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Rhino (Warframe)

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Rhino

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Rhino
Rhino
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 100.0 (150.0 at rank 30)
Armor 190.0
Shield Capacity 150.0 (450.0 at rank 30)
Sprint Speed 0.9
Stamina 100
Polarities 4x Ability 2x D
Aura Polarity V
Rhino is the heaviest Warframe, combining offensive and defensive capabilities.

Rhino is a heavily-armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Component blueprints drop from Jackal (Fossa, Venus).

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Helmet
Credits64
15000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
600
Time: 12 hrs
Rush: Platinum64 25

Trivia

  • "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, such as the Kogake or Obex, while dealing tremendous damage. He is also shown not carrying any melee weapon.
    • It was mentioned by Geoff on a Livestream (around 17 - 20) that Rhino was supposed to be using Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.
  • Rhino is the fifth Frame to have a Prime, after Ember, Excalibur, Frost, and Mag.

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Rhino Prime
RhinoPrime
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 100.0 (150.0 at rank 30)
Armor 190.0
Shield Capacity 150.0 (450.0 at rank 30)
Sprint Speed 1.0
Stamina 100
Polarities 4x Ability
2x D
1x Bar
Aura Polarity V
Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization.

Release Date: March 27th, 2014

Rhino is a heavily-armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Manufacturing Requirements
Credits64
20000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Helmet
Credits64
25,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
150
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Plastids64
400

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
Morphics64
1
Ferrite64
500
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Void Tower III Exterminate / Tower IV Exterminate
Helmet Void Tower I Mobile Defense / Tower II Mobile Defense
Chassis Void Tower III Survival [Rotation C] / Tower IV Survival [Rotation B]
Systems Void Tower I Defense [Wave 15+] / Tower II Exterminate

Blueprint Void Tower III Exterminate
Helmet Void Tower I/II Mobile Defense
Chassis Void Tower III Survival
Systems Void Tower II Exterminate / Tower I Defense

Blueprint
Helmet
Chassis
Systems

Trivia

  • Rhino Prime was the first Warframe to have an ability modified specifically for its primed version.  In this case, Rhino's Iron Skin is gold instead of silver and appears to cover more of his body, yet the name stays the same.
  • Rhino Prime is also technically the first Prime that goes against previous statements from DE that primes would not be any better stat-wise, and has a slightly faster sprint speed.
    • This stat increase has a noticeable in-game effect, especially if the Arcane Vanguard helmet is used.
    • Excalibur Prime had a slightly faster shield recharge rate when released. 

Media

  • Rhino Prime promotional image, with Boltor Prime and Ankyros Prime
  • Rhino Prime in Codex
  • Rhino Prime's Iron Skin

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RhinoCharge Rhino Charge Energy: 25Energy small Power #: 1 RhinoChargeModU145
Rhino charges towards a target, clobbering any in his path and goring his victim.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
150 / 250 / 450 / 650
Power Range:
1.5 / 1.6 / 1.8 / 2 m (striking radius)
Power Duration:
0.35 s (duration)
40 / 42 / 44 / 48 ms-1 (speed)

  • Rhino charges forward with aggression, increasing his speed to 40 / 42 / 44 / 48 meters per second over a duration of 0.35 seconds. All enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 Impact b Impact damage.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • When under the cloaking effects of Ghost and Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
  • Can be activated while jumping, sliding, clinging to a wall or executing a front flip.
  • Conclave rating: 10 / 10 / 30 / 50.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


IronSkin Iron Skin Energy: 50Energy small Power #: 2 IronSkinModU145
Rhino hardens his skin, insulating himself from all damage.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
400 / 600 / 800 / 1200 (Ferrite armor)
Power Range:
N/A
Power Duration:

  • Rhino hardens his skin to create a reinforcing buffer with 400 / 600 / 800 / 1200 Ferrite Armor-based hitpoints. While the buffer is active, Rhino becomes immune to damage and Status Effects. Iron Skin will expire when the buffer's hitpoints are depleted.
    • Total amount of hitpoints is affected by Power Strength.
    • Iron Skin acts as separate layer of protection over Rhino's health and shields. As such, Steel Fiber and abilities that increase Warframe armor do not affect Iron Skin as these only increase the damage resistance of Rhino's health.
    • Status effect immunity includes crowd-controlling effects such as Knockdowns and staggers. Energy drains from Ancient Disrupters, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin.
  • Allows Rhino's shields to regenerate while active.
  • Protects Rhino's health from damage that bypasses shields, such as Toxin Damage.
  • Can be used to both block and pass through Corpus Laser Barriers and Grineer Sensor Bars.
  • Iron Skin will prevent you from deflecting bullets and blocking while in melee stance. It also does not allow you to perform any finishers initiated by blocking while channeling.
  • Using Iron Skin will not stop the health damage you take in the Vampire Challenge of Nightmare Mode. At the same time, it will not be drained automatically and can serve as a massive HP buffer.
    • When the air runs out in Survival, Iron skin will deplete almost immediately and recasting it will cause it to dissipate near instantly.
  • Trinity's Blessing damage reduction does not apply to Iron Skin.
  • Iron Skin's visual effects will appear gold when cast by Rhino Prime.
  • Can be activated while sliding, jumping, forward flipping, wall running or wall clinging.
  • Conclave rating: 40 / 40 / 80 / 120.

  • With a Streamline or Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
    • Enemy weapons that deal mostly Puncture damage will deplete the health of the power more quickly than other damage types (Refer to Ferrite Armor).

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Falling into an endless pit (or anywhere which causes the game to teleport you back up) or migrating hosts will completely remove Iron skin, regardless of the level it is at.
    • This gives a hint that falling into a pit does instantly destroy any sort of defense systems in the Warframe (health, shields, armor, etc.), although this applies to almost every beneficial abilities in the entire game.
  • if you manage to activate iron skin as you enter bleed out, you cannot die from bleed out and the bleed out timer will get stuck at zero


RadialBlast Roar Energy: 75Energy small Power #: 3 RoarModU145
Grants all nearby Warframes increased damage for a short duration.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
10% / 15% / 25% / 50%
Power Range:
15 / 20 / 22 / 25 m
Power Duration:
7 / 10 / 12 / 15 s

  • Rhino lets out a forceful roar, increasing the damage output of his allies within 15 / 20 / 22 / 25 meters. Affected allies will gain 10% / 15% / 25% / 50% damage to all sources over a duration of 7 / 10 / 12 / 15 seconds.
    • Damage boost is affected by Power Strength.
    • Roar grants an additive bonus that's applied to your Warframe's total damage (weapon damage and ability damage). As an example, +30% power strength will increase the damage bonus to 0.5*1.3 = 65%. For a weapon that inflicts 250 damage, Roar will increase that value to 250*(1 + 0.65) = 412.5.
    • While Warframe ability damage is increased, Roar does not increase a Warframe's power strength. As such, Iron Skin does not gain durability from Roar.
    • Duration is affected by Power Duration.
    • Radius is affected by Power Range.
  • The effects of Roar are applied to Rhino, Tenno, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
  • Allies only need to be in range at the time Roar is cast to gain its effects.
  • Cannot be recast while active.
  • Conclave rating: 30 / 30 / 50 / 70.

  • Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
    • To gain the buff the ally needs be in range at the time of casting, entering it afterwards will not grant the damage boost.
    • The ally does not need to stay in range to keep the buff for its full duration.
    • Regardless of the range the caster will always get the buff.
  • Multiple Roars do not stack.
    • A stronger Roar will overwrite a weaker one.
    • However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Power duration) it will boost the damage after the stronger ran out.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


RhinoStomp Rhino Stomp Energy: 100Energy small Power #: 4 RhinoStompModU145
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
150 / 300 / 500 / 800 (damage)
80% / 90% / 95% / 97.5% (slow)
Power Range:
15 / 18 / 22 / 25 m
Power Duration:
3 / 4 / 5 / 8 s

  • Rhino stomps the ground with tremendous force, immediately dealing 150 / 300 / 500 / 800 Blast b Blast damage in a small area of effect.
    • Burst damage is affected by Power Strength.
    • Damage diminishes with distance and is increased by body-part multipliers.
  • After a short delay, 150 / 300 / 500 / 800 Blast b Blast damage is inflicted to all enemies within a radius of 15 / 18 / 22 / 25 meters. Affected enemies will have their attack/movement speed reduced by 80% / 90% / 95% / 97.5% over a duration of 3 / 4 / 5 / 8 seconds.
    • Damage is affected by Power Strength and does not diminish with distance.
    • Damage bypasses obstacles in the environment, and affected enemies suffer a Knockdown.
    • Enemies that can be knocked down will be lifted into the air and begin their fall animation at the regular animation speed a split second before the slow initiates. The animation will complete as soon as the slow duration ends.
    • Slow duration is not affected by Power Duration.[2]
    • Radius is affected by Power Range.
    • This second instance of damage suffers by a small time delay that depends on how many enemies are affected within its range. This is due to the processing of the actual game, as enemies are being considered to be affected for stun and damage within the vicinity (e.g., 15+ enemies = 1 second delay, 25+ enemies = 2 second delay).
  • Can be used while sliding but not climbing a wall or executing a front flip.
  • Cannot be recast if there are enemies still lifted in the air.
  • Conclave rating: 50 / 50 / 85 / 120.

  • With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies.
  • The second close range blast can break storage containers and reinforced glass on Corpus Ship.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

References

Edit Tab

Rhino is a tank Warframe with great crowd control options and tends to work best in a group, however skilled use of his abilities can make him one of the strongest solo Warframes. His high value base armour and shields make Rhino very resilient when compared to other Warframes, meaning both the Armour (Steel Fiber) and Shield (Redirection) mods scale very well for him. Any Health (Vitality) gained makes use of his high armour and allows him to take much more damage before needing to resort to his defensive skills. Clever timing of his abilities can help both Rhino and his team avoid huge amounts of damage, while enabling much more damage to be dealt.

Rhino can take up to 5850 damage, 1250 max shield, 2748 max iron skin, 795 max health ( 1852 effective ( E. health = health / ( 1 / ( 1 + (armor* / 300 ) ) ) ) * armor can go from 190 to 399) before going down. [citation needed]

Skills

Rhino Charge

Sends him dashing forward in a straight line, killing any enemies with low enough health, and knocking down any survivors. This knockdown effect isn't shared by Excalibur's Slash Dash, making it a more useful tool for crowd control. Its un-upgraded range is very low but it scales well at Levels 2 and 3 - especially when combined with the Continuity mod. While it does not deal as much damage as Slash Dash, it is still an energy efficient and useful tool in Rhino's arsenal. A direct charge often results in very little damage, sometimes not even knocking down your target and stops your Charge early. Instead of charging directly at a target or group, aim to charge alongside them, hitting them multiple times for increased damage and knocking them down. If you cannot charge between enemies, jump and charge above them, trampling them into the ground as well as increasing your chance for headshot damage. Just remember that it does not compare to Slash Dash for damage, its knockdown is the key effect. In an energy plentiful mission and/or the Streamline mod the slow base speed of Rhino may encourage its use as a fast mode of transportation, especially as it can be used in mid-air.

Iron Skin

Absorbs up to 1200 incoming damage of all types for Rhino as well as making him immune to: stuns, staggers, and knockdowns, all the while being able to move unhindered. The damage it absorbs increases substantially by upgrading the ability itself and can be increased further by using Intensify or Blind Rage, making it even more efficient when considering the low initial energy cost. Unfortunately, Iron Skin cannot be shared with the team so a Rhino must make sure that he is either tanking, dealing damage/crowd control in a high damage situation, completing an objective or helping to revive downed team members to make best use of this ability. Players protected by Iron Skin can also move through Corpus lasers, allowing team members to pass through. Consider having energy reserves if going into a big fire fight to cast it again if necessary.

Roar

A 360° area of effect group buff which increased all the affected team members, including Rhino's, damage output by up to 50%. For the team to be affected by this, they must be located in the affected radius by Roar. Rhino will always be affected. The radius of Roar is questionable, but is thought to be about as large as Rhino Stomp. Unknown if multiple roars from different Rhinos can stack.

Rhino Stomp

The ultimate 360° area of effect 'knockdown' (up to 9 seconds). Enemies remain motionless mid-air, essentially falling in place, all the while they are taking up to 800 damage. Rhino himself is not slowed down after activation, leaving you free to begin carving them up, open fire or make a break for it. A Stomp is a death sentence for the enemies of a competent team but relies on them being aware that the surviving aerial enemies are only temporarily incapacitated and must be targeted. Rhino Stomp is a true crowd control ability. As this works against a lot of bosses this skill is very useful, even at higher levels despite the energy cost. A well timed stomp against a huge group of enemies/boss can buy time for multiple revival, reloading, shield regeneration or simply make a moving target much easier to shoot/melee, if they are left alive by the initial blast.

Tips

  • Rhino's base sprint speed is amongst the slowest of the Warframes. Keep this in mind when dealing with impatient team mates playing faster frames or when running from fast-paced enemies such as disgruntled Infested or Corpus Moa. Adding a sprint speed mod (Rush) of 20% or more is usually considered enough to keep up with other players and reduce the frustration from such a slow base speed. The Arcane Vanguard helmet increases Rhino's regular jogging speed as well as his sprint speed in exchange for a small (though noticeable) reduction in power strength and may be considered instead of Rush.
  • While Rhino's role of a tank is helped by his high armour and shield stats eventually he is forced to depend more on Iron Skin and Rhino Stomp than Rhino Charge. Use your energy wisely, instead of spamming Rhino Charge as if you were playing Excalibur and using Slash Dash.
  • Rhino's Rhino Stomp is a real life saver if being swarmed by enemies, since it removes them from combat and gives you the opportunity to take cover, reload, deal damage etc.
  • If deciding between Rhino or Frost, consider what type of tank role do you wish to fulfil. Frost has a higher damage AoE skill and is able to create safe zones for his team mates with Snow Globe but he is otherwise more focused on dispatching a singular target from a static position. However Rhino is more suited to a very mobile and mass crowd control style, using Iron Skin to tank damage and his Charge or Stomp to turn enemies into easy targets.
  • Before engaging massive groups of enemies while having Iron Skin up, consider having at least 50 energy in reserve to use it again if you get into trouble.
  • Rhino is an ideal Warframe for solo boss farming as Stomp gives him a lot of time to burn down a single target with a high sustained DPS weapon such as the Boar, Gorgon, Supra or Sobek (boosted further by Roar) while Iron Skin facilitates getting in range of the boss. Boss battles with multiple phases can also be simplified with a modified version of this technique, where Stomp is only used to 'bypass' more dangerous or annoying phases. However, take note of invincibility frames as Stomp can lock a boss in them and so waste the stasis duration.
  • Due to the above, Rhino is possibly the best choice of a second frame as he is available from a relatively easy early boss despite his amazing utility. 
  • When Rhino Stomp is activated in a very large group of enemies, its effect will have a delay depending on how large the group is. It also appears a bug in U12. If you have steel charge equipped as your aura aura mod, it will decrease damage dealt with the rhino stomp by 60% and ignore power strengh mode equipped. Resulting in an average 160 damage at max rank with the stomp.

Edit Tab

Rhino can be equipped with:

See Also

Edit Tab

Post Update 14

Rhino Prime

Pre Update 14

Start a Discussion Discussions about Rhino (Warframe)

  • a problem

    7 messages
    • For some strange reason, the drop tables for the void are enabled for all infestation outbreaks O_o And if you want CMs, go do a void tower,...
    • in the time it takes to whine on the forums, you could have farmed roughly three dozen control modules.
  • Why rhino is worth it

    43 messages
    • Every warframe is suited for a different playstyle Excalibur-Balanced AoE Attacker/Disabler Rhino-Tanking AoE Buffer/Disabler Ash-Offens...
    • I've always felt like Roar is Rhino's best ability, at least in a proper modded group. Take Nyx for Chaos/ or Excal for Radial Blind (personall...

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