Security Cameras are mounted on ceilings. They used to have a distinctive beeping sound, but are now fairly silent and possess a glowing green light. If a camera detects a player, the light will glow red and a short alarm sound will play. Upon detection, cameras will activate any nearby Turrets and Laser Barriers. Players should prioritize cameras as they may activate Laser Barriers and Turrets at the worst of times if left alone. Destroying the cameras will render both Turrets and Laser Barriers null, deactivating them.
As of Update 7.11, Cameras now have a visible cone of sight, making them easy to spot.
Security Cameras that have not detected the player count as unalerted enemies for credit towards the stealth challenge, even if all other enemies in the mission are on alert.
Cameras are the first enemies to have regenerative shields, excluding Guardian Eximi and Bosses.
- It has two codex entries, both in enemies and objects categories.
- Both codex entries are not revealed even when scans are complete.
- Viewing it in the codex will display the camera upside down, with its sensor moving downward when it should not be.
|Crewmen||Comba • Crewman • Detron Crewman • Elite Crewman • Nullifier Crewman • Prod Crewman • Scrambus • Sniper Crewman • Tech|
|Walkers||Anti MOA • Denial Bursa • Drover Bursa • Fusion MOA • Isolator Bursa • MOA • Railgun MOA • Shockwave MOA|
|Ospreys||Attack Drone • Leech Osprey • Lynx Osprey • Mine Osprey • Oxium Osprey • Scavenger Drone • Sapping Osprey • Shield Osprey|
|Utility||Corpus Target • Corpus Turret • Laser Barrier • Lynx Turret • Nemes • Power Carrier • Ratel • Security Camera • Warden|
|Archwing||Attack Drone • Carrier • Corpus Stasis Mine • Corvette • Frigate • Gox • Locust Drone • Penta Ranger • Quanta Ranger • Ranger|
|Alad V • Ambulas • Hyena Pack • Jackal • Lynx • Raptors • Razorback • The Sergeant • Zanuka Hunter|