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Rhino is the heaviest Warframe, combining offensive and defensive capabilities.

This is Rhino, an immovable force and highly resilient.

Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.

Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Component blueprints drop from Jackal (Fossa, Venus).

The drop chances for each component are 38.72%, 38.72%, 22.56% for Neuroptics, Chassis, Systems respectively as it is for most boss-rewarded Warframe components, with an expected 19 ± 6 runs to obtain each component at least once.


  • "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.
    • It was mentioned by Geoff on a Livestream (around 17 - 20) that Rhino was supposed to be using Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.
  • Rhino is the fifth Frame to have a Prime, after Excalibur, Frost, Mag, and Ember.
  • Prior to Update 19.13, Rhino required Mastery Rank 2 to build.

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Red lights flashing on stark, white walls. Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place.

Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore.

I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free.

I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay.

I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us.

Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal.

Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me."

I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?"

"This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?"

Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm.

"...big, fat promotions."

Release Date: March 5th, 2014

Rhino Prime is the primed variant of the Rhino Warframe featuring more powerful stats: possessing higher armor and sprint speed, as well as an additional Naramon Pol polarity.

On February 9th, 2016, it was announced that Rhino Prime would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


  • As a prime Warframe, Rhino Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Rhino Prime is also technically the first Prime that went against previous statements from DE that primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase.


  • Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to its unprimed counterpart. In this case, Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.
    • Up until Hotfix 18.10.6, Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.
    • In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.
  • Rhino Prime was the first prime Warframe with a non-static model, the second being Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.


  • Rhino Prime promotional image, with Boltor Prime and Ankyros Prime
  • Rhino Prime in Codex
  • Rhino Prime's Iron Skin

Edit Tab

Heavy Landing

Should Rhino fall fast enough, he will discharge a shockwave upon hitting the ground, dealing damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with Heavy Impact.


RhinoChargeModU15 RhinoCharge
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650
Duration:40 / 42 / 44 / 48 m·s-1 (speed)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

  • Rhino charges forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 Impact b Impact damage.
    • Damage is affected by Power Strength.
    • Affected enemies are ragdolled.
    • Speed is not affected by Power Duration.
    • Charge range and impact radius are affected by Power Range.
    • Rhino's health is immune to damage while charging.
  • If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Power Duration.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
  • If Iron Skin is active, damage from Rhino Charge will have a 100% status chance for Blast b Blast effects.
  • Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • When under the cloaking effects of Ghost and Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
  • Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.

Main article: Ironclad Charge

Ironclad Charge is a Warframe Augment Mod that temporarily increases Rhino's armor for each enemy hit by Rhino Charge.

Rank Armor Bonus per hit Duration Cost Conclave
0 12% 4s 6 C5
1 25% 6s 7 C5
2 37% 8s 8 C8
3 50% 10s 9 C10

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

IronSkinModU15 IronSkin
Iron Skin
Rhino hardens his skin, insulating himself from all damage.
Strength:400 / 600 / 800 / 1200 (base health)
Duration:1.5 / 2 / 3 / 3 s (invulnerability duration)

  • Rhino hardens his skin to create a reinforcing buffer with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by 250% is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and status effects. Iron Skin will expire when the buffer's health is depleted.
    • Base health and armor multiplier are affected by Power Strength.
    • Iron Skin's health uses the following expression when accounting for Power Strength: Modified Health = (Base Health + 2.5 × Rhino's Base Armor × (1 + Base Armor Bonus)) × (1 + Power Strength) + Absorbed Damage. As an example, with a maxed Steel Fiber and Intensify, a rank-3 Iron Skin will have an initial health of (1200 + 2.5 × 190 × 2.1) × 1.3 = 2856.75 before absorbing damage.
    • While active, a health counter becomes visible on the ability icon that tracks Iron Skin's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Rhino's shield and health indicators while Iron Skin is invulnerable.
    • Self-damage does not contribute to Iron Skin's health gain during the invulnerability period.
    • Invulnerability duration is not affected by Power Duration.
    • Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin.
  • Iron Skin protects Rhino's health from damage that bypasses shields such as Toxin b Toxin damage.
  • Allows Rhino's shields to regenerate while active.
  • Can be used to both block and pass through Corpus Laser Barriers and Grineer Sensor Bars.
  • Blocking with a melee weapon is disabled while Iron Skin is active; the blocking action itself can be performed, but it will not reduce damage taken.
  • Using Iron Skin will not stop the health damage taken in the Vampire Challenge of Nightmare Mode. However, Iron Skin will not be drained.
  • When the air runs out in Survival, Iron skin will deplete almost immediately and recasting it will cause it to dissipate near instantly.
  • Damage reduction from Trinity's Blessing does not apply to Iron Skin.
  • For Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.
  • Can be activated while sliding, jumping, forward flipping, wall running, or wall clinging.

Main article: Iron Shrapnel

Iron Shrapnel is a Warframe Augment Mod usable in both PvE and PvP for Rhino's Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as Puncture b Puncture damage.

Rank Damage Proc Chance Cost Conclave
0 40% 30% 6 C5
1 60% 40% 7 C5
2 80% 50% 8 C8
3 100% 60% 9 C10

  • With a Streamline or Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
  • It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Falling into an endless pit (or anywhere which causes the game to teleport you back up) or migrating hosts will completely remove Iron skin, regardless of the level it is at.
    • This gives a hint that falling into a pit does instantly destroy any sort of defense systems in the Warframe (health, shields, armor, etc.), although this applies to almost every beneficial abilities in the entire game.
  • If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.
  • Procs from Blast b Blast damage can knockdown the player even if Iron Skin is still active.
  • Using Iron Skin while in a conveyor would make Rhino immovable.

    RoarModU15 RadialBlast
    Grants all nearby Warframes increased damage for a short duration.
    Strength:10% / 15% / 25% / 50%
    Duration:30 s
    Range:15 / 20 / 22 / 25 m

    • Rhino lets out a forceful roar, increasing the damage output of his allies within 15 / 20 / 22 / 25 meters. Affected allies will gain 10% / 15% / 25% / 50% bonus damage to all sources over a duration of 30 seconds.
      • Damage boost is affected by Power Strength.
      • The damage buff grants a multiplicative bonus that's applied to a Warframe's total damage including weapon damage and ability damage (e.g., with a maxed Intensify and a weapon that inflicts 250 total damage, a rank-3 Roar will increase the weapon's total damage to 250 × (1 + 0.5 × 1.3) = 412.5).
      • While Warframe ability damage is increased, Roar does not increase a Warframe's Power Strength. As such, Iron Skin does not gain durability from Roar.
      • Duration is affected by Power Duration.
      • Radius is affected by Power Range.
    • The effects of Roar are applied to Rhino, Tenno, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
    • Allies only need to be in range at the time Roar is cast to gain its effects.
    • Roar cannot be recast while active.

    Main article: Piercing Roar

    Piercing Roar is a Warframe Augment Mod for Rhino that gives Roar the ability to inflict Puncture b Puncture procs on enemies.

    Rank Range Cost Conclave
    0 10m 6 C5
    1 15m 7 C5
    2 20m 8 C8
    3 25m 9 C10

    • Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
      • To gain the buff the ally needs be in range at the time of casting, entering it afterwards will not grant the damage boost.
      • The ally does not need to stay in range to keep the buff for its full duration.
      • Regardless of the range the caster will always get the buff.
    • Multiple Roars do not stack.
      • A stronger Roar will overwrite a weaker one.
      • However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Power duration) it will boost the damage after the stronger ran out.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    RhinoStompModU15 RhinoStomp
    Rhino Stomp
    Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
    Strength:150 / 300 / 500 / 800 (damage)
    80% / 90% / 95% / 97.5% (slow)
    Duration:3 / 4 / 5 / 8 s
    Range:15 / 18 / 22 / 25 m

    • Rhino stomps the ground with tremendous force, immediately dealing 150 / 300 / 500 / 800 Blast b Blast damage in a  ? / ? / ? / 5 meter radius.
      • Burst damage is affected by Power Strength and body-part multipliers.
      • Radius is affected by Power Range.
      • Damage does not bypass obstacles in the environment and diminishes with distance.
    • After a short delay, 150 / 300 / 500 / 800 Blast b Blast damage is inflicted to all enemies within a radius of 15 / 18 / 22 / 25 meters. Affected enemies will have their movement speed and fire/attack rate reduced by 80% / 90% / 95% / 97.5% over a duration of 3 / 4 / 5 / 8 seconds.
      • Damage is affected by Power Strength.
      • Damage bypasses obstacles in the environment and does not diminish with distance.
      • Affected enemies suffer a knockdown and are placed in stasis before hitting the ground.
      • Stasis duration is affected by Power Duration.
      • Radius is affected by Power Range.
      • This second instance of damage suffers by a small time delay that depends on how many enemies are affected within its range. This is due to the processing of the actual game, as enemies are being considered to be affected for stun and damage within the vicinity (e.g., 15+ enemies = 1 second delay, 25+ enemies = 2 second delay).
    • Rhino Stomp can be used while sliding but not while climbing a wall or executing a front flip.
    • Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst.
    • Any ragdolling (e.g. Sonicor or Crowd Dispersion) will break it's effect.

    Main article: Reinforcing Stomp

    Reinforcing Stomp is a Warframe Augment Mod for Rhino that replenishes Iron Skin's health for each enemy affected by Rhino Stomp.

    Rank Iron Skin Health Restored Cost
    0 +55 6
    1 +60 7
    2 +70 8
    3 +80 9

    • With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies.
    • The initial close range blast can break storage containers and reinforced glass on Corpus Ship.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Strength Mods


    Duration Mods


    Range Mods


    RhinoCharge RhinoCharge RhinoCharge
    RadialBlast RadialBlast RadialBlast
    RhinoStomp RhinoStomp RhinoStomp


    Edit Tab

    Rhino is a tank Warframe with great crowd control options and tends to work best in a group, however skilled use of his abilities can make him one of the strongest solo Warframes. His high value base armor and shields make Rhino very resilient when compared to other Warframes, meaning both the Armor (Steel Fiber) and Shield (Redirection) mods scale very well for him. Any Health (Vitality) gained makes use of his high armor and allows him to take much more damage before needing to resort to his defensive skills. Clever timing of his abilities can help both Rhino and his team avoid huge amounts of damage, while enabling much more damage to be dealt.

    Rhino can take up to 7127/7711 damage: 1290 max shield, 3408 max iron skin, 507/701  max armor, 903 max health ( 2429/3013 effective ( E. health = health * ( 1 + (armor / 300 ) ) ) ) before going down.


    Rhino Charge

    Sends him dashing forward in a straight line, killing any enemies with low enough health, and knocking down any survivors. This knockdown effect isn't shared by Excalibur's Slash Dash, making it a more useful tool for crowd control. Its un-upgraded range is very low but it scales well at Levels 2 and 3 - especially when combined with the Continuity mod. While it does not deal as much damage as Slash Dash, it is still an energy efficient and useful tool in Rhino's arsenal. A direct charge often results in very little damage, sometimes not even knocking down your target and stops your Charge early. Instead of charging directly at a target or group, aim to charge alongside them, hitting them multiple times for increased damage and knocking them down. If you cannot charge between enemies, jump and charge above them, trampling them into the ground as well as increasing your chance for headshot damage. Just remember that it does not compare to Slash Dash for damage, its knockdown is the key effect. In an energy plentiful mission and/or the Streamline mod the slow base speed of Rhino may encourage its use as a fast mode of transportation, especially as it can be used in mid-air.

    Iron Skin

    Absorbs up to 1200 incoming damage of all types for Rhino as well as making him immune to: stuns, staggers, and knockdowns, all the while being able to move unhindered. The damage it absorbs increases substantially by upgrading the ability itself and can be increased further by using IntensifyBlind Rage or Transient Fortitude, making it even more efficient when considering the low initial energy cost. Unfortunately, Iron Skin cannot be shared with the team so a Rhino must make sure that he is either tanking, dealing damage/crowd control in a high damage situation, completing an objective or helping to revive downed team members to make best use of this ability. Players protected by Iron Skin can also move through Corpus lasers, allowing team members to pass through. Consider having energy reserves if going into a big fire fight to cast it again if necessary.


    A 360° area of effect group buff which increased all the affected team members, including Rhino's, damage output by up to 50%. For the team to be affected by this, they must be located in the affected radius by Roar. Rhino will always be affected. The radius of Roar is questionable, but is thought to be about as large as Rhino Stomp. Unknown if multiple roars from different Rhinos can stack.

    Rhino Stomp

    The ultimate 360° area of effect 'knockdown' (up to 9 seconds). Enemies remain motionless mid-air, essentially falling in place, all the while they are taking up to 800 damage. Rhino himself is not slowed down after activation, leaving you free to begin carving them up, open fire or make a break for it. A Stomp is a death sentence for the enemies of a competent team but relies on them being aware that the surviving aerial enemies are only temporarily incapacitated and must be targeted. Rhino Stomp is a true crowd control ability. As this works against a lot of bosses this skill is very useful, even at higher levels despite the energy cost. A well timed stomp against a huge group of enemies/boss can buy time for multiple revival, reloading, shield regeneration or simply make a moving target much easier to shoot/melee, if they are left alive by the initial blast.


    • Rhino's base sprint speed is amongst the slowest of the Warframes. Keep this in mind when dealing with impatient teammates playing faster frames or when running from fast-paced enemies such as disgruntled Infested or Corpus Moa. Adding a sprint speed mod (Rush) of 20% or more is usually considered enough to keep up with other players and reduce the frustration from such a slow base speed. The Arcane Vanguard helmet increases Rhino's regular jogging speed as well as his sprint speed in exchange for a small (though noticeable) reduction in power strength and may be considered instead of Rush.
    • While Rhino's role of a tank is helped by his high armor and shield stats eventually he is forced to depend more on Iron Skin and Rhino Stomp than Rhino Charge. Use your energy wisely, instead of spamming Rhino Charge as if you were playing Excalibur and using Slash Dash.
    • Rhino's Rhino Stomp is a real life saver if being swarmed by enemies, since it removes them from combat and gives you the opportunity to take cover, reload, deal damage etc.
    • If deciding between Rhino or Frost, consider what type of tank role do you wish to fulfil. Frost has a higher damage AoE skill and is able to create safe zones for his teammates with Snow Globe but he is otherwise more focused on dispatching a singular target from a static position. However Rhino is more suited to a very mobile and mass crowd control style, using Iron Skin to tank damage and his Charge or Stomp to turn enemies into easy targets.
    • Before engaging massive groups of enemies while having Iron Skin up, consider having at least 50 energy in reserve to use it again if you get into trouble.
    • Rhino is an ideal Warframe for solo boss farming as Stomp gives him a lot of time to burn down a single target with a high sustained DPS weapon such as the Boar, Gorgon, Supra or Sobek (boosted further by Roar) while Iron Skin facilitates getting in range of the boss. Boss battles with multiple phases can also be simplified with a modified version of this technique, where Stomp is only used to 'bypass' more dangerous or annoying phases. However, take note of invincibility frames as Stomp can lock a boss in them and so waste the stasis duration.
    • Due to the above, Rhino is possibly the best choice of a second frame as he is available from a relatively easy early boss despite his amazing utility. 
    • When Rhino Stomp is activated in a very large group of enemies, its effect will have a delay depending on how large the group is. It also appears a bug in U12. If you have steel charge equipped as your aura aura mod, it will decrease damage dealt with the rhino stomp by 60% and ignore power strength mode equipped. Resulting in an average 160 damage at max rank with the stomp.

    Edit Tab

    Rhino can be equipped with the following items:



    See Also

    Edit Tab

    Update: The War Within
    • Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.

    Hotfix: Recurring Dreams 3

    • Fixed a script error when casting Rhino’s Charge ability.

    Hotfix: The Index Preview 4

    • Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.

    Hotfix: The Index Preview 3

    • Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
    • Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.

    Update: The Index Preview

    • Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino.
    • Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
    • Optimized Rhino’s Stomp ability to help alleviate performance issues.

    Hotfix: The Silver Grove 1.2

    • Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.

    Update: The Silver Grove

    • Fixed Rhino being able to activate his heavy landing Passive on all ground slams.

    Hotfix: Specters of the Rail 4

    • Rebalanced the Rhino Specter in the Junction to be more manageable for new players.

    Update 18.11

    • Improved Rhino Prime’s Iron Skin to appear more metallic.

    Hotfix 18.10.6

    • Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.

    Hotfix 18.10.5

    • Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!)

    Hotfix 18.10.4

    • Tweaked Rhino’s default energy color to be slightly more blue.

    Update 18.10

    • PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!

    Update 18.5

    • Increased the range of Rhino’s Stomp in Conclave.
    • Rhino’s Charge will no longer ragdoll boss-type enemies.
    • Rhino’s Stomp will no longer put boss-type enemies in stasis.
    • Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.

    Update 18.1

    • Conclave: Rhino can no longer gain energy while Iron Skin is active:
    • Adjusted the audio FX of Rhino's Roar.
    • Self-damage will no longer increase Rhino's Iron Skin damage buffer.

    Hotfix 18.0.4

    • Reduced the effectiveness of Rhino's Iron Skin in PvP.

    Update 18.0

    • Rhino has been given a passive: Heavy Impact!
    • Rhino Charge has received the following changes:
      • Rhino Charge can now gore enemies caught in his path!
      • Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Rip Line and Atlas' Landslide).
      • Duration mods no longer affect Rhino's Charge.
      • Range mods will now affect Rhino Charge's distance.
      • Rhino Charge's distance is now based on his Ability combo counter.
      • Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
      • Rhino Charge will deal double damage against targets affected by Rhino Stomp.
    • Iron Skin has received the following changes:
    • Rhino Stomp has received the following changes:
      • Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
      • Rhino Stomp is recastable now and picks up new enemies in range.

    Hotfix 17.12.1

    • Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
    • Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
    • Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
    • Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.

    Update 17.12

    Update 17.10

    • Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.

    Update 17.6.2

    • Increased the range of Rhino’s Charge in Pvp.

    Update 17.5

    • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.

    Update 17.1

    Update 0.0

    • Introduced with game release

    Edit Tab

    Rhino Prime

    Post Update 14

    Pre Update 14

    Start a Discussion Discussions about Rhino

    • Rhino Tank/Damage build?

      64 messages
      • Thanks alot guys, easily the best gaming commiunty.
    • Rhino lost uniqueness

      3 messages
      • The same thing would happen when Nezha had Warding halo on and anyone Nezha placed a Halo on. It was removed because it could be very annoying...
      • but still, it had made them unique from others and it just makes me sad to see that changed

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