Saryn (Warframe)

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Base Statistics
Health 150.0 (450.0 at Rank 30)
Power 100.0 (150.0 at Rank 30)
Armor 155.0
Shield Capacity 100.0 (300.0 at Rank 30)
Sprint Speed 0.95
Stamina 100
Polarities 4x Ability
1x Bar
1x D
Aura Polarity D
Saryn's venomous attacks are horrifyingly effective against organic and synthetic enemies, and her ability to "shed" her skin makes her very elusive.

Saryn is a poison themed Warframe released in Update 7. She is a versatile and offensive-orientated Warframe suited for frontline combat, armed with virulent toxic powers that rapidly disintegrate her foes to dust. High health and armour values combined with her noxious decoys make her an excellent warrior to draw enemy fire.

Component blueprints drop from Kela De Thaym (Merrow, Sedna)

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 35,000

Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


  • After the poll on the founders forum she was to be named after Sarin, which is a colorless, odorless liquid, used as a chemical weapon owing to its extreme potency as a nerve agent. But when a first responder to a sarin attack suggested a name tweak, along with Sarin sounding too overall masculine, DE decided it was best to alter it to Saryn. [1]
  • She is the first female Warframe whose base stats defy a trend of fragility, having health and armour values that exceed those of many male Warframes.
  • She is the 4th tallest out of the current twenty existing frames. 
  • Saryn is the 1st Warframe to replace Alloy Plates with Circuits for construction. (The 2nd is the Valkyr.)
  • Saryn was given an Immortal Skin in Update 12.


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SarynVenom Venom Energy: 25Energy small Power #: 1 VenomModU145
Saryn tags the target with a toxic spore that does poison damage over time. Destroying the spore will spread a viral infection to nearby enemies.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
4 / 6 / 8 / 10 (DoT)
25 (spore burst)
Power Range:
20 / 40 / 50 / 50 m (cast range)
8 / 10 / 12 / 16 m (burst range)
Power Duration:
5 / 8 / 12 / 15 s

  • Tags a target with 2 / 4 / 5 / 6 spores. Each spore ticks 4 / 6 / 8 / 10 Viral b Viral damage per second for 5 / 8 / 12 / 15 seconds. The damage output can be increased with Power Strength mods and duration with Power Duration mods.
  • When the spores are shot and popped, they spread 1 / 2 / 3 / 4 spore(s) and deal 25 Viral b Viral damage within range; the spread range for these spores is 8 / 10 / 12 / 16 meters. The detonation damage can be increased by Power Strength mods, but only on the first foe you initially cast Venom on.
    • Each tick of damage has a moderate status chance. Enemies that are infected with spores have a good chance to have 50% of their health reduced for most of Venom's duration.
    • Every time one of these spores are popped, 1 tick is removed from the popped target for the remaining of the duration and all secondary targets in range will be applied with a new duration of Venom. The primary target's duration is not renewed unless a secondary target's Venom is popped, applying a new duration that is separate to the previous duration.
    • It is possible to "remove" Venom from an enemy by completely popping all the spores on that enemy.
  • When using Power Duration mods you may get a reduced damage extra tick, this is still affected by Power Strength mods.
  • Gives Conclave rating of 10 / 10 / 30 / 50 each level.
  • Spores can be scanned with the Codex Scanner, although there is currently no entry in the Codex for them. Helios automatically attempts to scan them.

  • Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
  • Using both maximized power duration and power strength, each spore can deal a total of 882.8 damage over the course of 38.6 seconds, while increasing the energy cost to 38.75, reducing casting range to 17 meters, and spread range to 5.4 meters.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
Venom has a special quality where increasing both Power Duration and Power Strength increases total damage. See "Tips and Tricks" for true maximum total damage.

  • Maximized Power Duration increases the duration of each spore to 38.6 seconds and may cause an additional damage tick to occur. This causes each spore to deal 386 total damage.
    • Reduces casting range to 17 meters and reduces the spore spreading range when popped to 5.4 meters.
  • Maximized Power Efficiency reduces the cost to 6.25 energy.
    • Reduces the duration of each spore to 6 seconds.
    • Reduces each spore's total damage to 60.
  • Maximized Power Range has no effect on casting range due to hard cap of 50 meters. Increases range of damage, and the spread from popped spores to 37.6 meters.
    • Reduces the damage per tick to 4, and popping damage to 10.
    • Reduces each spore's total damage to 60.
  • Maximized Power Strength increases the damage per tick to 22.9 (each spore deals 343.5 total damage), and increases the damage of popped spores on the original target to 57.3.
    • Increases cost to 38.75 energy.

  • All spores popped from secondary targets (including the original target if Venom is reapplied) will deal the usual 25 damage, while any of the spores from the initial cast will have additional damage from Power Strength.

SarynMoult Molt Energy: 50Energy small Power #: 2 MoltModU145
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
200 / 300 / 400 / 500 (health)
120 / 150 / 175 / 200 (explosion)
Power Range:
X / X / X / X m
Power Duration:
7 / 12 / 16 / 20 s

  • A shed skin is placed in your current position, mirroring the pose and elevation of your Saryn. It has no cast time or animation.
  • Removes Procs and Status Effects when cast.
  • Lasts for 7 / 12 / 16 / 20 seconds. This is affected by Power Duration mods.
  • Decoy's health is equal to 200 / 300 / 400 / 500, and is affected by Power Strength mods.
  • Has no Casting time, can be Cast in all states (except while upside down in a flip jump) and can be reused instantly.
  • Upon death or replacement, the current Molt will detonate to deal 120 / 150 / 175 / 200 Toxin b Toxin damage with a 100% status chance. Damage is affected by Power Strength, and decreases with distance.
    • Similar to the Heat DoT, the Toxin DoT inflicts 50% of the initial damage per tick, and 100% for headshots. For Toxin procs, the damage ticks 9 times and lasts 8 seconds.
    • Should Molt survive its full duration and disperse, two instances of damage are inflicted.
  • Cannot be knocked down or moved and acts as a physical object, unlike Loki's Decoy.

  • Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
  • Place Molt in locations which can protect it from Enemy attacks to maximize it's survival.
  • If Molt is closer to the Enemy than you are, Enemies will (normally) focus on Molt rather than yourself. applies to the Caster as well as other Players(except Nyx in Absorb or Rhino in Iron Skin).

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the duration to 51.4 Seconds.
    • Has no negative effect on this ability (requires further testing to determine explosion radius).
  • Maximized Power Efficiency reduces the cost to 12.5 energy.
    • Reduces duration to 8 seconds.
  • Maximized Power Range has no positive effect on this ability (requires further testing to determine explosion radius).
    • Decreases the decoy's health to 200, and explosion damage to 80.
  • Maximized Power Strength increases the decoy's health to 1145, and explosion damage to 458.
    • Increases cost to 77.5 energy.

  • When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having Enemy Sense and Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.

SarynContagion Contagion Energy: 50Energy small Power #: 3 ContagionModU145
Saryn channels high levels of toxicity into her melee weapon, transmitting disease and plague with each strike that connects with targets.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
25% / 40% / 60% / 75%
Power Range:
Power Duration:
10 / 13 / 17 / 20 s

  • Buffs melee weapon, dealing 25% / 40% / 60% / 75% additional melee damage as Toxin b Toxin damage over the course of 10 / 13 / 17 / 20 seconds.
  • Has a ~1 second cast time
  • The damage is also increased by mods that alter the base damage of melee weapons (Killing Blow, Pressure Point, Rending Strike, Smite Corpus, Smite Grineer, and Smite Infested), i.e. it's calculated like other elemental damage.
  • The extra melee damage is added to all melee attacks including, but not limited to, normal attacks, channeled attacks, thrown attacks (such as the Glaive's and Kestrel's), jump attacks and slide attacks .
  • Contagion grants innate Toxin damage to the weapon and will combine with existing elements on the melee weapon. The innate property means it is last in the mod slot priority.
  • Gives Conclave rating of 20 / 20 / 45 / 70 each level.

  • This is a good candidate for Narrow Minded since there is no Power Range,
  • To calculate total damage addition, use the formula:
    • Contagion x (1 + Power Strength) x 100.
    • For example with Contagion at 75%, Intensify at 30%, and Blind Rage at 99%:
    • 0.75 x [1 + (0.3 + 0.99)] x 100 = 0.75 x 2.29 x 100 = 171.75%.
  • Contagion is an invaluable ability for players who were not able to collect a Melee Toxin mod or not capable of equipping such on Melee weapons, in which the ability becomes a suitable replacement for those in need of direct health damage or requiring certain Toxin combinations such as Corrosive b Corrosive and Viral b Viral .
  • Players can also use this ability as a switch between Electricity b Electric and Cold b Cold procs if ever these elementals are required.
  • Against Infested using pure Heat b Heat damage to be quite effective against all the units and then switch to Gas b Gas using Contagion can be a proper way for dispatching crowds of ennemies, especially with a single-target weapon with/or good status chance instead of Channeling.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

SarynMiasma Miasma Energy: 100Energy small Power #: 4 MiasmaModU145
Through noxious exhalation, Saryn pollutes the atmosphere with a lethally poisonous mist that corrodes all enemies in range, effectively disintegrating organic and synthetic matter instantly.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
187.5 / 237.5 / 312.5 / 375
Power Range:
8 / 10 / 12 / 15 m
Power Duration:
4 s

  • Deals 187.5 / 237.5 / 312.5 / 375 Corrosive b Corrosive damage per second over 4 seconds within a radius of 8 / 10 / 12 / 15 meters.
  • Saryn is invincible during the cast animation, but not immune to knockdowns or Energy Drains.
  • Most targets and some bosses that are not killed by the initial damage are staggered and then stunned for ~4 seconds.
  • Does not require an initial target or line of sight, it may be used through wall, doors etc.
  • Can be used while sliding and while in the air.

  • It is recommended to minimize your Power Duration to maximize the amount of damage done.
    • Damage per tick is calculated by dividing 750 / 950 / 1250 / 1500 damage by total duration.
    • Total damage is calculated by multiplying the damage per tick by (1 + total duration).

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases duration to 10.3 seconds, resulting in 1645.9 total damage.
    • Reduces range to 5.1 meters.
  • Maximized Power Efficiency reduces the cost to 25 energy.
    • Reduces duration to 1.6 seconds, resulting in 2437.5 total damage.
  • Maximized Power Range increases the radius to 35.3 meters.
    • Damage is reduced to 150 per tick, resulting in 750 total damage.
  • Maximized Power Strength increases damage of each tick to 858.8, resulting in 4293.8 total damage.
    • Cost is increased to 155 energy.

  • Can deal a reduced damage tick but the damage pop-up may not be shown.

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Saryn is one of the toughest frames possessing very useful abilites which makes her a great melee fighter.

Her abilities deals Toxin and Toxin-based combined damage (Viral for Venom, pure Toxin for Molt and Contagion, Corrosive for Miasma).

Using Vitality and Steel Fiber mods will make her extremely durable (1110 health and 52% damage reduction) while using Molt to draw fire and Miasma as crowd control makes her very hard to kill even on the long Void runs.



  • Venom is excellent for bosses with shields to prevent them from recovering.
    • This is quite effective against Ambulas since it targets the torso due and, like all MOAs, he takes three times damage on that body part.
  • Sentinels can also pop venom spores.
    • Equipping a sentinel with the Sweeper weapon increases this chance.
  • Venom spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
    • For example, if you pop a spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
    • Venom's DoT ticks are unaffected by weak spots.
    • AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25 Viral Damage from popped spores on weak spots.
  • Venom shines on the long runs since it have a fair chance of Viral proc on every tick. That makes possible to permanently halve (unless healed) health of enemy squad.


  • Molt is very useful against regular Infested if placed during a jump - they'll keep attacking it without dealing any damage.


  • When using Miasma, be careful to not get knocked down during the cast animation, as once up again, Saryn will automatically repeat the cast animation, during this repeat animation she will take damage as normal, leaving you extremely vulnerable.

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Saryn can be equipped with:

See Also

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Start a Discussion Discussions about Saryn (Warframe)

  • saryn bust

    59 messages
    • Coming soon! Warframe Ero Mission! >.>
    • Sorry, but this had to be done. .>
  • Where is planet Sedna?

    2 messages
    • I'm trying to get the components to forge Saryn but not against the planet Sedna or head Kela Of Thaym
    • to get sedna you must kill sargas ruk

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