker centered on the Resonator will be visible to Octavia and all allied players, indicating potential enemy presence near it.
- When duration expires or the ability is recast, all previously charmed enemies will be staggered.
- When Mallet and Resonator are both active, the rollerball will attempt to seek out Mallet and carry it around, allowing the percussive aura to become mobile. If Resonator expires before Mallet, Mallet will be dropped on the ground.
- Can be recast while active to create a new Resonator. Octavia is limited to only 1 active Resonator at a time; old Resonator will dissipate when a new one is deployed.
- Casting Resonator is not a One-Handed Action, as it interrupts other actions but allows movement. Throwing animation speed is affected by Natural Talent and Speed Drift.
- Resonator's energy lights will blink to beat-match Bass notes. Blink frequency is also affected by Percussion and Melody music in the environment.
- Resonator's appearance and energy colors are affected by Octavia's chosen Warframe appearance and energy colors respectively.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 56.4 seconds.
- Reduces minimum charm radius to 2.04 meters and maximum charm radius to 5.1 meters.
- Maximized Ability Efficiency reduces cost to 12.5 energy.
- Reduces duration to 8 seconds.
- Maximized Ability Range increases minimum charm radius to 15 meters and maximum charm radius to 37.5 meters.
- Reduces damage to 50.
- Maximized Ability Strength increases damage to 436.25.
- Without Energy Conversion, increases damage to 373.75.
- Increases cost to 77.5 energy.
- Reduces duration to 14.5 seconds.