Shade is a stealth Sentinel pre-equipped with the Burst Laser as its default weapon and has the ability to cloak the player with its Ghost precept and boost their damage with Ambush.
Acquisition
Shade may be purchased complete from the Market for 75 with a free companion slot and pre-installed Orokin Reactor. Alternatively, Shade's blueprint may be purchased from the market for 100,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
500 |
400 |
200 |
1 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: 75 | Blueprints Price: 100,000 |
Shade–Exclusive Precept mods
Notes
- The Shade-exclusive precept mod Revenge is one of the few sentinel AI mods not removed and replaced with the non-exclusive Assault Mode precept mod in Update 24.0 (2018-11-08).
- Revenge cannot be simultaneously equipped with Assault Mode.
- Having Assault Mode equipped will increase Shade's attack range, but not change its inherent behaviour to only attack after its owner has been attacked.
- As of Update 7.10 (2013-05-03), Shade will no longer keep you cloaked when a stealth kill is taking place, even if there are enemies nearby.
- The cloaking cooldown used to be much quicker (around 5 seconds) but was nerfed to take almost 10 seconds to re-cloak again[citation needed]. De-cloaking can have serious penalties in stealth due to this longer cooldown.
Tips
- Ghost only activates if an enemy is in the activation radius sphere for the cloak, and Shade's view of the enemy is not obstructed by nearby objects.
- The cloaking can last indefinitely as long as an enemy is inside the activation radius.
- Activation is not dependent on the direction that Shade is facing. Warframe abilities will not bring you out of stealth and you will remain hidden, as long as another enemy is close by.
- Note that infested Volatile Runners will still explode when you are next to them.
- Consider Shade when choosing to be a support for your team, as running up to downed players without firing weapons can allow you to revive them while cloaked.
Trivia
- The name Shade could be derived from the literal meaning of shade or from the mythological creature the Shade which is a spirit of the dead.
- The Sprite skin for the Shade was first seen in Update 12.0 (2014-02-05), with the addition of the Training section in the Codex, under "Sentinels", as an unknown Sentinel design. Said Sentinel was finally revealed as a Shade cosmetic skin made available for purchase in Update 13.1 (2014-04-23).
- Shade has the highest health of all the sentinels, although it suffers from having half the shields of other sentinels.
- Shade, along with Dethcube were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move.
- On the website of the official Warframe merch store, in the Collectibles section under posters in the Prime Poster 3-Pack, a recolored Shade equipped with Summus Prime accessories can be seen hovering next to Mag Prime on the Mag Prime Poster.
- Shade appeared in the Open Beta Trailer about 1:42 into the video.
- The Shade is the only Sentinel with a unique capacity of health and shields; 350 and 50 respectively.
Shade Prime is the the Primed version of the stealth Shade Sentinel, featuring enhanced Health, Shield, and Armor, additional and polarities, and comes with the enhanced Burst Laser Prime. Shade Prime was released alongside Hildryn Prime and Larkspur Prime.
Acquisition
Carapace | Systems | Blueprint | Cerebrum |
---|---|---|---|
Neo S18 Rare Lith S15 Rare (V) |
Lith A6 Uncommon Axi B6 Uncommon (V) Meso P14 Uncommon (V) |
Axi A17 Uncommon Meso B9 Uncommon Axi W3 Uncommon (V) Meso N14 Uncommon (V) |
Axi G11 Common Neo W1 Common Neo F2 Common (V) Neo N22 Common (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
6 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: N/A | Blueprints Price: N/A |
Shade Prime–Exclusive Precept mods
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Rare | No | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Common | No | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Common | No | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Metal Fiber | Increases armor of Companion | Any Companion | Common | No | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | Any | Uncommon | Yes | ||
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | No | |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Rare | No | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Comparisons
- Shade Prime, compared to Shade:
- Shade Prime, compared to Prisma Shade:
- Higher Armor (100 vs. 80)
- Has an additional polarity.
Notes
- The Shade-exclusive precept mod Revenge is one of the few sentinel AI mods not removed and replaced with the non-exclusive Assault Mode precept mod in Update 24.0 (2018-11-08).
- Revenge cannot be simultaneously equipped with Assault Mode.
The Prisma Shade is the Shade Sentinel given the Prisma treatment, giving it modified stats over the original, and an included Prisma Burst Laser.
Acquisition
The Shade Prisma can be purchased off Baro Ki'Teer in the Concourse section of the Tenno Relay for 300,000 and 500. Note that Baro Ki'Teer's stock changes with each appearance, and this item may not be available on a succeeding appearance.
Prisma Shade can be traded, but only for unranked copies without Forma and Orokin Catalyst installed.
Prisma Shade–Exclusive Precept mods
Comparisons
- Prisma Shade, compared to Shade:
- Prisma Shade, compared to Shade Prime:
- Lower Armor (80 vs. 100)
- Four polarities instead of five.
Notes
- The Shade-exclusive precept mod Revenge cannot be simultaneously equipped with Assault Mode.
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Sentinel Stats:
- Shade: 600 Health (from 350), 130 Shield (from 50), 80 Armor (from 50)
- Shade Prime: 700 Health (from 350), 300 Shield (from 100), 100 Armor (from 100)
- Prisma Shade: 700 Health (from 300), 300 Shield (from 50), 80 Armor (from 50)
Hotfix 32.3.6 (2023-03-15)
- Introduced Shade Prime.
Update 30.3 (2021-05-25)
- Fixed Ephemeras not being visible while using skins on the Shade Sentinel.
Update 28.0 (2020-06-11)
- Fixed inability to trade Prisma Shade.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the following Sentinels (and Skins):
- Shade
- Shade Sprite Skin
Update 18.0 (2015-12-03)
- Changed Shade's Ghost to avoid using invisibility while the players are doing something that draws aggro (eg: Nyx's Absorb).
Hotfix 17.2.2 (2015-08-21)
- Prisma Shade introduced.
Hotfix 16.11.5 (2015-07-15)
- Fixed an issue allowing Shade Sentinel cloak to stealth players still firing weapons with large magazines.
Hotfix 16.5.1 (2015-05-12)
- Fixed the Shade Sentinel's Ghost and the Hura's Stalk Ability not properly functioning.
Hotfix 13.1.2 (2014-04-25)
- Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
Update 13.1 (2014-04-23)
- New Sprite Skin for the Shade Sentinel!
Update 12.6 (2014-03-26)
- Shade: 30m max range on attack precept.
Update 10.3 (2013-10-09)
- Fixed weapon energy shader for dark (black) energy colors.
Update 10.0 (2013-09-13)
- Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility.
Hotfix 7.7.3 (2013-04-12)
- Shade sentinel will now cloak as well when casting Ghost.
Update 7.0 (2013-03-18)
- Introduced.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier ( Prime) • Dethcube ( Prime) • Diriga • Djinn • Helios ( Prime) Nautilus • Oxylus • Shade ( Prime, Prisma) • Taxon • Wyrm ( Prime) | |
MOA | Lambeo Moa • Oloro Moa • Para Moa • Nychus Moa | |
Hound | Bhaira Hound • Dorma Hound • Hec Hound | |
Beast | ||
Kubrow | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow | |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari ( Prime) | |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |