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Scrambus are Corpus infantry units which utilize special hover shoes to move quickly around the battlefield. Like the Comba, the Scrambus is capable of projecting aura from their helmet that disrupts certain classes of Warframe abilities. The nullification aura also disrupts the player's HUD.

A Scrambus' loadout is modular, and they can be equipped with one type of nullification Aura combined with one type of weapon. There are four classes of nullification auras, and four types of weapons that a Scrambus can equip, thus there are sixteen different possible combinations of loadouts possible for Scrambuses, making them unpredictable in the field.

BehaviorEdit

Scrambuses are equipped with hover shoes, which not only make them move faster than Combas, but also allow them to avoid attacks by dashing quickly from one place to another.

AuraEdit

Scrambuses have access to 4 different nullification auras, each disrupting only a certain category of Warframe abilities. They will periodically hold their arms in front of them to charge up their helmets, releasing an expanding aura within a 15 meter radius that disables certain abilities for 2.5 seconds. The helmet design changes depending on the aura equipped, allowing them to be identified visually.

Shooting the aura enough times or simply killing the Scrambus will cause the aura to disperse. Shooting off the Scrambuses' helmet will also permanently prevent them from projecting an aura.

WeaponsEdit

Each Scrambus can be equipped with one of the following weapons in combination with any of the four different auras above:

  • Swarmer: Swarmer-type Scrambuses are equipped with Detrons, however their versions have a slower flight speed, can home in on targets, and deal Blast b Blast damage instead of Radiation b Radiation.
  • Seeker: These Scrambuses are equipped with Angstrum rocket launchers loaded with target-seeking missiles that deal Blast b Blast damage on impact. These rockets move slower, and are fired in bursts of three to four.
  • Whip: Designed for close-quarters fighting, these Scrambuses use Lecta electric whips. Utilizing their hoverskates, these Scrambus can perform quick evasive maneuvers and can strafe around an enemy quickly.
  • Energy Shield: Primarily defensive in nature, these Scrambuses can deploy elliptical energy shields in front of them that block all incoming attacks. They can be identified by the large emitters on their forearms. In a pinch, they will attack by swinging their emitters at nearby targets, dealing Electricity b Electricity damage.

Variants

FogScrambusFull

A Fog Scrambus disrupts Perception-type abilities. They wear tall, cylindrical helmets inscribed with Corpus text.

View Perception Powers List

SloScrambusFull

A Slo Scrambus disrupts Mobility-type abilities. They wear tall, boxy helmets with a single white, vertical light strip in the middle.

View Mobility Powers List

TipsEdit

  • The Scrambus' helmets emit a distinct pinging sound that can alert players to their position within 50 meters, giving ample warning as to their presence.
  • Since their nullification abilities are tied to their helmets, a Scrambus' nullification field can be disabled by shooting off their helmets.
  • The Scrambuses (and their counterparts the Combas) may easily be found on medium to high level Corpus controlled planets such as Europa, Neptune and Pluto.

TriviaEdit

  • The Scrambuses (and their counterparts the Combas) are the first enemies in Warframe to have both male and female versions. They are also the first Corpus enemies to feature females.
  • Their design may have been inspired by Derf Anyo, an upcoming tag-along boss that will fight alongside Nef Anyo when the latter is added back into the game as an assassination target/boss.

MediaEdit

Patch HistoryEdit

Update 22.20

The Corpus are crafty and have found ways to combat the awesome abilities of Warframes. Their tactics help diversify gameplay, but the ability to counterplay is key. We made some tweaks in the past to Nullifiers with counterplay in mind, and now we’ve set our sights (or tried to at least) on the invisible auras of the Scrambus and Comba.

If you watched Devstream 110, you might already be familiar with our plans to change the Scrambus and Comba. Players can now engage in more cerebral combat with these enemies, using visual cues to take them down:

  • Their Nullify aura has been replaced with a power that they can activate in combat. Upon use, it creates an expanding sphere that nuffilies players’ powers, and disrupts them for 2.5 seconds. https://clips.twitch.tv/SecretiveSplendidShallotWTRuck
  • Similar to the way shooting the Nullifier bubble or weak point can interrupt or prevent the aura from spreading, shooting off Scrambus/Comba’s helmet (or killing them) will negate the sphere: https://imgur.com/93yStsu