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Sancti Magistar
NLMagistar
Statistics
Weapon Slot Melee
Weapon Type Hammer
Utility
Disposition Disposition3Neutral
Normal Attacks
Impact wImpact 96.0
Puncture wPuncture 18.0
Slash wSlash 6.0
Crit Chance 20.0%
Slam Attacks
Slide Attacks
Wall Attacks
Miscellaneous
Stance Polarity Vazarin Pol
Each charged attack turns the enemy's pain into a healing pulse that washes over allies. Also, creates resistance to status effects when held.

The Sancti Magistar is the Syndicate variant of the Magistar, available from New Loka. It has the unique ability to heal allies when connecting with a melee charged attack, and also reduces damage from Status Effects for its wielder.

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages

  • High Impact b Impact damage – effective against shields and Grineer Machinery.
  • Innate 10% Blast b Blast effect proc.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Staggers all enemies on normal attacks.
  • Has an innate Madurai Pol polarity slot.
  • Stance slot has Vazarin Pol polarity, matches Shattering Storm stance.
  • High blocking percentage – parrying reduces frontal damage by 85%.
  • Good critical chance.

Disadvantages

Comparisons

  • Sancti Magistar, compared to the Magistar:
    • Higher base damage (120.0 vs. 80.0).
    • Faster attack speed (1.00 vs 0.833).
    • Additional Madurai Pol polarity slot.

Weapon LoadoutsEdit

AcquisitionEdit

  • The Sancti Magistar can be acquired by reaching the Rank of Flawless with New Loka and purchasing from its offerings with ReputationLargeBlack‍125,000. As with all Syndicate weapon offerings, the Sancti Magistar is not included as a free offering option for reaching its respective access rank.
  • Syndicate weapons can also be acquired by trading with other players. Note that in order to be tradable, a weapon must be unranked with no Forma or Orokin Catalyst installed.
  • Players must reach Mastery Rank 8 or higher to acquire Sancti Magistar from any source, either by trading or through the Syndicates themselves.

NotesEdit

  • When striking enemies with a charged attack, the Sancti Magistar emits a pulse that heals the wielder and all allies within a 15 meter radius. The amount of health restored is dependent upon the weapon's modded damage, affected by damage-enhancing mods like Pressure Point.
    • The specific relationship between elemental damage mods and this healing, as well as the healing pulse's ability to critically strike, is currently unpublished, and testing is required.
    • Testing the healing i have found the following: Increasing channeling damage, Adding Pressure Point, Increasing critical damage. All increase healing while physical damage mods and Spoiled Strike do not. There is also a bug where sometimes critical damage and combo counter damage do not count towards the healing.
    • The healing pulse range is affected by Reach and Primed Reach.
    • The healing pulse can heal cryopod Defense objectives, one of the few methods in the game of doing so.
  • The Sancti Magistar reduces the damage dealt by Status Effects while it is held. While officially listed at 75%, the damage dealt by Status Effects is actually reduced by 50% (49,47% to be exact).
    • The Status Effects damage reduction is applied as long the weapon is in your loadout regardless if it's held or not

MediaEdit

Sancti Magistar Skins

See Also Edit

WeaponsDamageCompare AllCosmetics

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