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Resource Orange
Resources are items that are used solely for the manufacturing of other items in the Foundry with Blueprints. Other than Orokin Cells, each resource can only be found in specific planet systems.  Resources can also be a reward for alert missions as of update 9.3.4.  Alert resource awards do not come as a set quantity but will yield far more than a normal drop. This is not the case for rare-class resources.
Resource Blue
Resources can also bear a different appearance depending on their primary usage. For instance, Research Resources have a distinctive light blue color and Navigators are orbs instead of the common cylinder shape.

Resource Types

Resources are classified by the quantity obtained in each pickup and their primary purposes.

Common Resources

Common resources can be found in quantities of hundreds at a time. They drop from lockers, breakables, normal enemies and bosses.

Uncommon Resources

Uncommon resources can be found in quantities usually between 10 and 30. They drop from lockers, breakables, normal enemies and bosses. Some of the uncommon Resources are found in higher quantities between 50 and 100, such as Alloy Plate.

Rare Resources

Rare resources will usually drop in quantities of 1 to 3. They are most often found by defeating bosses or a specific type of enemy, and very rarely from common enemies or storage lockers/containers.

Research Resources

Research resources are resources with a distinctive blue color, and are dropped uncommonly from common enemies in quantities of 2 to 3. They are crucial materials for Research.

Navigators

Navigators are orbs that are required to build a variety of keys. Like Research Resources, they can be classified as uncommon or rare depending on different factors such as drop rate or quantity obtained. Currently, Nav Coordinates are dropped uncommonly in storage containers, while Beacons are dropped commonly by a rare enemy unit Prosecutors.

"Farming" Tips

It is recommended to farm resources either solo or in a pre-formed group. This will reduce any tensions that might otherwise come up between players who are trying to farm resources and those who do not wish to look for resources.

  • Break everything (except reinforced windows). Look for open containers or crates, and do not be shy to break them open, even if your team decides it's not worth it.
  • When playing a level with a one-way objective with more level behind, explore the entire level, including taking elevators to floors where the objective isn't located to look for more containers. Note, however, that choosing to farm and get left behind may result in a forfeiture of the mission credits, which can only be earned by getting to the extraction point before the timer ends.
  • Infestation levels tend to spawn more enemies, which means more chances for resources.
  • Thief's Wit enables the player to spot all breakable crates within range through the mini-map, along with highlighting mods through walls.
  • Master Thief grants the player a certain chance to open locked lockers (40% at level max).
  • Codex Scanner can be used to see all containers in current room within the range of 50 meters.
  • Carrier Sentinel can be used to pick up materials around you.

Recommended Farming Locations

These recommendations are based on player opinions and may not be optimal. See discussion comments and individual resource pages for more details.

Resource Location
Alloy Plate Kiliken (Venus) or Venera (Venus)
Circuits Varro (Ceres) or E Gate (Venus)
Control Module Hyena Pack (Psamathe, Neptune) or Raptor (Naamah, Europa) or Void
Ferrite Lith (Earth) or Captain Vor (Tolstoj, Mercury)
Gallium Olympus (Mars)
Morphics Sgt. Nef Anyo (War, Mars) or Captain Vor (Tolstoj, Mercury) or Olympus (Mars)
Neural Sensors Alad V (Themisto, Jupiter)
Neurodes Cyath (Eris) or Xini (Eris)
Orokin Cell Nuovo (Ceres) or General Sargas Ruk (Tethys, Saturn) or Orokin Derelict Survival
Rubedo Drunlo (Phobos) or Eligor (Europa)
Salvage Ara (Mars)
Plastids Ariel (Uranus) or Cyath (Eris)
Polymer Bundle Desdemona (Uranus)
Argon Crystal Void or Councilor Vay Hek (Triangulator Key)
Oxium Any Corpus Survival, Mobile Defence, or Interception mission

Resources By Planet

Common Mercury Venus Earth Mars Phobos Ceres Jupiter Europa Saturn Neptune Uranus Pluto Eris Sedna Void Derelict
Ferrite64
Ferrite
NanoSpores64
Nano Spores
AlloyPlate64
Alloy Plate
Salvage64
Salvage


Uncommon Mercury Venus Earth Mars Phobos Ceres Jupiter Europa Saturn Neptune Uranus Pluto Eris Sedna Void Derelict
PolymerBundle64
Polymer Bundle
Circuits64
Circuits
Plastids64
Plastids
Rubedo64
Rubedo


Rare Mercury Venus Earth Mars Phobos Ceres Jupiter Europa Saturn Neptune Uranus Pluto Eris Sedna Void Derelict
ArgonCrystal64
Argon Crystal
ControlModule64
Control Module
Gallium64
Gallium
Morphics64
Morphics
NeuralSensor64
Neural Sensors
Neurode64
Neurodes
OrokinCell64
Orokin Cell


Research Mercury Venus Earth Mars Phobos Ceres Jupiter Europa Saturn Neptune Uranus Pluto Eris Sedna Void Derelict
DetoniteAmpule64
Detonite Ampule
FieldronSample64
Fieldron Sample
MutagenSample64
Mutagen Sample

Start a Discussion Discussions about Resources

  • maybe a rare resources color?

    5 messages
    • rare mods have a golden light beam coming out of them when dropped. why not just make the same for rare resources?
    • doesnt matter since youre gonna pickup any material drop anyways
  • Alloy Plate and Polymer Bundle classifications

    11 messages
    • I agree with this. I always thought that Alloy Plates were common and Polymer Bundles uncommon. It states that Alloy Plates are uncommon ...
    • Alloy Plates are beyond common. I have 486k of those things. In fact, the foundry requirements should be changed. Too many things use obsc...

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