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On this page is a list of all Settings in WARFRAME.

Customize Key Bindings Customizes the Key Bindings.
Customize Controller Customizes the key bindings of a controller, if any.
Invert Y Axis Inverts the default camera control, makes the camera point downwards when the mouse or controller is pushed forward.
Invert X Axis Inverts the default camera control, makes the camera point left when the mouse or controller is pushed right, and vice versa.
Look Sensitivity Adjusts the sensitivity of the camera control without aiming.
Aim Sensitivity Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope.
Aim Sensitivity (Scoped) Adjusts the sensitivity of the camera control while aiming with a sniper scope.
Look Sensitivity (Controller) Adjusts the sensitivity of the camera control without aiming using a controller.
Aim Sensitivity (Controller) Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope with a Controller.
Aim Sensitivity (Controller Scoped) Adjusts the sensitivity of the camera control while aiming with a sniper scope with a Controller.
Enable Controller Southpaw Swaps the function of thumbsticks specifically for left-handed users.
Enable Controller Aim Assist Enable Controller Aim Assist.
Enable Vibration Enables the vibration function of a controller.
Use Razer Chroma Enables light effects in compatible Razer Chroma devices
  • Currently a WIP as of U 21.0.9
Use Abilities on Selection Instantly uses selected ability.
Invert Tap/Hold Abilities Inverts tapping and holding the Ability Cast button for abilities that require it.
Align Attacks to Camera Automatically redirects melee attack to the direction of camera.
Melee Auto Targeting Automatically redirects melee attack to any applicable target, overrides Align Attacks to Camera.
Camera Tracks Melee Target Automatically redirects camera to a melee target.
Toggle Sprint Activates toggle function to sprint.
Toggle Aim Weapon Activates toggle function to aim.
Toggle Melee Block Activates toggle function to melee block.
Toggle Melee Channel Activates toggle function to melee channel.
Context Action Includes Reload Activates reloading if the context key had nothing to interact with.
Use Mouse Thumb Button as Back Use Mouse Thumb Button as Back
Melee Combos Displays melee combos.
Experimental Flight Enables 6-Degrees of Freedom in Archwing missions
Invert Y Axis Inverts the default camera control in Archwing missions, makes the camera point downwards when the mouse or controller is pushed forward.
Invert X Axis Inverts the default camera control in Archwing missions, makes the camera point left when the mouse or controller is pushed right, and vice versa.
Look Sensitivity Adjusts the sensitivity of the camera control without aiming in Archwing missions.
Aim Sensitivity Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes in Archwing missions.
Aim Sensitivity (Scoped) Adjusts the sensitivity of the camera control while aiming with sniper scopes in Archwing missions.
Look Sensitivity (Controller) Adjusts the sensitivity of the camera control without aiming using a controller in Archwing missions.
Aim Sensitivity (Controller) Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes with a Controller in Archwing missions.
Aim Sensitivity (Controller Scoped) Adjusts the sensitivity of the camera control while aiming with sniper scopes with a Controller in Archwing Missions.
Customize Key Bindings Customizes the Key Bindings of Lunaro gameplay.
Customize Controller Customizes the key bindings of a controller, if any, for Lunaro gameplay.

Allow Invites Changes the invite filters when receiving an invite:
  • All - Allow invites from everyone.
  • Friends - Filter invites only from friends.
  • None - Block any invites.
Region Changes which server for the client to connect to:
  • North America - East
  • North America - West
  • South America
  • Europe
  • Asia
  • Oceania
Matchmaking Ping Limit Changes the ping limit for the matchmaking process:
  • 100
  • 125
  • 150
  • 175
  • 200
  • 225
  • 250
  • 275
  • 300
  • 325
  • 350
  • 375
  • 400
  • No Limit
PC Type Changes how the client interacts with matchmaking (Desktop clients will be favored over laptops with regards to hosting):
  • Autodetect
  • Desktop
  • Laptop
Legacy Color Palettes Uses the color palette.
Enable UPnP Activates Universal Plug & Play (UPnP) protocol.
Enable NAT-PMP Activates NAT Port Mapping Protocol (NAP-PMP).
Network Ports [UDP] Change the ports used by the game
  • 4950&4955
  • 4960&4965
  • 4970&4975
  • 4980&4985
  • 4990&4995
Gore Enabled Activates gore animation, including disembodiment.
Analyze Network Analyzes for any UPnP and NAT-PMP.

Region Chat Enables connection to the Region Chat.
Recruiting Chat Enables connection to the Recruiting Chat.
Trade Chat Enables connection to the Trading Chat.
Profanity Filter Enables censoring for Profanity.
Chat Message Timestamps Adds a timestamp to chat messages.
Chat Text Size Increases the size of the chat font with 3 settings
  • Small
  • Medium
  • Large
Inline Private Messages Displays private messages in other chat tabs.
Active Tab Notifications Only Displays notification to only the tab you are currently in.
Emojis As Text Keeps emojis in text form.
  • ":Clem:" stays as ":Clem:" rather than turning into the Clem Icon in chat
Emoji Color Changes the colors of Emojis in chat
:) -> :smile: Converts "Internet Emojis" into "Warframe Emojis"
Chat Scale Scales the size of the Chatbox.
Manage Ignore List Displays the players you currently have ignored.

Menu Scale Scales the menu using 3 options
  • Full
  • Custom
  • Legacy
Custom Scale Only Applies when Menu Scale is set to Custom

Changes the scale of the menu

Mouse Cursor Scale Scales the size of the Warframe Cursor
Mark your Pet Activates innate waypointing to your Pet.
Show FPS Shows a FPS and Frame Time meter to the lower left of the screen.
Subtitles Activates subtitles
UI In Screenshots Shows UI and HUD in taken screenshots.
Show HUD Option to Show HUD. Does not include menu.
Damage/Affinity Numbers Toggle the display of floating damage/affinity numbers.
Adjust HUD Margins Changes the margin of HUD.
Show Player List Displays the squad member list without having to press Z.
Show Ability Dots Shows the ability dots under reticle ingame.
Show Teammate Names Displays the name of your squad members over their characters.
Show Enemy Names Displays the name of your enemies over their characters.
Show Health over Enemies Displays the health of enemies over their characters.
Lock Map Rotation Locks map from rotating.
Prefer Overlay Map Toggles to option to use the Overlay Map as the default map.
HUD Motion Adjusts the motion movement of the HUD screen.
HUD Scale Adjusts the scale of the HUD screen.
Disable Sniper Scope When toggled, disable the Sniper Rifle-specific scope UI.

Display Mode Changes display mode:
  • Windowed
  • Borderless Fullscreen
  • Fullscreen
Video Resolution Changes the screen resolution to use in fullscreen (in windowed mode, this changes the FOV).
Refresh Rate Changes refresh rate of the screen.
Aspect Ratio Adjust the width-height ratio of the client's size in different dimensions.
  • 4:3
  • 16:9
  • 16:10
Vertical Sync Limits the maximum FPS allowed to prevent screen tearing (where a frame shows information of two or more frames in a single screen draw).
  • Auto
  • On
  • Off "Available Max Framerate"
Max Framerate Set limits for maximum number of frames per seconds.
Brightness Adjusts how bright the screen is.
Contrast Adjusts the clarity of dark and bright places.
Field of View Adjusts how big the viewing of a screen is.
Preset Determines overall graphics quality. This will change Custom settings with last used profile Low or High.
  • Low
  • Medium
  • High
  • Custom
Nvidia PhysX Effects Enables the use of Nvidia PhysX Effects (if applicable).
Runtime Tessellation Improves performance by reducing strain on CPU while creating objects.
Local Reflections Adds reflections of agents to the game where applicable.
Blur Reflections Adds blur reflections of the objects.
Volumetric Lighting Improve ray lighting and weather effects.
High Dynamic Range Reproduce a greater dynamic range of luminosity to interpret a wider range of light conditions in a scene.
Adaptive Exposure Dynamically adjust the brightness of the scene to simulate a human eye adjusting to various levels of brightness in the real world.
Glare Enables the use of glare in areas that have excessive brightness.
Ambient Occlusion Enables the use of ambient occlusion to simulate a more realistic global illumination.
High Shader Quality Greatly improves shader quality.
Geometry Detail Adjusts the numbers of polygons rendered in objects.
  • Low
  • Medium
  • High
Particle System Quality Adjusts the quality of particle effects.
  • Low
  • Medium
  • High
Shadow Quality Adjusts the sharpness of all agents' shadows.
  • Low
  • Medium
  • High
Texture Memory Adjusts the memory used to store textures.
  • Low
  • Medium
  • High
Anisotropic Filtering Enables anisotropic filtering.
  • Off
  • 4
  • 8
  • 16
Trilinear Filtering Allows smoother transitions between textures.
  • Default
  • On
  • Off
Anti-aliasing Smoothen the edges of every objects.
  • Disabled
  • FXAA (Low)
  • SMAA (Medium)
  • TAA 8X (High) "Available TAA Sharpen"
TAA Sharpen Adjusts the quality of TAA Sharpen effects.
Depth of field Simulates the depth of field of a scene by focusing the camera to the reticle to clearly render the target while blurring the surrounding objects and environment.
Motion Blur Simulates the motion blur of an eye tracking a fast moving object, agents or environment.
Bloom Produces fringes (or feathers) of light extending from the borders of bright areas to simulate an extremely bright light overwhelming the camera capturing the scene.
Color Correction Enables color correction to alter the overall color of the light; typically the light color is measured on a scale known as color temperature to simulate the temperature of a scene (e.g.: Grineer Settlement being hot, Corpus Outpost being cold).
Dynamic Lighting Renders graphics scenes with a larger contrast range to preserve the details that may be lost due to limited contrast ratio.
Character Shadows Adds body shadows to all characters depending on the source of illumination.
Constant Weapon Trail Allows the melee weapon to constantly have a channeling-like effect.
Weapon Elemental FX Displays a weapon effect according to the elemental damage it does.

Master Volume Adjusts the master volume of the game.
Music Volume Adjusts the volume of background music.
Speech Volume Adjusts the volume of speech.
Transmission Volume Adjusts the volume of transmissions.
Sound Effects Volume Adjusts the volume of sound effects.
Ordis Volume Adjusts the volume of Ordis.
Ally Mandachord Volume Adjusts the volume from Ally (Example: Octavia).
Enable Hint Transmissions Enables tutorial transmissions from Lotus.
Reverb Enables dynamic reverberation of SFX depending on the size of the room the player are in.
Mute When Running In Background Disables sound when the game is in background.
Operator Voice Disables voice from Operator.
Mute Private Message Notification Disables sound when receiving private messages.
Enable Voice Enables in-game voice chat.
Auto Gain Control (Outbound) Boosts the sound of the ambient voice when there are no present sound to output (i.e.: SFX, Speech, Transmissions) and vice versa.
Voice Receive Volume Adjusts the volume of in-game voice chat.
Test Microphone Allows testing the microphone.
Select Audio Output Device Selects the Main Audio Output Device (if applicable).
Select Mic Input Device Selects the Microphone to be used for in-game voice chat (if applicable).
Select Voice Output Device Selects the Voice Output Device (if applicable).

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