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Makes sweeping cuts punctuated by bursts of heavy gunfire.

The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.


Manufacturing Requirements
Credits64
20,000
TennoUzi
1
Cryotic
3,300
Plastids64
1,000
ControlModule64
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage – effective against health.
  • Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
    • Each bullet in a burst affects the Melee Combo Counter.
    • Shots have a chance to stagger enemies.
    • Firing within 4 meters of an enemy will ragdoll them.
    • Shots do not use ammo.
    • Shots have innate Punch Through.

Disadvantages:

NotesEdit

  • Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
  • Players can charge shots, even if they’re not wielding the Sarpa.
  • Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
  • Firing the gun does not invalidate the "The Sword Alone" achievement.
    • Additionally, the Sarpa's gun will contribute to the "Swordsman" affinity quest.
  • Charged shots do not pass through Frost's Snow Globe if players are standing outside the globe.
  • Jumping cannot be done until the charge shot animation has ended.
  • Charged shots are affected by the following:
  • Some stance combos fire twice the number of bullets. High Noons combos work as follows:
    • Vagabond Blitz – 3rd attack shoots 5 bullets
    • Final Showdown – 3rd attack shoots 10 bullets
    • Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
  • This weapon has three different animations for charged attack:
    • The default animation (hold melee attack key, without switching to melee weapon)
    • Charged animation using High Noon (this animation applies to both charged attacks before and after switching to melee weapon)
    • Charged animation using Bullet Dance (this animation applies only to charged attack after switching to melee weapon).

TipsEdit

  • The charged shot can be chained, even while sliding, by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot).
  • Shattering Impact works extremely well with this weapon; Each bullet fired reduces the targets base armor by 6.
  • Condition Overload with a status chance build is excellent on it.
  • Each bullet counts as a separate hit on nullifier bubbles making it fairly good at destroying them.

TriviaEdit

  • Sarpa (सर्प) is the Sanskrit term for snake or serpent.

MediaEdit

  • Sarpa in Codex.

Sarpa Skins

Patch HistoryEdit

Hotfix 22.13.2
  • Updated and fixed some Sarpa firing sounds.

Update: The Silver Grove

  • Introduced

See AlsoEdit

  • Redeemer, the first gunblade weapon introduced.
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