Saryn (Warframe)

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Base Statistics
Health 150.0 (450.0 at Rank 30)
Power 100.0 (150.0 at Rank 30)
Armor 155.0
Shield Capacity 100.0 (300.0 at Rank 30)
Sprint Speed 0.95
Stamina 100
Conclave 150 at rank 30
Polarities 1x Naramon Pol
1x Vazarin Pol
Aura Polarity Vazarin Pol
Saryn's venomous attacks are horrifyingly effective against organic and synthetic enemies, and her ability to "shed" her skin makes her very elusive.
This is Saryn, elusive and deadly.


Release Date: March 18th, 2013

Armed with virulent toxins and potent venom that rapidly disintegrate her foes to dust, Saryn is a versatile and offensive-orientated Warframe suited for frontline combat. High health and armour values combined with her noxious decoys make her an excellent warrior to draw enemy fire. Saryn was released in Update 7.

Component blueprints drop from Kela De Thaym (Merrow, Sedna)

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25

Warframe Guides

See Category:Saryn Guides to read user-made guides on how to play this Warframe.


  • After the poll on the founders forum she was to be named after Sarin, which is a colorless, odorless liquid, used as a chemical weapon owing to its extreme potency as a nerve agent. But when a first responder to a sarin attack suggested a name tweak, along with Sarin sounding too overall masculine, DE decided it was best to alter it to Saryn. [1]
  • She is the first female Warframe whose base stats defy a trend of fragility, having health and armour values that exceed those of many male Warframes.
  • She is the 4th tallest out of the current twenty-one existing frames. 
  • Saryn is the 1st Warframe to replace Alloy Plates with Circuits for construction. (The 2nd is the Valkyr.)
  • Saryn was given an Immortal Skin in Update 12.
  • Unlike most other Warframes, Saryn does not bear a symmetrical appearance. This is due to the tissue/matter which is situated on her right thigh, her neck and around her hips. This tissue/matter vaguely resembles the Infested tissue (or rather the structure of it) sometimes found on Corpus and Grineer ships. This may insinuate that Saryn is a very old frame, which might be created using the Infestation (much like Hayden Tenno and Nadia's frames/suits in Dark Sector).


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VenomModU15 SarynVenom
Saryn tags the target with a toxic spore that does poison damage over time. Destroying the spore will spread a viral infection to nearby enemies.
Strength:4 / 6 / 8 / 10 (spore damage)
25 (burst damage)
Duration:5 / 8 / 12 / 15 s
Range:20 / 40 / 50 / 60 m (cast range)
8 / 10 / 12 / 16 m (spread radius)

  • Saryn tags a target within 20 / 40 / 50 / 60 meters with 2 / 4 / 5 / 6 infectious spores. Each spore inflicts 4 / 6 / 8 / 10 Viral b Viral damage per second over a duration of 5 / 8 / 12 / 15 seconds. If a spore is popped, 25 Viral b Viral damage is dealt in a small area of effect, and 1 / 2 / 3 / 4 spores are transmitted to each enemy within 8 / 10 / 12 / 16 meters.
    • Spore damage and burst damage are affected by Power Strength. Burst damage will only be affected by power strength on spores attached to the initial target.
    • Each damage tick has a moderate status chance. Enemies affected by the status effect will have their health reduced by 50% for 6 seconds.
    • Spore duration is affected by Power Duration.
    • Modifying the duration to a non-integer value will produce an extra tick of reduced damage when Venom expires.
    • Cast range is affected by Power Range, while the spread radius is not.
  • When spores are popped on a target, one damage tick is removed from the target for the remainder of the duration. All secondary targets in range will be applied with a new duration of Venom. The primary target's duration is not renewed unless a secondary target's Venom is popped, applying a new duration that is separate to the previous duration.
  • It is possible to "remove" Venom from an enemy by completely popping all the spores on that enemy.

Main article: Venom Dose

Venom Dose is a Warframe Augment Mod for Saryn that allows Venom to be cast on allies, temporarily granting them additional Toxin b Toxin damage to all attacks.

  • Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
  • Using both maximized power duration and power strength, each spore can deal 22.9 damage per second over the course of 38.55 seconds while increasing the energy cost to 38.75 and reducing the cast range to 17 meters.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
Venom has a special quality where increasing both Power Duration and Power Strength increases total damage.

  • Maximized Power Duration increases the spore duration to 38.55 seconds.
    • Reduces cast range to 20.4 meters.
  • Maximized Power Efficiency reduces the cost to 6.25 energy.
    • Reduces the spore duration to 6 seconds.
  • Maximized Power Range increases cast range to 141 meters.
    • Reduces the spore damage to 4 per second and burst damage from the initial target to 10.
  • Maximized Power Strength increases the spore damage to 22.9 per second and burst damage from the initial target to 57.25.
    • Increases cost to 38.75 energy.

  • All spores popped from secondary targets (including the original target if Venom is reapplied) will deal the usual 25 damage, while any of the spores from the initial cast will have additional damage from Power Strength.

MoltModU15 SarynMoult
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (decoy health)
120 / 150 / 175 / 200 (explosion damage)
Duration:7 / 12 / 16 / 20 s
Range:5 / 6 / 7 / 10 m

  • Saryn sheds her skin, removing all existing Status Effects and leaving behind a decoy that draws enemy fire. With 400 Shields and 150 / 300 / 400 / 500 Health, the decoy will last for a maximum of 7 / 12 / 16 / 20 seconds. The decoy will explode if it loses all of its hitpoints or its duration expires, inflicting 120 / 150 / 175 / 200 Toxin b Toxin damage with a 100% status chance to enemies within a radius of 5 / 6 / 7 / 10 meters when exploding prematurely.
    • Decoy health and explosion damage are affected by Power Strength. The explosion damage diminishes with distance and does not bypass obstacles in the environment.
    • The Toxin DoT inflicts 50% of the initial damage per tick. For Toxin procs, the damage ticks 9 times over 8 seconds.
    • Should Molt survive its full duration and disperse, two instances of damage are inflicted.
    • Should the explosion hit an enemy's head, the Toxin DoT will inflict 100% of the initial damage per tick for the same duration.
    • Deploying a decoy while one is already active will cause the previous decoy to explode.
    • Decoy duration is affected by Power Duration.
    • Explosion radius is affected by Power Range.
  • The decoy is placed at Saryn's current position, mirroring her pose and elevation.
    • although for clients, the decoy will be in a default standing position.
  • Will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
  • The decoy's shields regenerate over time.
  • Cannot be knocked down or moved and acts as a physical object, unlike Loki's Decoy.
  • Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.
  • Has no cast time or animation.
  • Oddly, although the decoy has no weapon, Elemental augment mods (Such as Ember's Fireball Frenzy) can be applied to it.
    • The damage augment will not affect the explosion damage or damage type upon the decoy's expiration.

Main article: Regenerative Molt

Regenerative Molt is a Warframe Augment Mod for Saryn that allows her to regenerate health over a span of time after casting Molt.

  • Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
  • Place Molt in locations which can protect it from enemy attacks to maximize its survival.
  • If Molt is closer to the enemy than you are, enemies will (normally) focus on Molt rather than yourself. applies to the caster as well as other players(except Nyx in Absorb or Rhino in Iron Skin).
  • It can be used as protection from enemy fire, when you revive an downed teammate.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having Enemy Sense and Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.

ContagionModU145 SarynContagion
Saryn channels high levels of toxicity into her melee weapon, transmitting disease and plague with each strike that connects with targets.
Strength:25% / 40% / 60% / 75%
Duration:10 / 13 / 17 / 20 s

  • Saryn imbues her melee weapon with potent toxins, causing it to gain 25% / 40% / 60% / 75% Toxin b Toxin damage over the course of 10 / 13 / 17 / 20 seconds.
    • Damage bonus is affected by Power Strength.
    • Contagion grants an additive damage bonus that's applied to your melee weapon's base damage, similar to an elemental mod. As an example, +30% power strength will increase the damage bonus to 0.75*1.3 = 97.5%. For an unmodified melee weapon that inflicts 100 base damage, Contagion will increase the total damage to 100*(1 + 0.975) = 197.5. The weapon now inflicts 100 base damage and 97.5 Toxin damage.
    • The additional Toxin damage is last in the mod slot priority and will combine with existing elements on the melee weapon.
    • As the damage bonus is similar to that of an elemental mod, the additional Toxin damage will be affected by mods that alter the base damage of melee weapons (e.g., Pressure Point, Spoiled Strike, Steel Charge, Smite Corpus, Smite Grineer, and Smite Infested).
    • Duration is affected by Power Duration.
  • Saryn is immune to crowd control during the cast animation.
  • Has a ~1 second cast time.

  • This is a good candidate for Narrow Minded since there is no Power Range,
  • To calculate total damage addition, use the formula:
    • Contagion x (1 + Power Strength) x 100.
    • For example with Contagion at 75%, Intensify at 30%, and Blind Rage at 99%:
    • 0.75 x [1 + (0.3 + 0.99)] x 100 = 0.75 x 2.29 x 100 = 171.75%.
  • Contagion is an invaluable ability for players who were not able to collect a Melee Toxin mod or not capable of equipping such on Melee weapons, in which the ability becomes a suitable replacement for those in need of direct health damage or requiring certain Toxin combinations such as Corrosive b Corrosive and Viral b Viral.
  • Players can also use this ability as a switch between Heat b Heat/Gas b Gas, Cold b Cold/Viral b Viral and Electricity b Electric/Corrosive b Corrosive procs if ever these damage types are required, as long as no Toxin mod is already equipped on the weapon.
  • Against Infested using pure Heat b Fire damage to be quite effective against all the units and then switch to Gas b Gas using Contagion can be a proper way for dispatching crowds of enemies, especially with a single-target weapon with/or good status chance instead of Channeling.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

MiasmaModU15 SarynMiasma
Through noxious exhalation, Saryn pollutes the atmosphere with a lethally poisonous mist that corrodes all enemies in range, effectively disintegrating organic and synthetic matter instantly.
Strength:187.5 / 237.5 / 312.5 / 375
Duration:4 s
Range:8 / 10 / 12 / 15 m

  • Saryn pollutes the environment with a caustic mist. Enemies within 8 / 10 / 12 / 15 meters are dealt 187.5 / 237.5 / 312.5 / 375 Corrosive b Corrosive damage per second over a duration of 4 seconds.
    • Damage is affected by Power Strength.
    • Damage bypasses obstacles in the environment, and affected enemies are initially stunned.
    • Duration is affected by Power Duration.
    • Modifying the duration to a non-integer value will produce an extra tick of reduced damage when Miasma expires.
    • Damage per second is generally calculated by dividing 750 / 950 / 1250 / 1500 damage by the duration. As an example, +30% power strength and +30% power duration will cause Miasma to inflict 1500*1.3/(4*1.3) = 375 damage per second at max rank. Below 25% or -75% power duration however, the returns on damage are diminished. At minimum power duration for Saryn (7.5% or -92.5%), the damage bonus behaves as if it was 11.875% or -88.125% power duration according to the above formula; you only get ~63.16% of the promised damage per second, though this is still ~8.42 times as high as with 100% or +0% power duration.
    • Total damage is calculated by multiplying the damage per second by (1 + duration). The "1" accounts for the fact that Miasma's first damage tick occurs at the beginning of the ability's duration. With +30% power strength and +30% power duration, total damage would be equal to 375*(1 + 4*1.3) = 2325. Miasma would have a total of seven ticks of damage: six ticks dealing 375 damage, and one extra tick dealing 75 damage.
    • Radius is affected by Power Range.
  • Saryn is immune to crowd control during the cast animation.
  • Can be used while sliding and while in the air.

  • Reducing Power Duration will increase the amount of total damage done.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. Miasma has a special quality where increasing Power Strength and decreasing Power Duration increases total damage.

  • Maximized Power Duration increases duration to 10.28 seconds.
    • Reduces range to 5.1 meters.
    • Reduces damage per second to 146.
    • Reduces total damage to 1646 (from 1875).
  • Maximized Power Efficiency reduces the cost to 25 energy.
    • Reduces duration to 1.6 seconds.
    • Increases damage per second to 937.5.
    • Increases total damage to 2,437.5.
  • Maximized Power Range increases the radius to 35.25 meters.
    • Reduces damage to 150 per second.
  • Maximized Power Strength increases damage to 1,469 per second.
    • Increases total damage to 4,260.
    • Increases the cost to 155 energy.
    • Reduces duration to 2.9 seconds.
  • Minimized Power Duration increases damage per second to 4,895
    • Increases total damage to 5,262.
    • Reduces energy cost to 40.
    • Increases Stamina max by +10%
  • Maximized Power Strength & Minimized Power Duration increase damage to 8,968.4 per second and 9,641 in total.
    • Reduces energy cost to 95.
    • Increases Stamina max by +10%.

  • Will deal a reduced damage tick if the duration results in factions of a second, but the damage pop-up may not be shown.

Strength Mods


Duration Mods


Range Mods


SarynVenom SarynVenom SarynVenom
SarynMoult SarynMoult SarynMoult
SarynContagion SarynContagion
SarynMiasma SarynMiasma SarynMiasma

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Saryn is one of the toughest frames possessing very useful abilites which makes her a great melee fighter.

Her abilities deals Toxin and Toxin-based combined damage (Viral for Venom, pure Toxin for Molt and Contagion, Corrosive for Miasma).

Using Vitality and Steel Fiber mods will make her extremely durable (1110 health and 52% damage reduction) while using Molt to draw fire and Miasma as crowd control makes her very hard to kill even on the long Void runs.



  • Venom is excellent for bosses with shields to prevent them from recovering.
    • This is quite effective against Ambulas since it targets the torso due and, like all MOAs, he takes three times damage on that body part.
  • Sentinels can also pop venom spores.
    • Equipping a sentinel with the Sweeper weapon increases this chance.
  • Venom spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
    • For example, if you pop a spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
    • Venom's DoT ticks are unaffected by weak spots.
    • AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25 Viral Damage from popped spores on weak spots.
  • Venom shines on the long runs since it have a fair chance of Viral proc on every tick. That makes possible to permanently halve (unless healed) health of enemy squad.


  • Molt is very useful against regular Infested if placed during a jump - they'll keep attacking it without dealing any damage.


  • When using Miasma, be careful to not get knocked down during the cast animation, as once up again, Saryn will automatically repeat the cast animation, during this repeat animation she will take damage as normal, leaving you extremely vulnerable.

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Saryn can be equipped with:

See Also

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