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Heavy LandingEdit

If Rhino falls fast enough, he will discharge a shockwave upon hitting the ground, dealing damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with Heavy Impact.

AbilitiesEdit

RhinoChargeModU15 RhinoCharge
ENERGY
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650
Duration:1 s (combo window)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

  • Rhino charges forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 Impact b Impact damage.
    • Damage is affected by Ability Strength.
    • Affected enemies are ragdolled.
    • Speed is not affected by Ability Duration.
    • Charge range and impact radius are affected by Ability Range.
    • Rhino's health is immune to damage while charging.
  • If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Ability Duration.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
  • If Iron Skin is active, damage from Rhino Charge will have a 100% status chance for Blast b Blast effects.
  • Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • When under the cloaking effects of Ghost and Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
  • Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.

IroncladCharge2
Main article: Ironclad Charge

Ironclad Charge is a Warframe Augment Mod that temporarily increases Rhino's armor for each enemy hit by Rhino Charge.

Rank Armor Bonus per hit Duration Cost
0 12% 4s 6
1 25% 6s 7
2 37% 8s 8
3 50% 10s 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


IronSkinModU15 IronSkin
ENERGY
50
KEY
2
Iron Skin
Rhino hardens his skin, insulating himself from all damage.
Strength:400 / 600 / 800 / 1200 (base health)
Duration:1.5 / 2 / 3 / 3 s (invulnerability duration)
Range:N/A

  • Rhino hardens his skin to create a reinforcing buffer with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by 250% is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and status effects. Iron Skin will expire when the buffer's health is depleted.
    • Base health and armor multiplier are affected by Ability Strength.
    • Iron Skin's health uses the following expression when accounting for Ability Strength: Modified Health = (Base Health + (2.5 × [Rhino's Base Armor] × (1 + Base Armor Bonus))) × (1 + Ability Strength) + Absorbed Damage.
    • Note that the value of [Rhino's Base Armor] is different between Rhino and Rhino Prime; while Rhino has 190 Base Armor, Rhino Prime has 275 Base Armor.
    • As an example for Rhino:
      • With a maxed Steel Fiber and Intensify, a rank-3 Iron Skin cast by Rhino will have an initial health of (1200 + (2.5 × 190 × 2.1)) × 1.3 = 2856.75 before absorbing damage.
    • Modifying that equation for Rhino Prime:
      • With a maxed Steel Fiber and Intensify, a rank-3 Iron Skin cast by Rhino Prime will have an initial health of (1200 + (2.5 × 275 × 2.1)) × 1.3 = 3436.875 before absorbing damage.
    • While active, a health counter becomes visible on the ability icon that tracks Iron Skin's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Rhino's shield and health indicators while Iron Skin is invulnerable.
    • Self-damage does not contribute to Iron Skin's health gain during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
    • Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin.
  • Iron Skin protects Rhino's health from damage that bypasses shields such as Toxin b Toxin damage.
  • Allows Rhino's shields to regenerate while active.
  • Can be used to both block and pass through Corpus Laser Barriers and Grineer Sensor Bars.
  • Blocking with a melee weapon is disabled while Iron Skin is active; the blocking action itself can be performed, but it will not reduce damage taken.
  • Using Iron Skin will not stop the health damage taken in the Vampire Challenge of Nightmare Mode. However, Iron Skin will not be drained.
  • When the air runs out in Survival, Iron skin will deplete almost immediately and recasting it will cause it to dissipate near instantly.
  • Damage reduction from Trinity's Blessing does not apply to Iron Skin.
  • For Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.
  • Can be activated while sliding, jumping, forward flipping, wall running, or wall clinging.

IronShrapnel2
Main article: Iron Shrapnel

Iron Shrapnel is a Warframe Augment Mod usable in both PvE and PvP for Rhino's Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as Puncture b Puncture damage.

Rank Damage Proc Chance Cost
0 40% 30% 6
1 60% 40% 7
2 80% 50% 8
3 100% 60% 9

  • With a Streamline or Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
  • It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


  • Falling into an endless pit (or anywhere which causes the game to teleport you back up) or migrating hosts will completely remove Iron skin, regardless of the level it is at.
    • This gives a hint that falling into a pit does instantly destroy any sort of defense systems in the Warframe (health, shields, armor, etc.), although this applies to almost every beneficial abilities in the entire game.
  • If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.
  • Procs from Blast b Blast damage can knockdown the player even if Iron Skin is still active.
Using Iron Skin while in a conveyor would make Rhino immovable.


RoarModU15 RadialBlast
ENERGY
75
KEY
3
Roar
Grants all nearby Warframes increased damage for a short duration.
Strength:10% / 15% / 25% / 50%
Duration:30 s
Range:15 / 20 / 22 / 25 m

  • Rhino lets out a forceful roar, increasing the damage output of his allies within 15 / 20 / 22 / 25 meters. Affected allies will gain 10% / 15% / 25% / 50% bonus damage to all sources over a duration of 30 seconds.
    • Damage boost is affected by Ability Strength.
    • The damage buff grants a multiplicative bonus that's applied to a Warframe's total damage including weapon damage and ability damage (e.g., with a maxed Intensify and a weapon that inflicts 250 total damage, a rank-3 Roar will increase the weapon's total damage to 250 × (1 + 0.5 × 1.3) = 412.5).
    • While Warframe ability damage is increased, Roar does not increase a Warframe's Ability Strength. As such, Iron Skin does not gain durability from Roar.
    • Duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
  • The effects of Roar are applied to Rhino, Tenno, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
  • Allies only need to be in range at the time Roar is cast to gain its effects.
  • Roar cannot be recast while active.

PiercingRoar
Main article: Piercing Roar

Piercing Roar is a Warframe Augment Mod for Rhino that gives Roar the ability to inflict Puncture b Puncture procs on enemies.

Rank Range Cost
0 10m 6
1 15m 7
2 20m 8
3 25m 9

  • Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
    • To gain the buff the ally needs be in range at the time of casting, entering it afterwards will not grant the damage boost.
    • The ally does not need to stay in range to keep the buff for its full duration.
    • Regardless of the range the caster will always get the buff.
  • Multiple Roars do not stack.
    • A stronger Roar will overwrite a weaker one.
    • However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


RhinoStompModU15 RhinoStomp
ENERGY
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)

  • Rhino stomps the ground with tremendous force, immediately dealing 150 / 300 / 500 / 800 Blast b Blast damage in a  ? / ? / ? / 5 meter radius.
    • Burst damage is affected by Ability Strength and body-part multipliers.
    • Radius is affected by Ability Range.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
  • After a short delay, 150 / 300 / 500 / 800 Blast b Blast damage is inflicted to all enemies within a radius of 15 / 18 / 22 / 25 meters. Affected enemies will have their movement speed and fire/attack rate reduced by 80% / 90% / 95% / 97.5% over a duration of 3 / 4 / 5 / 8 seconds.
    • Damage is affected by Ability Strength.
    • Damage bypasses obstacles in the environment and does not diminish with distance.
    • Affected enemies suffer a knockdown and are placed in stasis before hitting the ground.
    • Stasis duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
    • This second instance of damage suffers by a small time delay that depends on how many enemies are affected within its range. This is due to the processing of the actual game, as enemies are being considered to be affected for stun and damage within the vicinity (e.g., 15+ enemies = 1 second delay, 25+ enemies = 2 second delay).
  • Rhino Stomp can be used while sliding but not while climbing a wall or executing a front flip.
  • Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst.
  • Any ragdolling (e.g. Sonicor or Crowd Dispersion) will break its effect.

ReinforcingStompMod
Main article: Reinforcing Stomp

Reinforcing Stomp is a Warframe Augment Mod for Rhino that replenishes Iron Skin's health for each enemy affected by Rhino Stomp.

Rank Iron Skin Health Restored Cost
0 +55 6
1 +60 7
2 +70 8
3 +80 9

  • With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies.
  • The initial close range blast can break storage containers and reinforced glass on Corpus Ship.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

RhinoCharge RhinoCharge RhinoCharge
IronSkin
RadialBlast RadialBlast RadialBlast
RhinoStomp RhinoStomp RhinoStomp

ReferencesEdit

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