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Sanctuary

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SanctuaryModU145
Statistics
Polarity D
Rarity Rare
Dropped by Grineer Bombard
Orokin Void Containers

Sanctuary allows a Sentinel to create shield around its master while they heal fallen allies.

StatsEdit

Rank Shield Health Cost Conclave
0 100 6 C8
1 150 7 C8
2 200 8 C9
3 250 9 C10
4 300 10 C12
5 350 11 C13
6 400 12 C14
7 450 13 C16
8 500 14 C17
9 550 15 C19
10 600 16 C20

NotesEdit

  • There is a ten second cooldown period when the shield is destroyed.
  • Gives the Sentinel 25 affinity for activating this ability.
  • Despite having a D polarity, this mod counts as a Sentinel Precept, but it will not disable any preexisting precepts installed.
  • Not effective against Infested.
  • Update 14.10.0 buffed the mod to to a 10-level mod with a maximum shield health of 600. It is further increased by the level of the Redirection mod on your sentinel.
    • If the bonus from the Redirection mod is applied in the same fashion as for the sentinels normal shield, the maximum shield health of Sanctuary can be 975.[citation needed]
  • As the mod is rare with 10 levels, it will cost a significant amount of fusion cores and credits to upgrade.
  • Does not block AoE damage such as the attacks from Napalms or Bombards.

TipsEdit

  • Consider placing this mod in the first or second slot of your Sentinel's mod slots, as your Sentinel must stop using any other precepts installed before using Sanctuary (ex. Dethcube must stop firing its weapon first before Sanctuary can be activated).

TriviaEdit

GalleryEdit

MediaEdit

Scr

Inside the sphere

See alsoEdit

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