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Seer

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Seer
CaptainVorPistol
Statistics
Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Semi-Auto
Utility
Projectile Speed 200 m/s
Firing Rate 2.0 rounds/sec
Accuracy 16.0
Magazine Size 8 rounds/mag
Max Ammo 210 rounds
Reload Time 2.8s
Normal Attacks
Impact w Impact 28
Puncture w Puncture 28
Slash w Slash 28
Miscellaneous
Polarities None
Introduced Update 9.0
CODEX Entry: SeerCodexbw
Captain Vor's prized Orokin-Grineer hybrid pistol has an average rate of fire but it has high damage and superior zoom capabilities.

The Seer is an accurate, heavy pistol of Grineer design utilizing Orokin technology, creating a unique hybrid weapon. It features innate magnification for aiming and a high damage per bullet but has a low muzzle velocity.

The Seer is used exclusively by the Grineer Boss, Captain Vor.

This weapon can be sold for Credits64 ‍5,000.

Manufacturing Requirements
Credits64
15,000
Barrel
1
Receiver
1
OrokinCell64
2

Time: 12 hr
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Drop Locations
Blueprint Captain Vor
Barrel Captain Vor
Receiver Captain Vor
Tower refers to the Orokin Void

All parts are dropped from Captain Vor on Tolstoj, Mercury.

Characteristics

Advantages:

  • Has superior zoom capabilities (excellent for long range).
  • High base damage.
  • Fastest projectile of non-hitscan weapons (along with Lanka).
  • Faster firerate and higher damage compared to the Lex.
  • Perfectly balanced damage between Impact, Slash, and Puncture

Disadvantages:

  • Superior zoom capabilities makes zooming in at close range a hindrance.
    • High zoom amplifies perceived recoil when aiming.
  • Slow reload speed.
  • Low critical chance (formerly unable to deal a critical hit - changed as of Nov. 9, 2013) and crit damage.
  • Bullets have slight travel time.
  • Does not convert to hitscan with Volt's Electric Shield.
  • Lack of a specialized damage type makes it less useful for faction-focused builds.

Weapon Loadouts

Main article: Category:Seer Build

See the user build section for builds using this weapon.

Tips

  • Use it for stationary mid-long range targets (or easy to track targets), the bullet travel time and the gun's slow fire rate makes it hard to use on moving targets and for some reason it misses extremely close targets.
  • When using multishot mods you can decrease the spread of the extra shot(s) by zooming in, or fire from the hip to increase the chance of headshots (as the multiple shots will spread out slightly) 
  • The Seer has reasonably strong recoil when zoomed in. Consider using Steady Hands to make it more controllable; when maxed out, the Seer's recoil should be almost completely unnoticeable.

Notes

  • Though the shot explodes on impact, the effect is purely graphical. This weapon has no blast radius/area of effect. 
  • Multishot can be observed with long range shots, but is not noticeable short-to-medium range.

Trivia

  • The Seer's components used to have the same drop algorithm as the Cronus blueprint; every subsequent visit to Tolstoj used to decrease the drop rate. This has since been fixed.
  • The bulb on the right side of the weapon is the magazine. Prior to U12  the bulb on the right side of the weapon rotated when the gun was reloaded, and the Seer had the default sidearm reload animation
  • This is the only Original/Prime hybrid weapon, which integrates the original and Orokin design.
  • Prior to U12 the energy color customization option had no effect on the color of the Projectile's trail.
  • The slash damage is actually a tiny bit less than the other damages, shown when using a max damage and multishot build, the UI will show the slash damage to be 1 or more less than the others. 

Media

  • Seer Customization Options. Tint Color 4 has no effect
  • Seer (Frost) by Xodahs

See Also

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