Rhino charges towards a target, clobbering any in his path and goring his victim.
|Strength:150 / 250 / 450 / 650|
|Duration:1 s (combo window)|
|Range:6 / 8 / 10 / 12 m (charge range)|
1.5 / 1.6 / 1.8 / 2 m (impact radius)
- Rhino charges forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 Impact damage.
- If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 75%.
- Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
- Combo window is affected by Ability Duration.
- The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
- If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
- If Iron Skin is active, damage from Rhino Charge will have a 100% status chance for Blast effects.
- Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
- Can be used to pass through Laser Barriers unharmed in most cases.
- When under the cloaking effects of Ghost and Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
- Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.
- Main article: Ironclad Charge
|Rank||Armor Bonus per hit||Duration||Cost|
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases combo window to 3.06 seconds.
- Reduces charge range to 4.08 meters and impact radius to 0.68 meters.
- Maximized Ability Efficiency reduces cost to 6.25 energy.
- Reduces combo window to 0.4 seconds.
- Maximized Ability Range increases charge range to 33.6 meters and impact radius to 5.6 meters.
- Reduces damage to 260.
- Maximized Ability Strength increases damage to 2424.5.
- Without Energy Conversion, increases damage to 2099.5.
- Increases cost to 38.75 energy.
- Reduces combo window to 0.73 seconds.