|Time: 12 hrs|
|Market Price: 225||Blueprints Price: 20,000|
This weapon deals primarily Impact damage.
- High damage.
- High Impact damage, effective against shields.
- High critical chance.
- Highest critical damage among sniper rifles.
- Good ammo economy.
- Innate 1 meter Punch-through
- Zooming in increases critical damage by +35% at 3.5x zoom or +50% at 6x zoom (stacks additively with critical damage mods like Vital Sense).
- Has the smallest shot combo requirement of all sniper rifles.
- Long reload time.
- Low status chance.
- Small magazine size.
- Low Puncture and Slash damage make it less effective against Armor and Flesh respectively.
- Inaccurate beyond short range when fired unzoomed.
- Very short shot combo reset time.
- See Category:Rubico Build to see how players mod this weapon.
- See Category:Rubico Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- The Rubico has the highest critical damage multiplier of any sniper rifle, with a base multiplier of 3x.
- On the other hand, it has a dismal status chance of 5%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
- It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
- The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot reset counter that lasts only 2.5 seconds, thus reloading will always reset its shot combo counter if there are no reload mods present.
- With Harkonar Scope, it's possible to maintain the Rubico's combo through reloads, provided there is a target to hit within the allotted time.
- The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.
Muliplier=1.5+0.5*ln(Combo hit number)/ln(3) rounded down
|Combo Counter Bonus Tier||Total Base Damage Multiplier||Minimum Consecutive|
- Due to its high critical chance and damage multiplier, it is recommended to use Point Strike (bringing the weapon's critical chance up to 62.5%) as well as Vital Sense, which increases its critical damage multiplier to 6.6x. Hammer Shot and Bladed Rounds can increase this even further; up to 8.4x and 12.0x respectively. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
- Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
- It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.