FANDOM


For the Relay enclave, see Sanctuary (Cephalon Simaris).

Sanctuary allows a Sentinel to create a shield around its master while they heal fallen allies.

StatsEdit

Rank Shield Health Cost
0 +100 6
1 +150 7
2 +200 8
3 +250 9
4 +300 10
5 +350 11
6 +400 12
7 +450 13
8 +500 14
9 +550 15
10 +600 16

NotesEdit

  • There is a ten-second cooldown period when the shield is destroyed.
  • Gives the Sentinel 25 affinity for activating this ability.
  • Despite having a Vazarin Pol polarity, this mod counts as a Sentinel Precept, but it will not disable any preexisting precepts installed.
  • Only blocks projectiles (bullets, bolts, etc.), therefore less effective against Infested.
  • Update 14.10 buffed the mod to a 10-level mod with a maximum shield health of 600. It is further increased by the level of the Calculated Redirection mod on your sentinel.
    • If the bonus from the Calculated Redirection mod is applied in the same fashion as for the sentinels normal shield, the maximum shield health of Sanctuary can be 2250.[1]
  • As the mod is rare with 10 levels, it will cost a significant amount of endo and credits to upgrade.
  • Does not block AoE damage such as the attacks from Napalms or Bombards.

TipsEdit

  • Consider placing this mod in the first or second slot of your Sentinel's mod slots, as your Sentinel must stop using any other precepts installed before using Sanctuary (ex. Dethcube must stop firing its weapon first before Sanctuary can be activated).

TriviaEdit

GalleryEdit

MediaEdit

  • Inside the sphere

Patch HistoryEdit

See alsoEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.