Scrambus are Corpus infantry units which utilize special hover shoes to move quickly around the battlefield. Like the Comba, the Scrambus is capable of projecting an invisible aura from their helmet that disrupts certain classes of Warframe abilities. The nullification aura also disrupts the player's HUD if the player moves within range, which also acts as an indicator that the nullification aura is in effect. Much like their counterpart the Comba, Scrambus now also have Dispel and can remove cast buffs like Iron Skin or Vex Armor/Elemental Ward which was added to them in an unlisted change circa Update: Octavia's Anthem.

A Scrambus's loadout is modular, and they can be equipped with one type of nullification Aura combined with a different weapon loadout. There are four classes of nullification auras, and four types of weapons that Scrambus can equip, thus there are sixteen different possible combinations of loadouts possible for Scrambus, making them unpredictable in the field.


Scrambus are equipped with hover shoes, which not only make them move faster than Combas, but also allow them to avoid attacks by dashing quickly from one place to another.


Scrambus have access to 4 different nullification auras, each disrupting only a certain category of Warframe abilities within a 15 meter radius. Each type of aura is emitted by the Scrambus' helmet, whose design changes depending on the aura equipped, allowing them to be identified visually.


Each Scrambus can be equipped with one of the following weapons in combination with any of the four different auras above:

  • Swarmer: Swarmer-type Scrambus are equipped with Detrons, however their versions have a slower flight speed, can home in on targets, and deal Blast b Blast damage instead of Radiation b Radiation.
  • Seeker: These Scrambus are equipped with Angstrum rocket launchers loaded with target-seeking missiles that deal Blast b Blast damage on impact. These rockets move slower, and are fired in bursts of three to four.
  • Whip: Designed for close-quarters fighting, these Scrambus use Lecta electric whips. Utilizing their hoverskates, these Scrambus can perform quick evasive maneuvers and can strafe around an enemy quickly.
  • Energy Shield: Primarily defensive in nature, these Scrambus can deploy elliptical energy shields in front of them that block all incoming attacks. They can be identified by the large emitters on their forearms. In a pinch, they will attack by swinging their emitters at nearby targets, dealing Electricity b Electricity damage.



A Fog Scrambus disrupts Perception-type abilities. They wear tall, cylindrical helmets inscribed with Corpus text.

View Perception Powers List


A Slo Scrambus disrupts Mobility-type abilities. They wear tall, boxy helms with a single white, vertical light strip in the middle.

View Mobility Powers List


  • The Scrambus' helmets emit a distinct pinging sound that can alert players to their position within 50 meters, giving ample warning as to their presence.
  • Since their nullification abilities are tied to their helmets, a Scrambus' nullification field can be disabled by shooting off their helmets.
  • The Scrambus (and their counterparts the Comba) may easily be found on medium to high level Corpus controlled planets such as Europa, Neptune and Pluto.
  • Scrambus are not immune to the abilities they nullify. For example, Nul Scrambus can still be blinded with Excalibur's Radial Blind and Sap Scrambus can still be damaged by Volt's Overload if they are cast outside their nullifying range.


  • The Scrambus (and their counterparts the Comba) are the first enemies in Warframe to have both male and female versions. They are also the first Corpus enemies to feature females.
  • They are the first enemy type introduced whose special ability can be disabled without killing them, in this case shooting off their helmets.
  • Their design may have been inspired by Derf Anyo, an upcoming tag-along boss that will fight alongside Nef Anyo when the latter is added back into the game as an assassination target/boss.


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