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Potency

Status Effects inflicted by Saryn's weapons and abilities last 25% longer.

Abilities 

VenomModU15 SarynVenom
ENERGY
25
KEY
1
Spores
Inflict a target with a pox of Corrosive w Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.


Recast Energy Discount: 50%

Strength:6 / 8 / 8 / 10 (initial damage)
1 / 1.25 / 1.5 / 2 (damage growth per enemy)
50% (Corrosive w Corrosive status chance)
20% (reset decay)
Duration:10% (damage decay rate)
Range:30 / 40 / 50 / 60 m (cast range)
10 / 12 / 14 / 16 m (spread radius)
Misc:∞ (duration)
10 (damage growth enemy cap)
0.5 s (damage decay interval)
2 / 2 / 3 / 3 (initial spores)
1 (transmitted spore)
3 (max spores per enemy via spread)
12 (max spores per enemy via recast)
2.0x (damage multiplier)

Info
  • Saryn infects an enemy target within 30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores for an unlimited duration. Each individual spore inflicts Corrosive b Corrosive damage per second with a 50% Corrosive b Corrosive status chance, lasting until the spores themselves or the infected enemy is destroyed.
  • Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:

  • Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within 10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.
    • Spread radius is affected by Ability Range.
    • Transmitted spore and max spores per enemy via spread are not affected by mods.
    • Spores can spread by directly bursting them with weapons, abilities, and Bullet Jump. Enemy attacks can also burst spores on contact.
    • Spread bypasses obstacles in the environment and damage does not diminish with distance.
  • All spores on an infected enemy will burst and spread if any of the following conditions are met:
    • Spores' initial target is killed by any source.
    • Players landing the killing blow on any infected enemies.
    • Infected enemies are killed by Molt's explosion damage.
    • Saryn's weapons hitting anywhere on the infected enemies' body while Toxic Lash is active.
    • Infected enemies are killed by any source while sickened by Miasma.
  • Spores do not spread if enemies infected via transmission are killed by Spores' damage per second alone.

  • When the outbreak first begins, damage per second starts at 6 / 8 / 8 / 10 Corrosive b Corrosive damage; for every second Spores remain active, damage per second increases by 1 / 1.25 / 1.5 / 2 Corrosive b Corrosive damage per infected enemy, up to a damage growth cap of 10 infected enemies. Current damage per second is uniform across all active spores and will apply to newly infected enemies.
    • Initial damage and damage growth per second are affected by Ability Strength.
    • Damage growth enemy cap is not affected by mods.
      • Amount of infected enemies is unlimited, only damage growth is capped.
    • Current damage per second is hard-capped at 100,000 damage.
  • While Spores is active, a stylized infection meter appears above Saryn's ability icons on the HUD, indicating the current damage per second and tracks the number of infected enemies in the mission affected by spores belonging to the player.

  • When zero infected remains, Spores' current damage per second is instantly reduced by 20% then decays at 10% of the new total every 0.5 seconds until it reaches the initial damage amount. Damage decay stops when at least one enemy is infected by Spores.
    • Reset decay is inversely affected by Ability Strength (e.g., more strength reduces amount consumed.)
    • Damage decay rate is inversely affected by Ability Duration (e.g., more duration reduces amount of damage decay per half second.)
    • Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to 30% per half second.
    • Damage decay interval is not affected by mods.
  • Current damage per second is visibly subtracted from the meter whilst a red flashing "decaying" warning message replaces the counter for number of infected enemies.
  • The infection meter disappears when it reaches the initial damage amount.

  • If Spores is still active, recasting Spores on any enemy consumes 20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.
    • Reset decay is inversely affected by Ability Strength (e.g., more strength reduces amount consumed.)
    • Recast energy discount and max spores per enemy via recast are not affected by mods.
  • Miasma deals an additional 200% damage to enemies affected by Spores.
  • Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • If the initial target dies before the spores appear, energy used for Spores will be refunded.

Augment
VenomDose2
Main article: Venom Dose

Venom Dose is a Warframe Augment Mod for Saryn that allows Spores to be cast on allies, temporarily granting them additional Corrosive b Corrosive damage to all attacks.

Rank Toxin Damage Duration Cost
0 50% 28 6
1 65% 32 7
2 80% 36 8
3 100% 40 9

Tips & Tricks
  • Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.
  • Each spore inflicts damage per second and Corrosive b Corrosive status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.
  • Infect at least 10 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.
  • Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.
    • Status chance can reach 100% with 200% Ability Strength.
  • Recast Spores several times to inflict an enemy with up to 12 spores to strip its Armor quickly, deal more damage per second instances, and provide more spores to spread.
    • However, note that each recast will consume a percentage of damage per second stored in your infection meter.
  • Use Toxic Lash to spread spores on an infected enemy on every hit using your gun or melee.
  • Cast Miasma to inflict double damage to all enemies infected by Spores within range.
  • Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
  • When combined with AoE weapons (such as Ignis and Embolist, which both deal DoT, increased by Saryn's passive), the spores will pop very easily, quickly spreading Corrosive b Corrosive procs.
  • The ability synergizes well with Nova's Molecular Prime, both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability.
  • Spores is excellent for bosses with shields to prevent them from recovering.
    • This is quite effective against Ambulas since it targets the torso due and, like all MOAs, he takes three times damage on that body part.
  • Sentinels can also pop Spores.
    • Equipping a sentinel with the Sweeper weapon increases this chance.
  • Spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
    • For example, if you pop a Spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
    • Spores' DoT ticks are unaffected by weak spots.
    • AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25 Corrosive b Corrosive damage from popped spores on weak spots.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces decay rate to 3.27%.
    • Reduces cast range to 20.4 meters and spread radius to 5.44 meters.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Increases decay rate to 25%.
  • Maximized Ability Range increases cast range to 168 meters and spread radius to 44.8 meters.
    • Reduces base damage to 4 per second, damage increase per enemy to 0.8, status chance to 20% and increases reset decay to 50%.
  • Maximized Ability Strength increases base damage to 37.3 per second, damage increase per enemy to 7.46, status chance to 100% and reduces reset decay to 5.36%.
    • Without Energy Conversion, increases base damage to 32.3 per second, damage increase per enemy to 6.46, status chance to 100% and reduces reset decay to 6.19%.
    • Increases decay rate to 13.79%.
    • Increases cost to 38.75 energy.


MoltModU15 SarynMoult
ENERGY
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (explosion damage)
1.3 / 1.35 / 1.4 / 1.5 x (speed multiplier)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (speed buff)
Range:5 / 6 / 7 / 10 m
Misc:1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100% (Toxin w Toxin status chance)

Info
  • Saryn sheds her skin, removing all existing status effects and increasing her movement speed by 1.3 / 1.35 / 1.4 / 1.5 x for 3.5 / 4 / 4.5 / 5 seconds, while leaving behind a decoy with 400 shields and 150 / 300 / 400 / 500 health that draws enemy fire for 14 / 24 / 32 / 40 seconds. When deployed, the decoy is invulnerable for a period of 1.5 / 2 / 3 / 3 seconds, during which all incoming damage absorbed by it is converted and added to its health. The decoy will explode if it loses all of its hitpoints, if its duration expires or if the ability is cast again, inflicting 240 / 300 / 350 / 400 Toxin b Toxin damage with 100% Toxin b Toxin status chance to all enemies within 5 / 6 / 7 / 10 meters from it.
    • Decoy's health, explosion damage, and Saryn's speed multiplier, are all affected by Ability Strength.
      • Explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Decoy's lifespan and speed buff duration are affected by Ability Duration, while the invulnerability period is not
    • Explosion radius is affected by Ability Range.
    • Toxin b Toxin damage is effective against Flesh and Ferrite Armor and bypasses Shielded and Proto Shields, but is less effective against Machinery, Robotics, and Fossilized.
    • Toxin b Toxin status effect deals 50% of the explosion damage per tick over 11 ticks in 10 seconds (duration is prolonged due to Saryn's passive).
    • Does not have a cast time or animation.
  • Molt's decoy is placed at Saryn's current position, mirroring her pose and elevation.
    • Molt's shields regenerate over time and can be buffed with the use of allied Shield Ospreys, whether in Specter or Mind Controlled forms.
    • Elemental augment mods, such as Ember's Fireball Frenzy, can be applied to Molt. The damage augment will not affect the explosion damage or damage type upon Molt's expiration.
    • Molt cannot be knocked down or moved, and acts as a physical object, unlike Loki's Decoy.
    • Molt will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
  • Casting Molt can be done while performing any action without interrupting it, including reloading, charging, shooting, maneuvering, and while on a zipline.
    • Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.

Augment
RegenerativeMolt2
Main article: Regenerative Molt

Regenerative Molt is a Warframe Augment Mod for Saryn that allows her to regenerate health over a span of time after casting Molt.

Rank Health per Tick Cost
0 20 6
1 30 7
2 40 8
3 50 9

Tips & Tricks
  • Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
  • Place Molt in locations which can protect it from enemy attacks to maximize its survival.
  • If Molt is closer to the enemy than the player, enemies will (normally) focus it. Applies to the caster as well as other players, unless the use aggro increasing abilities such as Nyx's Absorb or Rhino's Iron Skin.
  • It can be used as protection from enemy fire, when you revive an downed teammate.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases Molt duration to 122.4 seconds and bonus movement speed duration to 15.3 seconds.
    • Reduces range to 3.4 meters.
  • Maximized Ability Efficiency reduces cost to 12.5 energy.
    • Reduces Molt duration to 16 seconds and bonus movement speed duration to 2 seconds.
  • Maximized Ability Range increases range to 28 meters.
    • Reduces health to 200, speed multiplier to 1.2x, and explosion damage to 160.
  • Maximized Ability Strength increases health to 1865, speed multiplier to 2.87x, and explosion damage to 1492.
    • Without Energy Conversion, increases health to 1615, speed multiplier to 2.62x, and explosion damage to 1292.
    • Increases cost to 77.5 energy.
    • Reduces Molt duration to 29 seconds and bonus movement speed duration to 3.63 seconds.


Bugs
  • When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having Enemy Sense and Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.
  • For clients, Molt will sometimes be in a default standing position when deployed.


ToxicLashMod SarynContagion
ENERGY
50
KEY
3
Toxic Lash
While active, attacks deal additional Toxin w Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.
Strength:20% / 24% / 26% / 30% (added gun damage)
40% / 48% / 52% / 60% (added melee damage)
25% / 30% / 35% / 40% (damage block)
Duration:20 / 25 / 35 / 45 s
Range:N/A
Misc:100% (Toxin w Toxin status chance)
100% (Spores burst chance)

Info
  • Saryn imbues all her weapons with potent toxins for 20 / 25 / 35 / 45 seconds, adding 20% / 24% / 26% / 30% of the weapon's total damage as Toxin b Toxin damage (doubled for melee weapons), with 100% Toxin b Toxin status chance on every strike. Attacks enhanced with Toxic Lash will burst all Spores on infected enemies on hit and spread them to nearby enemies.
    • Added damage bonus is affected by Ability Strength.
    • Duration is affected by Ability Duration.
    • Toxin b Toxin damage is effective against Flesh and Ferrite Armor and bypasses Shielded and Proto Shields, but is less effective against Machinery, Robotics, and Fossilized.
    • Toxin b Toxin status effect deals 50% of the bonus damage per tick over 11 ticks in 10 seconds (duration is prolonged due to Saryn's passive).
    • Toxic Lash adds damage to every weapon attack calculated from Saryn's total weapon damage before damage resistances are applied. (e.g., with a maxed Intensify and a weapon that inflicts 300 total damage before damage resistances are factored, a rank-3 Toxic Lash will add 300 × 0.3 × 1.3 = 117 Toxin b Toxin damage to each strike).
    • The additional Toxin b Toxin damage is treated as a separate instance of damage and does not combine with elemental damage on the weapon.
    • Cast animation of ~1 second is affected by Natural Talent or Speed Drift.
      • Saryn is immune to crowd control during the cast animation.
  • While active, Toxic Lash also enhances the melee weapon's damage reduction during blocking by an additional 25% / 30% / 35% / 40%.
    • Damage reduction is affected by Ability Strength.
    • The damage reduction stacks additively with the melee weapon's damage reduction during blocking, and the sum cannot exceed 90% under any circumstances.
      • For example, with a maxed Intensify and a melee weapon that grants 35% damage reduction during blocking, a rank-3 Toxic Lash will increase the damage reduction to 0.35 + 0.4 × 1.3 = 0.87.
  • Casting Toxic Lash is a one-handed action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, maneuvering, and while on a zipline.
    • Can be recast to refresh its duration.

Augment
ContagionCloud
Main article: Contagion Cloud

Contagion Cloud is a Warframe Augment Mod for Saryn that causes kills made with Toxic Lash to leave behind a poisonous cloud that deals Toxin b Toxin damage to enemies within it for 12 seconds. Melee kills double the damage dealt by the cloud.

Rank Damage per second Cost
0 100 6
1 115 7
2 130 8
3 150 9

Tips & Tricks
  • This is a good candidate for Narrow Minded since there is no Ability Range,
  • The percentage of Toxin damage granted is multiplied by Ability Strength.
    • The exact amount of Toxin damage is equal to the percentage multiplied by the weapon's base damage, after base damage modifications (e.g., Pressure Point) are applied.
  • Toxic Lash is an invaluable ability for players who were not able to collect a Melee Toxin mod or not capable of equipping such on Melee weapons, in which the ability becomes a suitable replacement for those in need of direct health damage.
  • Using a hammer with the Shattering Storm stance equipped will make it easy to pop Spores while Toxic Lash is active, due to the ground slam attacks of the stance's combos.
  • While Toxic Lash doesn't increase the damage over time effect of gas status effects, it does affect its initial damage, dealing separate toxin damage to all enemies affected by gas status effects, and applying separate instances of toxin damage over time to them.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


MiasmaModU15 SarynMiasma
ENERGY
75
KEY
4
Miasma
Releases a poisonous miasma that deals Viral w Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.
Strength:225 / 250 / 275 / 300
Duration:6 s
Range:10 / 12 / 16 / 20 m
Misc:100% (Viral w Viral status chance)
2.0x (Spores damage multiplier)

Info
  • Saryn pollutes the environment with a viral mist, briefly stunning enemies within 10 / 12 / 16 / 20 meters and sickening them for 6 seconds, dealing 225 / 250 / 275 / 300 Viral b Viral damage per second, with 100% Viral b Viral status chance on cast and on every tick. Miasma's sickness deals 200% damage to enemies affected by Spores and spreads all spores on sickened enemies killed during Miasma.
    • Damage is affected by Ability Strength.
      • Damage bypasses obstacles in the environment and does not diminish with distance.
    • Sickness duration is affected by Ability Duration, while the stun duration is not.
    • Radius is affected by Ability Range.
    • Viral b Viral damage is effective against Flesh and Cloned Flesh, but less effective against Machinery and Infested.
    • Viral b Viral status effect reduces a target's current and maximum health by 50% for 7.5 seconds (duration is prolonged due to Saryn's passive).
    • Cast animation of ~1.5 seconds is affected by Natural Talent or Speed Drift.
      • Saryn is immune to crowd control during the cast animation.
  • Miasma cannot stun enemies again if they are still being affected by a previous cast, but will refresh the sickness' duration and Viral b Viral status.
  • Casting Miasma can be done while sliding and in mid-air, but will interrupt any other action and will force Saryn in place for the entire animation.
    • Cannot be used while on a zipline.

Tips & Tricks
  • Use Spores first to start shredding armor (if any), then attack with Toxic Lash to inflict Toxin b Toxin procs on enemies, and follow up with Miasma to deal double damage and a guaranteed Viral b Viral Status Effect proc to half enemies' health, so Toxin b Toxin damage can eat their health up quicker.
  • When using Miasma, be careful to not get knocked down during the cast animation, as once up again, Saryn will automatically repeat the cast animation, during this repeat animation she will take damage as normal, leaving you extremely vulnerable.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Casting Miasma immediately after casting either Spores or Toxic Lash will cause Miasma's casting animation to bug, causing the player to be able to move while casting and rapidly cast Miasma.
  • Miasma's duration displays 5 seconds on the ability page rather than 6 seconds.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

SarynVenom SarynVenom SarynVenom
SarynMoult SarynMoult SarynMoult
SarynContagion SarynContagion
SarynMiasma SarynMiasma SarynMiasma

Start a Discussion Discussions about Saryn/Abilities

  • Venom spores

    8 messages
    • Torid works best. throw down molt, hit molt with torid, spam spore on molt https://youtu.be/-QKfG3LUkEY
    • I find the Ignis to be an enjoyable way of setting off massive numbers of spores, especially in a cluster of enemies.