The Seer is an accurate, heavy pistol of Grineer design utilizing Orokin technology, creating a unique hybrid weapon. It features innate magnification for aiming and a high damage per bullet but has a low muzzle velocity. It is used exclusively by Captain Vor.
|Time: 12 hrs|
|Market Price: N/A||Blueprints Price: N/A|
This weapon deals equal physical damage.
- Perfectly balanced damage between Impact, Slash, and Puncture.
- Has superior zoom capabilities (excellent for long range).
- High base damage.
- Fastest projectile of non-hitscan weapons (along with Lanka).
- Superior zoom capabilities makes zooming in at close range a hindrance.
- High zoom amplifies perceived recoil when aiming.
- Slow reload speed.
- Incapable of dealing critical damage.
- Bullets have slight travel time.
- Small clip size.
- See Category:Seer Build to see how players mod this weapon.
- See Category:Seer Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- Use it for stationary mid-long range targets (or easy to track targets), the bullet travel time and the gun's slow fire rate makes it hard to use on moving targets and for some reason it misses extremely close targets.
- When using multishot mods you can decrease the spread of the extra shot(s) by zooming in, or fire from the hip to increase the chance of headshots (as the multiple shots will spread out slightly)
- The Seer has reasonably strong recoil when zoomed in. Consider using Steady Hands to make it more controllable; when maxed out, the Seer's recoil should be almost completely unnoticeable.
- The Seer is the only weapon that have a critical chance of 0%, making it incapable of dealing critical damage. As such, critical chance (ex. Pistol Gambit) and critical damage (ex. Target Cracker) mods have no effect on this weapon.
- Though the shot explodes on impact, the effect is purely graphical. This weapon has no blast radius/area of effect.
- Although the explosive shot has no AOE, killing an enemy with the Seer usually results in them being thrown a reasonable distance
- Multishot can be observed with long range shots, but is not noticeable short-to-medium range.
- Tint Color 4 has a small shade change on parts colored by Tint Color 1.
- The Seer's components used to have the same drop algorithm as the Cronus blueprint; every subsequent visit to Tolstoj used to decrease the drop rate. This has since been fixed.
- The bulb on the right side of the weapon is the magazine. Prior to Update 12.0 the bulb on the right side of the weapon rotated when the gun was reloaded, and the Seer had the default sidearm reload animation.
- This is the first hybrid weapon that combines Orokin design with another technological base, in this case Grineer technology. The Twin Rogga are currently the only other hybrid weapon that combines Orokin design.
- Prior to Update 12.0, the energy color customization option had no effect on the color of the projectile's trail.
- The slash damage is actually a tiny bit less than the other damages, shown when using a max damage and multishot build, the UI will show the slash damage to be 1 or more less than the others.
- A "Seer" is a person of supposed supernatural insight who sees visions of the future.
- While the small explosions on impact are only visual for PvE, for PvP the weapon has 40 Blast damage.
- Captain Vor, the boss who uses this gun.