Scope out the enemy with this long-range revolver style rifle.

The Rubico is a revolver-styled Tenno Sniper Rifle released in Update 18.0. It currently boasts the highest critical damage multiplier of all available sniper rifles at the expense of status chance.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price: Credits64 20,000

Characteristics Edit

This weapon deals primarily Impact b Impact damage.


  • High damage.
    • High Impact b Impact damage, effective against shields.
  • High critical chance.
  • Highest critical damage among sniper rifles.
  • Good ammo economy.
  • Innate 1 meter Punch-through
  • Zooming in increases critical damage by +35% at 3.5x zoom or +50% at 6x zoom (stacks additively with critical damage mods like Vital Sense).
  • Has the smallest shot combo requirement of all sniper rifles.


  • Long reload time.
  • Low status chance.
  • Small magazine size.
  • Low Puncture b Puncture and Slash b Slash damage make it less effective against Armor and Flesh respectively.
  • Inaccurate beyond short range when fired unzoomed.
  • Very short shot combo reset time.

Weapon LoadoutsEdit


  • The Rubico has the highest critical damage multiplier of any sniper rifle, with a base multiplier of 3x.
    • On the other hand, it has a dismal status chance of 5%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
  • It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
  • The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot reset counter that lasts only 2.5 seconds, thus reloading will always reset its shot combo counter if there are no reload mods present.
    • With Harkonar Scope, it's possible to maintain the Rubico's combo through reloads, provided there is a target to hit within the allotted time.
    • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

Muliplier=1.5+0.5*ln(Combo hit number)/ln(3) rounded down

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187


  • Due to its high critical chance and damage multiplier, it is recommended to use Point Strike (bringing the weapon's critical chance up to 62.5%) as well as Vital Sense, which increases its critical damage multiplier to 6.6x. Hammer Shot and Bladed Rounds can increase this even further; up to 8.4x and 12.0x respectively. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.


  • Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.

Bugs Edit

  • It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.


  • Rubico in Codex.
  • Rubico's unique zoom HUD

Patch HistoryEdit

Update: Plains of Eidolon
  • Fire rate increased from 1.5 to 2.67
  • First level zoom reduced from 5x to 3.5x
  • Second level zoom reduced from 12x to 6x

Update 18.0

  • Introduced
WeaponsDamageCompare AllCosmetics

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.