The Serration mod increases the base damage of primary weapons (excluding shotguns) by 15% per rank, at a maximum of 165% at rank 10.
Stats
Rank | Effect | Cost |
---|---|---|
0 | +15% | 4 |
1 | +30% | 5 |
2 | +45% | 6 |
3 | +60% | 7 |
4 | +75% | 8 |
5 | +90% | 9 |
6 | +105% | 10 |
7 | +120% | 11 |
8 | +135% | 12 |
9 | +150% | 13 |
10 | +165% | 14 |
Damaged:
Rank | Effect | Cost |
---|---|---|
0 | +10% | 2 |
1 | +20% | 3 |
2 | +30% | 4 |
3 | +40% | 5 |
Notes
- Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration e.g. A weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45: 18 + (18 × 150%) = 45
- This new base damage will be what is used to calculate elemental damages.
- When paired with other mods:
- Multiplicatively stacks with Faction Damage Mods for a maximum of +214.5% damage.
- Additively stacks with Heavy Caliber for a maximum of +330% damage.
- Stacks with Heavy Caliber and Faction Damage Mods for a total of +429% damage at max rank.
- After level 5, upgrading this mod would be quite costly, so it is suggested to upgrade other mods at this time due to better c/p.
- Due to how it affects the base damage, this mod is necessary for all primary weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.
Gallery
Patch History
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See also
- Hornet Strike, the Pistol counterpart of this mod.
- Point Blank, the Shotgun counterpart of this mod.
- Pressure Point, the Melee counterpart of this mod.
- Heavy Caliber, the Corrupted counterpart of this mod.
- Rubedo-Lined Barrel, the Arch-Gun counterpart of this mod.